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-rw-r--r--src/GPU3D.cpp24
-rw-r--r--src/GPU3D.h2
-rw-r--r--src/GPU3D_Soft.cpp75
3 files changed, 89 insertions, 12 deletions
diff --git a/src/GPU3D.cpp b/src/GPU3D.cpp
index 9179d46..7ebe956 100644
--- a/src/GPU3D.cpp
+++ b/src/GPU3D.cpp
@@ -179,7 +179,7 @@ u16 RenderToonTable[32];
u16 RenderEdgeTable[8];
u32 RenderFogColor, RenderFogOffset;
-u8 RenderFogDensityTable[32];
+u8 RenderFogDensityTable[34];
u32 RenderClearAttr1, RenderClearAttr2;
@@ -1815,7 +1815,9 @@ void VBlank()
RenderFogColor = FogColor;
RenderFogOffset = FogOffset;
- memcpy(RenderFogDensityTable, FogDensityTable, 32);
+ RenderFogDensityTable[0] = FogDensityTable[0];
+ memcpy(&RenderFogDensityTable[1], FogDensityTable, 32);
+ RenderFogDensityTable[33] = FogDensityTable[31];
RenderClearAttr1 = ClearAttr1;
RenderClearAttr2 = ClearAttr2;
@@ -1988,7 +1990,7 @@ void Write8(u32 addr, u8 val)
if (addr >= 0x04000360 && addr < 0x04000380)
{
- FogDensityTable[addr - 0x04000360] = val;
+ FogDensityTable[addr - 0x04000360] = val & 0x7F;
return;
}
@@ -2031,7 +2033,7 @@ void Write16(u32 addr, u16 val)
FogColor = (FogColor & 0xFFFF) | (val << 16);
return;
case 0x0400035C:
- FogOffset = val;
+ FogOffset = val & 0x7FFF;
return;
}
@@ -2044,8 +2046,8 @@ void Write16(u32 addr, u16 val)
if (addr >= 0x04000360 && addr < 0x04000380)
{
addr -= 0x04000360;
- FogDensityTable[addr] = val & 0xFF;
- FogDensityTable[addr+1] = val >> 8;
+ FogDensityTable[addr] = val & 0x7F;
+ FogDensityTable[addr+1] = (val >> 8) & 0x7F;
return;
}
@@ -2085,7 +2087,7 @@ void Write32(u32 addr, u32 val)
FogColor = val;
return;
case 0x0400035C:
- FogOffset = val;
+ FogOffset = val & 0x7FFF;
return;
case 0x04000600:
@@ -2129,10 +2131,10 @@ void Write32(u32 addr, u32 val)
if (addr >= 0x04000360 && addr < 0x04000380)
{
addr -= 0x04000360;
- FogDensityTable[addr] = val & 0xFF;
- FogDensityTable[addr+1] = (val >> 8) & 0xFF;
- FogDensityTable[addr+2] = (val >> 16) & 0xFF;
- FogDensityTable[addr+3] = val >> 24;
+ FogDensityTable[addr] = val & 0x7F;
+ FogDensityTable[addr+1] = (val >> 8) & 0x7F;
+ FogDensityTable[addr+2] = (val >> 16) & 0x7F;
+ FogDensityTable[addr+3] = (val >> 24) & 0x7F;
return;
}
diff --git a/src/GPU3D.h b/src/GPU3D.h
index 6c1b43c..1f98e8f 100644
--- a/src/GPU3D.h
+++ b/src/GPU3D.h
@@ -78,7 +78,7 @@ extern u16 RenderToonTable[32];
extern u16 RenderEdgeTable[8];
extern u32 RenderFogColor, RenderFogOffset;
-extern u8 RenderFogDensityTable[32];
+extern u8 RenderFogDensityTable[34];
extern u32 RenderClearAttr1, RenderClearAttr2;
diff --git a/src/GPU3D_Soft.cpp b/src/GPU3D_Soft.cpp
index fe97b5f..e7906a9 100644
--- a/src/GPU3D_Soft.cpp
+++ b/src/GPU3D_Soft.cpp
@@ -1027,6 +1027,9 @@ void RenderPolygonScanline(RendererPolygon* rp, s32 y)
if ((dstattr & 0x7F000000) == (attr & 0x7F000000))
continue;
+ if (!(dstattr & (1<<15)))
+ attr &= ~(1<<15);
+
u32 dstcolor = ColorBuffer[pixeladdr];
u32 dstalpha = dstcolor >> 24;
@@ -1106,6 +1109,78 @@ void RenderScanline(s32 y, int npolys)
if (y >= polygon->YTop && (y < polygon->YBottom || (y == polygon->YTop && polygon->YBottom == polygon->YTop)))
RenderPolygonScanline(rp, y);
}
+
+ if (RenderDispCnt & (1<<7))
+ {
+ // fog
+
+ // hardware testing shows that the fog step is 0x80000>>SHIFT
+ // basically, the depth values used in GBAtek need to be
+ // multiplied by 0x200 to match Z-buffer values
+
+ bool fogcolor = !(RenderDispCnt & (1<<6));
+ u32 fogshift = (RenderDispCnt >> 8) & 0xF;
+ u32 fogoffset = RenderFogOffset * 0x200;
+
+ u32 fogR = (RenderFogColor << 1) & 0x3E; if (fogR) fogR++;
+ u32 fogG = (RenderFogColor >> 4) & 0x3E; if (fogG) fogG++;
+ u32 fogB = (RenderFogColor >> 9) & 0x3E; if (fogB) fogB++;
+ u32 fogA = (RenderFogColor >> 16) & 0x1F;
+
+ for (int x = 0; x < 256; x++)
+ {
+ u32 pixeladdr = (y*256) + x;
+
+ u32 attr = AttrBuffer[pixeladdr];
+ if (!(attr & (1<<15))) continue;
+
+ u32 z = DepthBuffer[pixeladdr];
+ u32 densityid, densityfrac;
+ if (z < fogoffset)
+ {
+ densityid = 0;
+ densityfrac = 0;
+ }
+ else
+ {
+ z = (z - fogoffset) << fogshift;
+ densityid = z >> 19;
+ if (densityid >= 32)
+ {
+ densityid = 32;
+ densityfrac = 0;
+ }
+ else
+ densityfrac = z & 0x7FFFF;
+ }
+
+ // checkme
+ u32 density =
+ ((RenderFogDensityTable[densityid] * (0x80000-densityfrac)) +
+ (RenderFogDensityTable[densityid+1] * densityfrac)) >> 19;
+ if (density >= 127) density = 128;
+
+ u32 srccolor = ColorBuffer[pixeladdr];
+ u32 srcR = srccolor & 0x3F;
+ u32 srcG = (srccolor >> 8) & 0x3F;
+ u32 srcB = (srccolor >> 16) & 0x3F;
+ u32 srcA = (srccolor >> 24) & 0x1F;
+
+ if (fogcolor)
+ {
+ srcR = ((fogR * density) + (srcR * (128-density))) >> 7;
+ srcG = ((fogG * density) + (srcG * (128-density))) >> 7;
+ srcB = ((fogB * density) + (srcB * (128-density))) >> 7;
+ }
+
+ if (densityid > 0)
+ srcA = ((fogA * density) + (srcA * (128-density))) >> 7;
+ else
+ srcA = ((0x1F * density) + (srcA * (128-density))) >> 7; // checkme
+
+ ColorBuffer[pixeladdr] = srcR | (srcG << 8) | (srcB << 16) | (srcA << 24);
+ }
+ }
}
void ClearBuffers()