diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/AREngine.cpp | 77 | ||||
-rw-r--r-- | src/ARMJIT.cpp | 2 | ||||
-rw-r--r-- | src/CP15.cpp | 6 | ||||
-rw-r--r-- | src/Config.cpp | 4 | ||||
-rw-r--r-- | src/Config.h | 2 | ||||
-rw-r--r-- | src/DSi.cpp | 71 | ||||
-rw-r--r-- | src/DSi_NWifi.cpp | 39 | ||||
-rw-r--r-- | src/DSi_NWifi.h | 4 | ||||
-rw-r--r-- | src/GPU.h | 1 | ||||
-rw-r--r-- | src/GPU2D.cpp | 77 | ||||
-rw-r--r-- | src/GPU3D.cpp | 28 | ||||
-rw-r--r-- | src/GPU3D_OpenGL.cpp | 349 | ||||
-rw-r--r-- | src/GPU_OpenGL.cpp | 7 | ||||
-rw-r--r-- | src/NDS.cpp | 5 | ||||
-rw-r--r-- | src/NDS.h | 2 | ||||
-rw-r--r-- | src/SPI.cpp | 26 | ||||
-rw-r--r-- | src/SPI.h | 1 | ||||
-rw-r--r-- | src/SPU.cpp | 2 | ||||
-rw-r--r-- | src/Wifi.cpp | 9 | ||||
-rw-r--r-- | src/frontend/qt_sdl/Platform.cpp | 4 | ||||
-rw-r--r-- | src/frontend/qt_sdl/PlatformConfig.cpp | 8 | ||||
-rw-r--r-- | src/frontend/qt_sdl/PlatformConfig.h | 2 | ||||
-rw-r--r-- | src/frontend/qt_sdl/VideoSettingsDialog.cpp | 7 | ||||
-rw-r--r-- | src/frontend/qt_sdl/VideoSettingsDialog.h | 1 | ||||
-rw-r--r-- | src/frontend/qt_sdl/VideoSettingsDialog.ui | 12 | ||||
-rw-r--r-- | src/frontend/qt_sdl/WifiSettingsDialog.cpp | 59 | ||||
-rw-r--r-- | src/frontend/qt_sdl/WifiSettingsDialog.h | 7 | ||||
-rw-r--r-- | src/frontend/qt_sdl/WifiSettingsDialog.ui | 12 | ||||
-rw-r--r-- | src/frontend/qt_sdl/main.cpp | 39 |
29 files changed, 585 insertions, 278 deletions
diff --git a/src/AREngine.cpp b/src/AREngine.cpp index 8ebf46c..b47bcd4 100644 --- a/src/AREngine.cpp +++ b/src/AREngine.cpp @@ -19,6 +19,7 @@ #include <stdio.h> #include <string.h> #include "NDS.h" +#include "DSi.h" #include "AREngine.h" @@ -28,6 +29,13 @@ namespace AREngine // AR code file - frontend is responsible for managing this ARCodeFile* CodeFile; +u8 (*BusRead8)(u32 addr); +u16 (*BusRead16)(u32 addr); +u32 (*BusRead32)(u32 addr); +void (*BusWrite8)(u32 addr, u8 val); +void (*BusWrite16)(u32 addr, u16 val); +void (*BusWrite32)(u32 addr, u32 val); + bool Init() { @@ -43,6 +51,25 @@ void DeInit() void Reset() { CodeFile = nullptr; + + if (NDS::ConsoleType == 1) + { + BusRead8 = DSi::ARM7Read8; + BusRead16 = DSi::ARM7Read16; + BusRead32 = DSi::ARM7Read32; + BusWrite8 = DSi::ARM7Write8; + BusWrite16 = DSi::ARM7Write16; + BusWrite32 = DSi::ARM7Write32; + } + else + { + BusRead8 = NDS::ARM7Read8; + BusRead16 = NDS::ARM7Read16; + BusRead32 = NDS::ARM7Read32; + BusWrite8 = NDS::ARM7Write8; + BusWrite16 = NDS::ARM7Write16; + BusWrite32 = NDS::ARM7Write32; + } } @@ -102,15 +129,15 @@ void RunCheat(ARCode& arcode) switch (op) { case16(0x00): // 32-bit write - NDS::ARM7Write32((a & 0x0FFFFFFF) + offset, b); + BusWrite32((a & 0x0FFFFFFF) + offset, b); break; case16(0x10): // 16-bit write - NDS::ARM7Write16((a & 0x0FFFFFFF) + offset, b & 0xFFFF); + BusWrite16((a & 0x0FFFFFFF) + offset, b & 0xFFFF); break; case16(0x20): // 8-bit write - NDS::ARM7Write8((a & 0x0FFFFFFF) + offset, b & 0xFF); + BusWrite8((a & 0x0FFFFFFF) + offset, b & 0xFF); break; case16(0x30): // IF b > u32[a] @@ -118,7 +145,7 @@ void RunCheat(ARCode& arcode) condstack <<= 1; condstack |= cond; - u32 chk = NDS::ARM7Read32(a & 0x0FFFFFFF); + u32 chk = BusRead32(a & 0x0FFFFFFF); cond = (b > chk) ? 1:0; } @@ -129,7 +156,7 @@ void RunCheat(ARCode& arcode) condstack <<= 1; condstack |= cond; - u32 chk = NDS::ARM7Read32(a & 0x0FFFFFFF); + u32 chk = BusRead32(a & 0x0FFFFFFF); cond = (b < chk) ? 1:0; } @@ -140,7 +167,7 @@ void RunCheat(ARCode& arcode) condstack <<= 1; condstack |= cond; - u32 chk = NDS::ARM7Read32(a & 0x0FFFFFFF); + u32 chk = BusRead32(a & 0x0FFFFFFF); cond = (b == chk) ? 1:0; } @@ -151,7 +178,7 @@ void RunCheat(ARCode& arcode) condstack <<= 1; condstack |= cond; - u32 chk = NDS::ARM7Read32(a & 0x0FFFFFFF); + u32 chk = BusRead32(a & 0x0FFFFFFF); cond = (b != chk) ? 1:0; } @@ -162,7 +189,7 @@ void RunCheat(ARCode& arcode) condstack <<= 1; condstack |= cond; - u16 val = NDS::ARM7Read16(a & 0x0FFFFFFF); + u16 val = BusRead16(a & 0x0FFFFFFF); u16 chk = ~(b >> 16); chk &= val; @@ -175,7 +202,7 @@ void RunCheat(ARCode& arcode) condstack <<= 1; condstack |= cond; - u16 val = NDS::ARM7Read16(a & 0x0FFFFFFF); + u16 val = BusRead16(a & 0x0FFFFFFF); u16 chk = ~(b >> 16); chk &= val; @@ -188,7 +215,7 @@ void RunCheat(ARCode& arcode) condstack <<= 1; condstack |= cond; - u16 val = NDS::ARM7Read16(a & 0x0FFFFFFF); + u16 val = BusRead16(a & 0x0FFFFFFF); u16 chk = ~(b >> 16); chk &= val; @@ -201,7 +228,7 @@ void RunCheat(ARCode& arcode) condstack <<= 1; condstack |= cond; - u16 val = NDS::ARM7Read16(a & 0x0FFFFFFF); + u16 val = BusRead16(a & 0x0FFFFFFF); u16 chk = ~(b >> 16); chk &= val; @@ -210,7 +237,7 @@ void RunCheat(ARCode& arcode) break; case16(0xB0): // offset = u32[a + offset] - offset = NDS::ARM7Read32((a & 0x0FFFFFFF) + offset); + offset = BusRead32((a & 0x0FFFFFFF) + offset); break; case 0xC0: // FOR 0..b @@ -247,7 +274,7 @@ void RunCheat(ARCode& arcode) break; case 0xC6: // u32[b] = offset - NDS::ARM7Write32(b, offset); + BusWrite32(b, offset); break; case 0xD0: // ENDIF @@ -296,30 +323,30 @@ void RunCheat(ARCode& arcode) break; case 0xD6: // u32[b+offset] = datareg / offset += 4 - NDS::ARM7Write32(b + offset, datareg); + BusWrite32(b + offset, datareg); offset += 4; break; case 0xD7: // u16[b+offset] = datareg / offset += 2 - NDS::ARM7Write16(b + offset, datareg & 0xFFFF); + BusWrite16(b + offset, datareg & 0xFFFF); offset += 2; break; case 0xD8: // u8[b+offset] = datareg / offset += 1 - NDS::ARM7Write8(b + offset, datareg & 0xFF); + BusWrite8(b + offset, datareg & 0xFF); offset += 1; break; case 0xD9: // datareg = u32[b+offset] - datareg = NDS::ARM7Read32(b + offset); + datareg = BusRead32(b + offset); break; case 0xDA: // datareg = u16[b+offset] - datareg = NDS::ARM7Read16(b + offset); + datareg = BusRead16(b + offset); break; case 0xDB: // datareg = u8[b+offset] - datareg = NDS::ARM7Read8(b + offset); + datareg = BusRead8(b + offset); break; case 0xDC: // offset += b @@ -334,8 +361,8 @@ void RunCheat(ARCode& arcode) u32 bytesleft = b; while (bytesleft >= 8) { - NDS::ARM7Write32(dstaddr, *code++); dstaddr += 4; - NDS::ARM7Write32(dstaddr, *code++); dstaddr += 4; + BusWrite32(dstaddr, *code++); dstaddr += 4; + BusWrite32(dstaddr, *code++); dstaddr += 4; bytesleft -= 8; } if (bytesleft > 0) @@ -344,13 +371,13 @@ void RunCheat(ARCode& arcode) code += 2; if (bytesleft >= 4) { - NDS::ARM7Write32(dstaddr, *(u32*)leftover); dstaddr += 4; + BusWrite32(dstaddr, *(u32*)leftover); dstaddr += 4; leftover += 4; bytesleft -= 4; } while (bytesleft > 0) { - NDS::ARM7Write8(dstaddr, *leftover++); dstaddr++; + BusWrite8(dstaddr, *leftover++); dstaddr++; bytesleft--; } } @@ -366,14 +393,14 @@ void RunCheat(ARCode& arcode) u32 bytesleft = b; while (bytesleft >= 4) { - NDS::ARM7Write32(dstaddr, NDS::ARM7Read32(srcaddr)); + BusWrite32(dstaddr, BusRead32(srcaddr)); srcaddr += 4; dstaddr += 4; bytesleft -= 4; } while (bytesleft > 0) { - NDS::ARM7Write8(dstaddr, NDS::ARM7Read8(srcaddr)); + BusWrite8(dstaddr, BusRead8(srcaddr)); srcaddr++; dstaddr++; bytesleft--; diff --git a/src/ARMJIT.cpp b/src/ARMJIT.cpp index 59f7f54..31983f6 100644 --- a/src/ARMJIT.cpp +++ b/src/ARMJIT.cpp @@ -480,7 +480,7 @@ InterpreterFunc InterpretARM[ARMInstrInfo::ak_Count] = F_ALU(CMN,), F(MUL), F(MLA), F(UMULL), F(UMLAL), F(SMULL), F(SMLAL), F(SMLAxy), F(SMLAWy), F(SMULWy), F(SMLALxy), F(SMULxy), - F(CLZ), F(QADD), F(QDADD), F(QSUB), F(QDSUB), + F(CLZ), F(QADD), F(QSUB), F(QDADD), F(QDSUB), F_MEM_WB(STR), F_MEM_WB(STRB), diff --git a/src/CP15.cpp b/src/CP15.cpp index f6476ab..3f9e79d 100644 --- a/src/CP15.cpp +++ b/src/CP15.cpp @@ -616,11 +616,11 @@ void ARMv5::CP15Write(u32 id, u32 val) case 0xF00: //printf("cache debug index register %08X\n", val); return; - + case 0xF10: //printf("cache debug instruction tag %08X\n", val); return; - + case 0xF20: //printf("cache debug data tag %08X\n", val); return; @@ -632,7 +632,7 @@ void ARMv5::CP15Write(u32 id, u32 val) case 0xF40: //printf("cache debug data cache %08X\n", val); return; - + } if ((id & 0xF00) == 0xF00) // test/debug shit? diff --git a/src/Config.cpp b/src/Config.cpp index d198093..949c1bf 100644 --- a/src/Config.cpp +++ b/src/Config.cpp @@ -37,6 +37,8 @@ char DSiBIOS7Path[1024]; char DSiFirmwarePath[1024]; char DSiNANDPath[1024]; +int RandomizeMAC; + #ifdef JIT_ENABLED int JIT_Enable = false; int JIT_MaxBlockSize = 32; @@ -56,6 +58,8 @@ ConfigEntry ConfigFile[] = {"DSiFirmwarePath", 1, DSiFirmwarePath, 0, "", 1023}, {"DSiNANDPath", 1, DSiNANDPath, 0, "", 1023}, + {"RandomizeMAC", 0, &RandomizeMAC, 0, NULL, 0}, + #ifdef JIT_ENABLED {"JIT_Enable", 0, &JIT_Enable, 0, NULL, 0}, {"JIT_MaxBlockSize", 0, &JIT_MaxBlockSize, 32, NULL, 0}, diff --git a/src/Config.h b/src/Config.h index 5916b4a..a0f09dc 100644 --- a/src/Config.h +++ b/src/Config.h @@ -51,6 +51,8 @@ extern char DSiBIOS7Path[1024]; extern char DSiFirmwarePath[1024]; extern char DSiNANDPath[1024]; +extern int RandomizeMAC; + #ifdef JIT_ENABLED extern int JIT_Enable; extern int JIT_MaxBlockSize; diff --git a/src/DSi.cpp b/src/DSi.cpp index 42541fe..66b8ed0 100644 --- a/src/DSi.cpp +++ b/src/DSi.cpp @@ -699,20 +699,37 @@ void MapNWRAMRange(u32 cpu, u32 num, u32 val) } } +void ApplyNewRAMSize(u32 size) +{ + switch (size) + { + case 0: + case 1: + NDS::MainRAMMask = 0x3FFFFF; + printf("RAM: 4MB\n"); + break; + case 2: + case 3: // TODO: debug console w/ 32MB? + NDS::MainRAMMask = 0xFFFFFF; + printf("RAM: 16MB\n"); + break; + } +} + void Set_SCFG_Clock9(u16 val) { - SCFG_Clock9 = val & 0x0187; - return; - NDS::ARM9Timestamp >>= NDS::ARM9ClockShift; + NDS::ARM9Target >>= NDS::ARM9ClockShift; printf("CLOCK9=%04X\n", val); SCFG_Clock9 = val & 0x0187; if (SCFG_Clock9 & (1<<0)) NDS::ARM9ClockShift = 2; else NDS::ARM9ClockShift = 1; + NDS::ARM9Timestamp <<= NDS::ARM9ClockShift; + NDS::ARM9Target <<= NDS::ARM9ClockShift; NDS::ARM9->UpdateRegionTimings(0x00000000, 0xFFFFFFFF); } @@ -1549,25 +1566,37 @@ void ARM9IOWrite32(u32 addr, u32 val) switch (addr) { case 0x04004008: - SCFG_EXT[0] &= ~0x8007F19F; - SCFG_EXT[0] |= (val & 0x8007F19F); - SCFG_EXT[1] &= ~0x0000F080; - SCFG_EXT[1] |= (val & 0x0000F080); - printf("SCFG_EXT = %08X / %08X (val9 %08X)\n", SCFG_EXT[0], SCFG_EXT[1], val); - /*switch ((SCFG_EXT[0] >> 14) & 0x3) { - case 0: - case 1: - NDS::MainRAMMask = 0x3FFFFF; - printf("RAM: 4MB\n"); - break; - case 2: - case 3: // TODO: debug console w/ 32MB? - NDS::MainRAMMask = 0xFFFFFF; - printf("RAM: 16MB\n"); - break; - }*/ - printf("from %08X, ARM7 %08X, %08X\n", NDS::GetPC(0), NDS::GetPC(1), NDS::ARM7->R[1]); + u32 oldram = (SCFG_EXT[0] >> 14) & 0x3; + u32 newram = (val >> 14) & 0x3; + + SCFG_EXT[0] &= ~0x8007F19F; + SCFG_EXT[0] |= (val & 0x8007F19F); + SCFG_EXT[1] &= ~0x0000F080; + SCFG_EXT[1] |= (val & 0x0000F080); + printf("SCFG_EXT = %08X / %08X (val9 %08X)\n", SCFG_EXT[0], SCFG_EXT[1], val); + /*switch ((SCFG_EXT[0] >> 14) & 0x3) + { + case 0: + case 1: + NDS::MainRAMMask = 0x3FFFFF; + printf("RAM: 4MB\n"); + //baziderp=true; + break; + case 2: + case 3: // TODO: debug console w/ 32MB? + NDS::MainRAMMask = 0xFFFFFF; + printf("RAM: 16MB\n"); + break; + }*/ + // HAX!! + // a change to the RAM size setting is supposed to apply immediately (it does so on hardware) + // however, doing so will cause DS-mode app startup to break, because the change happens while the ARM7 + // is still busy clearing/relocating shit + //if (newram != oldram) + // NDS::ScheduleEvent(NDS::Event_DSi_RAMSizeChange, false, 512*512*512, ApplyNewRAMSize, newram); + printf("from %08X, ARM7 %08X, %08X\n", NDS::GetPC(0), NDS::GetPC(1), NDS::ARM7->R[1]); + } return; case 0x04004040: diff --git a/src/DSi_NWifi.cpp b/src/DSi_NWifi.cpp index 73cf4b4..54719cf 100644 --- a/src/DSi_NWifi.cpp +++ b/src/DSi_NWifi.cpp @@ -165,6 +165,36 @@ void DSi_NWifi::Reset() printf("NWifi MAC: %02X:%02X:%02X:%02X:%02X:%02X\n", mac[0], mac[1], mac[2], mac[3], mac[4], mac[5]); + u8 type = SPI_Firmware::GetNWifiVersion(); + switch (type) + { + case 1: // AR6002 + ROMID = 0x20000188; + ChipID = 0x02000001; + HostIntAddr = 0x00500400; + break; + + case 2: // AR6013 + ROMID = 0x23000024; + ChipID = 0x0D000000; + HostIntAddr = 0x00520000; + break; + + case 3: // AR6014 (3DS) + ROMID = 0x2300006F; + ChipID = 0x0D000001; + HostIntAddr = 0x00520000; + printf("NWifi: hardware is 3DS type, unchecked\n"); + break; + + default: + printf("NWifi: unknown hardware type %02X, assuming AR6002\n"); + ROMID = 0x20000188; + ChipID = 0x02000001; + HostIntAddr = 0x00500400; + break; + } + memset(EEPROM, 0, 0x400); *(u32*)&EEPROM[0x000] = 0x300; @@ -755,8 +785,7 @@ void DSi_NWifi::BMI_Command() case 0x08: // BMI_GET_TARGET_ID MB_Write32(4, 0xFFFFFFFF); MB_Write32(4, 0x0000000C); - //MB_Write32(4, 0x20000118); - MB_Write32(4, 0x23000024); // ROM version (TODO: how to determine correct one?) + MB_Write32(4, ROMID); MB_Write32(4, 0x00000002); return; @@ -1436,7 +1465,7 @@ u32 DSi_NWifi::WindowRead(u32 addr) { printf("NWifi: window read %08X\n", addr); - if ((addr & 0xFFFF00) == 0x520000) + if ((addr & 0xFFFF00) == HostIntAddr) { // RAM host interest area // TODO: different base based on hardware version @@ -1462,9 +1491,7 @@ u32 DSi_NWifi::WindowRead(u32 addr) switch (addr) { case 0x40EC: // chip ID - // 0D000000 / 0D000001 == AR6013 - // TODO: check firmware.bin to determine the correct value - return 0x0D000001; + return ChipID; // SOC_RESET_CAUSE case 0x40C0: return 2; diff --git a/src/DSi_NWifi.h b/src/DSi_NWifi.h index a72d54d..7efd40c 100644 --- a/src/DSi_NWifi.h +++ b/src/DSi_NWifi.h @@ -127,6 +127,10 @@ private: u32 WindowData, WindowReadAddr, WindowWriteAddr; + u32 ROMID; + u32 ChipID; + u32 HostIntAddr; + u8 EEPROM[0x400]; u32 EEPROMReady; @@ -79,6 +79,7 @@ typedef struct bool Soft_Threaded; int GL_ScaleFactor; + bool GL_BetterPolygons; } RenderSettings; diff --git a/src/GPU2D.cpp b/src/GPU2D.cpp index 604a4ee..2c3086c 100644 --- a/src/GPU2D.cpp +++ b/src/GPU2D.cpp @@ -35,9 +35,6 @@ // * [Gericom] bit15 is used as bottom green bit for palettes. TODO: check where this applies. // tested on the normal BG palette and applies there // -// oh also, changing DISPCNT bit16-17 midframe doesn't work (ignored? applied for next frame?) -// TODO, eventually: check whether other DISPCNT bits can be changed midframe -// // for VRAM display mode, VRAM must be mapped to LCDC // // FIFO display mode: @@ -78,7 +75,10 @@ // * for rotscaled sprites: coordinates that are inside the sprite are clamped to the sprite region // after being transformed for mosaic -// TODO: find which parts of DISPCNT are latched. for example, not possible to change video mode midframe. +// TODO: master brightness, display capture and mainmem FIFO are separate circuitry, distinct from +// the tile renderers. +// for example these aren't affected by POWCNT GPU-disable bits. +// to model the hardware more accurately, the relevant logic should be moved to GPU.cpp. GPU2D::GPU2D(u32 num) @@ -309,8 +309,6 @@ u32 GPU2D::Read32(u32 addr) void GPU2D::Write8(u32 addr, u8 val) { - if (!Enabled) return; - switch (addr & 0x00000FFF) { case 0x000: @@ -329,7 +327,12 @@ void GPU2D::Write8(u32 addr, u8 val) DispCnt = (DispCnt & 0x00FFFFFF) | (val << 24); if (Num) DispCnt &= 0xC0B1FFF7; return; + } + if (!Enabled) return; + + switch (addr & 0x00000FFF) + { case 0x008: BGCnt[0] = (BGCnt[0] & 0xFF00) | val; return; case 0x009: BGCnt[0] = (BGCnt[0] & 0x00FF) | (val << 8); return; case 0x00A: BGCnt[1] = (BGCnt[1] & 0xFF00) | val; return; @@ -405,8 +408,6 @@ void GPU2D::Write8(u32 addr, u8 val) void GPU2D::Write16(u32 addr, u16 val) { - if (!Enabled) return; - switch (addr & 0x00000FFF) { case 0x000: @@ -418,6 +419,22 @@ void GPU2D::Write16(u32 addr, u16 val) if (Num) DispCnt &= 0xC0B1FFF7; return; + case 0x068: + DispFIFO[DispFIFOWritePtr] = val; + return; + case 0x06A: + DispFIFO[DispFIFOWritePtr+1] = val; + DispFIFOWritePtr += 2; + DispFIFOWritePtr &= 0xF; + return; + + case 0x06C: MasterBrightness = val; return; + } + + if (!Enabled) return; + + switch (addr & 0x00000FFF) + { case 0x008: BGCnt[0] = val; return; case 0x00A: BGCnt[1] = val; return; case 0x00C: BGCnt[2] = val; return; @@ -526,17 +543,6 @@ void GPU2D::Write16(u32 addr, u16 val) EVY = val & 0x1F; if (EVY > 16) EVY = 16; return; - - case 0x068: - DispFIFO[DispFIFOWritePtr] = val; - return; - case 0x06A: - DispFIFO[DispFIFOWritePtr+1] = val; - DispFIFOWritePtr += 2; - DispFIFOWritePtr &= 0xF; - return; - - case 0x06C: MasterBrightness = val; return; } //printf("unknown GPU write16 %08X %04X\n", addr, val); @@ -544,8 +550,6 @@ void GPU2D::Write16(u32 addr, u16 val) void GPU2D::Write32(u32 addr, u32 val) { - if (!Enabled) return; - switch (addr & 0x00000FFF) { case 0x000: @@ -553,6 +557,24 @@ void GPU2D::Write32(u32 addr, u32 val) if (Num) DispCnt &= 0xC0B1FFF7; return; + case 0x064: + // TODO: check what happens when writing to it during display + // esp. if a capture is happening + CaptureCnt = val & 0xEF3F1F1F; + return; + + case 0x068: + DispFIFO[DispFIFOWritePtr] = val & 0xFFFF; + DispFIFO[DispFIFOWritePtr+1] = val >> 16; + DispFIFOWritePtr += 2; + DispFIFOWritePtr &= 0xF; + return; + } + + if (!Enabled) return; + + switch (addr & 0x00000FFF) + { case 0x028: if (val & 0x08000000) val |= 0xF0000000; BGXRef[0] = val; @@ -574,19 +596,6 @@ void GPU2D::Write32(u32 addr, u32 val) BGYRef[1] = val; if (GPU::VCount < 192) BGYRefInternal[1] = BGYRef[1]; return; - - case 0x064: - // TODO: check what happens when writing to it during display - // esp. if a capture is happening - CaptureCnt = val & 0xEF3F1F1F; - return; - - case 0x068: - DispFIFO[DispFIFOWritePtr] = val & 0xFFFF; - DispFIFO[DispFIFOWritePtr+1] = val >> 16; - DispFIFOWritePtr += 2; - DispFIFOWritePtr &= 0xF; - return; } Write16(addr, val&0xFFFF); diff --git a/src/GPU3D.cpp b/src/GPU3D.cpp index bd27783..d9d6ba8 100644 --- a/src/GPU3D.cpp +++ b/src/GPU3D.cpp @@ -401,8 +401,33 @@ void DoSavestate(Savestate* file) file->Var32(&NumTestCommands); file->Var32(&DispCnt); + file->Var8(&AlphaRefVal); file->Var8(&AlphaRef); + file->VarArray(ToonTable, 32*2); + file->VarArray(EdgeTable, 8*2); + + file->Var32(&FogColor); + file->Var32(&FogOffset); + file->VarArray(FogDensityTable, 32); + + file->Var32(&ClearAttr1); + file->Var32(&ClearAttr2); + + file->Var32(&RenderDispCnt); + file->Var8(&RenderAlphaRef); + + file->VarArray(RenderToonTable, 32*2); + file->VarArray(RenderEdgeTable, 8*2); + + file->Var32(&RenderFogColor); + file->Var32(&RenderFogOffset); + file->Var32(&RenderFogShift); + file->VarArray(RenderFogDensityTable, 34); + + file->Var32(&RenderClearAttr1); + file->Var32(&RenderClearAttr2); + file->Var32(&ZeroDotWLimit); file->Var32(&GXStat); @@ -471,9 +496,6 @@ void DoSavestate(Savestate* file) file->Var32(&NumPolygons); file->Var32(&NumOpaquePolygons); - file->Var32(&ClearAttr1); - file->Var32(&ClearAttr2); - file->Var32(&FlushRequest); file->Var32(&FlushAttributes); diff --git a/src/GPU3D_OpenGL.cpp b/src/GPU3D_OpenGL.cpp index 8a06874..658b261 100644 --- a/src/GPU3D_OpenGL.cpp +++ b/src/GPU3D_OpenGL.cpp @@ -113,7 +113,7 @@ GLuint TexMemID; GLuint TexPalMemID; int ScaleFactor; -bool Antialias; +bool BetterPolygons; int ScreenW, ScreenH; GLuint FramebufferTex[8]; @@ -342,9 +342,6 @@ bool Init() SetupDefaultTexParams(FramebufferTex[5]); SetupDefaultTexParams(FramebufferTex[7]); - // downscale framebuffer for antialiased mode - SetupDefaultTexParams(FramebufferTex[2]); - // downscale framebuffer for display capture (always 256x192) SetupDefaultTexParams(FramebufferTex[3]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 192, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); @@ -372,6 +369,8 @@ bool Init() glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB5_A1, 1024, 48, 0, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, NULL); + glBindFramebuffer(GL_FRAMEBUFFER, 0); + return true; } @@ -404,52 +403,27 @@ void Reset() void SetRenderSettings(GPU::RenderSettings& settings) { int scale = settings.GL_ScaleFactor; - bool antialias = false; // REMOVE ME! - - if (antialias) scale *= 2; ScaleFactor = scale; - Antialias = antialias; + BetterPolygons = settings.GL_BetterPolygons; ScreenW = 256 * scale; ScreenH = 192 * scale; - if (!antialias) - { - glBindTexture(GL_TEXTURE_2D, FramebufferTex[0]); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, ScreenW, ScreenH, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glBindTexture(GL_TEXTURE_2D, FramebufferTex[1]); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, ScreenW, ScreenH, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glBindTexture(GL_TEXTURE_2D, FramebufferTex[2]); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glBindTexture(GL_TEXTURE_2D, FramebufferTex[4]); - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, ScreenW, ScreenH, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL); - //glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH32F_STENCIL8, ScreenW, ScreenH, 0, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, NULL); - glBindTexture(GL_TEXTURE_2D, FramebufferTex[5]); - //glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8UI, ScreenW, ScreenH, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, NULL); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, ScreenW, ScreenH, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); - glBindTexture(GL_TEXTURE_2D, FramebufferTex[6]); - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, 1, 1, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL); - glBindTexture(GL_TEXTURE_2D, FramebufferTex[7]); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, NULL); - } - else - { - glBindTexture(GL_TEXTURE_2D, FramebufferTex[0]); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, ScreenW/2, ScreenH/2, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glBindTexture(GL_TEXTURE_2D, FramebufferTex[1]); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, ScreenW/2, ScreenH/2, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glBindTexture(GL_TEXTURE_2D, FramebufferTex[2]); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, ScreenW, ScreenH, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glBindTexture(GL_TEXTURE_2D, FramebufferTex[4]); - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, ScreenW/2, ScreenH/2, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL); - glBindTexture(GL_TEXTURE_2D, FramebufferTex[5]); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8UI, ScreenW/2, ScreenH/2, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, NULL); - glBindTexture(GL_TEXTURE_2D, FramebufferTex[6]); - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, ScreenW, ScreenH, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL); - glBindTexture(GL_TEXTURE_2D, FramebufferTex[7]); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8UI, ScreenW, ScreenH, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, NULL); - } + glBindTexture(GL_TEXTURE_2D, FramebufferTex[0]); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, ScreenW, ScreenH, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + glBindTexture(GL_TEXTURE_2D, FramebufferTex[1]); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, ScreenW, ScreenH, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + + glBindTexture(GL_TEXTURE_2D, FramebufferTex[4]); + glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, ScreenW, ScreenH, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL); + glBindTexture(GL_TEXTURE_2D, FramebufferTex[5]); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, ScreenW, ScreenH, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); + + glBindTexture(GL_TEXTURE_2D, FramebufferTex[6]); + glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, ScreenW, ScreenH, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL); + glBindTexture(GL_TEXTURE_2D, FramebufferTex[7]); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, ScreenW, ScreenH, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[3]); glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, FramebufferTex[3], 0); @@ -464,12 +438,6 @@ void SetRenderSettings(GPU::RenderSettings& settings) glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[1]); glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, FramebufferTex[1], 0); - glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, FramebufferTex[4], 0); - glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, FramebufferTex[5], 0); - glDrawBuffers(2, fbassign); - - glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[2]); - glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, FramebufferTex[2], 0); glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, FramebufferTex[6], 0); glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, FramebufferTex[7], 0); glDrawBuffers(2, fbassign); @@ -479,6 +447,8 @@ void SetRenderSettings(GPU::RenderSettings& settings) glBindBuffer(GL_PIXEL_PACK_BUFFER, PixelbufferID); glBufferData(GL_PIXEL_PACK_BUFFER, 256*192*4, NULL, GL_DYNAMIC_READ); + glBindFramebuffer(GL_FRAMEBUFFER, 0); + //glLineWidth(scale); //glLineWidth(1.5); } @@ -527,6 +497,67 @@ void SetupPolygon(RendererPolygon* rp, Polygon* polygon) } } +u32* SetupVertex(Polygon* poly, int vid, Vertex* vtx, u32 vtxattr, u32* vptr) +{ + u32 z = poly->FinalZ[vid]; + u32 w = poly->FinalW[vid]; + + u32 alpha = (poly->Attr >> 16) & 0x1F; + + // Z should always fit within 16 bits, so it's okay to do this + u32 zshift = 0; + while (z > 0xFFFF) { z >>= 1; zshift++; } + + u32 x, y; + if (ScaleFactor > 1) + { + x = (vtx->HiresPosition[0] * ScaleFactor) >> 4; + y = (vtx->HiresPosition[1] * ScaleFactor) >> 4; + } + else + { + x = vtx->FinalPosition[0]; + y = vtx->FinalPosition[1]; + } + + // correct nearly-vertical edges that would look vertical on the DS + /*{ + int vtopid = vid - 1; + if (vtopid < 0) vtopid = poly->NumVertices-1; + Vertex* vtop = poly->Vertices[vtopid]; + if (vtop->FinalPosition[1] >= vtx->FinalPosition[1]) + { + vtopid = vid + 1; + if (vtopid >= poly->NumVertices) vtopid = 0; + vtop = poly->Vertices[vtopid]; + } + if ((vtop->FinalPosition[1] < vtx->FinalPosition[1]) && + (vtx->FinalPosition[0] == vtop->FinalPosition[0]-1)) + { + if (ScaleFactor > 1) + x = (vtop->HiresPosition[0] * ScaleFactor) >> 4; + else + x = vtop->FinalPosition[0]; + } + }*/ + + *vptr++ = x | (y << 16); + *vptr++ = z | (w << 16); + + *vptr++ = (vtx->FinalColor[0] >> 1) | + ((vtx->FinalColor[1] >> 1) << 8) | + ((vtx->FinalColor[2] >> 1) << 16) | + (alpha << 24); + + *vptr++ = (u16)vtx->TexCoords[0] | ((u16)vtx->TexCoords[1] << 16); + + *vptr++ = vtxattr | (zshift << 16); + *vptr++ = poly->TexParam; + *vptr++ = poly->TexPalette; + + return vptr; +} + void BuildPolygons(RendererPolygon* polygons, int npolys) { u32* vptr = &VertexBuffer[0]; @@ -564,43 +595,16 @@ void BuildPolygons(RendererPolygon* polygons, int npolys) { Vertex* vtx = poly->Vertices[j]; - u32 z = poly->FinalZ[j]; - u32 w = poly->FinalW[j]; - - // Z should always fit within 16 bits, so it's okay to do this - u32 zshift = 0; - while (z > 0xFFFF) { z >>= 1; zshift++; } - - u32 x, y; - if (ScaleFactor > 1) - { - x = (vtx->HiresPosition[0] * ScaleFactor) >> 4; - y = (vtx->HiresPosition[1] * ScaleFactor) >> 4; - } - else - { - x = vtx->FinalPosition[0]; - y = vtx->FinalPosition[1]; - } - if (j > 0) { - if (lastx == x && lasty == y) continue; + if (lastx == vtx->FinalPosition[0] && + lasty == vtx->FinalPosition[1]) continue; } - *vptr++ = x | (y << 16); - *vptr++ = z | (w << 16); + lastx = vtx->FinalPosition[0]; + lasty = vtx->FinalPosition[1]; - *vptr++ = (vtx->FinalColor[0] >> 1) | - ((vtx->FinalColor[1] >> 1) << 8) | - ((vtx->FinalColor[2] >> 1) << 16) | - (alpha << 24); - - *vptr++ = (u16)vtx->TexCoords[0] | ((u16)vtx->TexCoords[1] << 16); - - *vptr++ = vtxattr | (zshift << 16); - *vptr++ = poly->TexParam; - *vptr++ = poly->TexPalette; + vptr = SetupVertex(poly, j, vtx, vtxattr, vptr); *iptr++ = vidx; rp->NumIndices++; @@ -610,57 +614,148 @@ void BuildPolygons(RendererPolygon* polygons, int npolys) if (nout >= 2) break; } } - else + else if (poly->NumVertices == 3) // regular triangle { rp->PrimType = GL_TRIANGLES; - for (int j = 0; j < poly->NumVertices; j++) + for (int j = 0; j < 3; j++) { Vertex* vtx = poly->Vertices[j]; - u32 z = poly->FinalZ[j]; - u32 w = poly->FinalW[j]; + vptr = SetupVertex(poly, j, vtx, vtxattr, vptr); + vidx++; + } - // Z should always fit within 16 bits, so it's okay to do this - u32 zshift = 0; - while (z > 0xFFFF) { z >>= 1; zshift++; } + // build a triangle + *iptr++ = vidx_first; + *iptr++ = vidx - 2; + *iptr++ = vidx - 1; + rp->NumIndices += 3; + } + else // quad, pentagon, etc + { + rp->PrimType = GL_TRIANGLES; + + if (!BetterPolygons) + { + // regular triangle-splitting - u32 x, y; - if (ScaleFactor > 1) + for (int j = 0; j < poly->NumVertices; j++) { - x = (vtx->HiresPosition[0] * ScaleFactor) >> 4; - y = (vtx->HiresPosition[1] * ScaleFactor) >> 4; + Vertex* vtx = poly->Vertices[j]; + + vptr = SetupVertex(poly, j, vtx, vtxattr, vptr); + + if (j >= 2) + { + // build a triangle + *iptr++ = vidx_first; + *iptr++ = vidx - 1; + *iptr++ = vidx; + rp->NumIndices += 3; + } + + vidx++; } - else + } + else + { + // attempt at 'better' splitting + // this doesn't get rid of the error while splitting a bigger polygon into triangles + // but we can attempt to reduce it + + u32 cX = 0, cY = 0; + float cZ = 0; + float cW = 0; + + float cR = 0, cG = 0, cB = 0; + float cS = 0, cT = 0; + + for (int j = 0; j < poly->NumVertices; j++) { - x = vtx->FinalPosition[0]; - y = vtx->FinalPosition[1]; + Vertex* vtx = poly->Vertices[j]; + + cX += vtx->HiresPosition[0]; + cY += vtx->HiresPosition[1]; + + float fw = (float)poly->FinalW[j] * poly->NumVertices; + cW += 1.0f / fw; + + if (poly->WBuffer) cZ += poly->FinalZ[j] / fw; + else cZ += poly->FinalZ[j]; + + cR += (vtx->FinalColor[0] >> 1) / fw; + cG += (vtx->FinalColor[1] >> 1) / fw; + cB += (vtx->FinalColor[2] >> 1) / fw; + + cS += vtx->TexCoords[0] / fw; + cT += vtx->TexCoords[1] / fw; } - *vptr++ = x | (y << 16); + cX /= poly->NumVertices; + cY /= poly->NumVertices; + + cW = 1.0f / cW; + + if (poly->WBuffer) cZ *= cW; + else cZ /= poly->NumVertices; + + cR *= cW; + cG *= cW; + cB *= cW; + + cS *= cW; + cT *= cW; + + cX = (cX * ScaleFactor) >> 4; + cY = (cY * ScaleFactor) >> 4; + + u32 w = (u32)cW; + + u32 z = (u32)cZ; + u32 zshift = 0; + while (z > 0xFFFF) { z >>= 1; zshift++; } + + // build center vertex + *vptr++ = cX | (cY << 16); *vptr++ = z | (w << 16); - *vptr++ = (vtx->FinalColor[0] >> 1) | - ((vtx->FinalColor[1] >> 1) << 8) | - ((vtx->FinalColor[2] >> 1) << 16) | + *vptr++ = (u32)cR | + ((u32)cG << 8) | + ((u32)cB << 16) | (alpha << 24); - *vptr++ = (u16)vtx->TexCoords[0] | ((u16)vtx->TexCoords[1] << 16); + *vptr++ = (u16)cS | ((u16)cT << 16); *vptr++ = vtxattr | (zshift << 16); *vptr++ = poly->TexParam; *vptr++ = poly->TexPalette; - if (j >= 2) + vidx++; + + // build the final polygon + for (int j = 0; j < poly->NumVertices; j++) { - // build a triangle - *iptr++ = vidx_first; - *iptr++ = vidx - 1; - *iptr++ = vidx; - rp->NumIndices += 3; + Vertex* vtx = poly->Vertices[j]; + + vptr = SetupVertex(poly, j, vtx, vtxattr, vptr); + + if (j >= 1) + { + // build a triangle + *iptr++ = vidx_first; + *iptr++ = vidx - 1; + *iptr++ = vidx; + rp->NumIndices += 3; + } + + vidx++; } - vidx++; + *iptr++ = vidx_first; + *iptr++ = vidx - 1; + *iptr++ = vidx_first + 1; + rp->NumIndices += 3; } } @@ -741,6 +836,10 @@ void RenderSceneChunk(int y, int h) GLboolean fogenable = (RenderDispCnt & (1<<7)) ? GL_TRUE : GL_FALSE; + // TODO: proper 'equal' depth test! + // (has margin of +-0x200 in Z-buffer mode, +-0xFF in W-buffer mode) + // for now we're using GL_LEQUAL to make it work to some extent + // pass 1: opaque pixels UseRenderShader(flags); @@ -759,8 +858,10 @@ void RenderSceneChunk(int y, int h) if (rp->PolyData->IsShadowMask) { i++; continue; } - // zorp - glDepthFunc(GL_LESS); + if (rp->PolyData->Attr & (1<<14)) + glDepthFunc(GL_LEQUAL); + else + glDepthFunc(GL_LESS); u32 polyattr = rp->PolyData->Attr; u32 polyid = (polyattr >> 24) & 0x3F; @@ -845,8 +946,10 @@ void RenderSceneChunk(int y, int h) { UseRenderShader(flags | RenderFlag_Trans); - // zorp - glDepthFunc(GL_LESS); + if (rp->PolyData->Attr & (1<<14)) + glDepthFunc(GL_LEQUAL); + else + glDepthFunc(GL_LESS); u32 polyattr = rp->PolyData->Attr; u32 polyid = (polyattr >> 24) & 0x3F; @@ -936,8 +1039,10 @@ void RenderSceneChunk(int y, int h) if (!(polyattr & (1<<15))) transfog = fogenable; else transfog = GL_FALSE; - // zorp - glDepthFunc(GL_LESS); + if (rp->PolyData->Attr & (1<<14)) + glDepthFunc(GL_LEQUAL); + else + glDepthFunc(GL_LESS); if (rp->PolyData->IsShadow) { @@ -1003,9 +1108,9 @@ void RenderSceneChunk(int y, int h) glStencilMask(0); glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, FramebufferTex[4]); + glBindTexture(GL_TEXTURE_2D, FramebufferTex[FrontBuffer ? 6 : 4]); glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, FramebufferTex[5]); + glBindTexture(GL_TEXTURE_2D, FramebufferTex[FrontBuffer ? 7 : 5]); glBindBuffer(GL_ARRAY_BUFFER, ClearVertexBufferID); glBindVertexArray(ClearVertexArrayID); @@ -1055,8 +1160,8 @@ void RenderFrame() { CurShaderID = -1; - if (Antialias) glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[2]); - else glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[FrontBuffer]); + glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, FramebufferID[FrontBuffer]); ShaderConfig.uScreenSize[0] = ScreenW; ShaderConfig.uScreenSize[1] = ScreenH; @@ -1218,14 +1323,6 @@ void RenderFrame() RenderSceneChunk(0, 192); } - if (Antialias) - { - glBindFramebuffer(GL_READ_FRAMEBUFFER, FramebufferID[2]); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, FramebufferID[FrontBuffer]); - glBlitFramebuffer(0, 0, ScreenW, ScreenH, 0, 0, ScreenW/2, ScreenH/2, GL_COLOR_BUFFER_BIT, GL_LINEAR); - } - - //glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[FrontBuffer]); FrontBuffer = FrontBuffer ? 0 : 1; } diff --git a/src/GPU_OpenGL.cpp b/src/GPU_OpenGL.cpp index 1cb6864..359e9cd 100644 --- a/src/GPU_OpenGL.cpp +++ b/src/GPU_OpenGL.cpp @@ -121,6 +121,8 @@ bool Init() glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glBindFramebuffer(GL_FRAMEBUFFER, 0); + return true; } @@ -157,12 +159,15 @@ void SetRenderSettings(RenderSettings& settings) glBindFramebuffer(GL_FRAMEBUFFER, CompScreenOutputFB); glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, CompScreenOutputTex, 0); glDrawBuffers(1, fbassign); + + glBindFramebuffer(GL_FRAMEBUFFER, 0); } void RenderFrame() { - glBindFramebuffer(GL_FRAMEBUFFER, CompScreenOutputFB); + glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, CompScreenOutputFB); glDisable(GL_DEPTH_TEST); glDisable(GL_STENCIL_TEST); diff --git a/src/NDS.cpp b/src/NDS.cpp index 823d39a..bb579f6 100644 --- a/src/NDS.cpp +++ b/src/NDS.cpp @@ -1817,15 +1817,16 @@ void debug(u32 param) fwrite(&val, 4, 1, shit); } fclose(shit);*/ + FILE* - shit = fopen("debug/dump9.bin", "wb"); + shit = fopen("debug/picto9.bin", "wb"); for (u32 i = 0x02000000; i < 0x04000000; i+=4) { u32 val = DSi::ARM9Read32(i); fwrite(&val, 4, 1, shit); } fclose(shit); - shit = fopen("debug/dump7.bin", "wb"); + shit = fopen("debug/picto7.bin", "wb"); for (u32 i = 0x02000000; i < 0x04000000; i+=4) { u32 val = DSi::ARM7Read32(i); @@ -47,6 +47,8 @@ enum Event_DSi_SDIOTransfer, Event_DSi_NWifi, + Event_DSi_RAMSizeChange, + Event_MAX }; diff --git a/src/SPI.cpp b/src/SPI.cpp index eff0a05..2ba5e66 100644 --- a/src/SPI.cpp +++ b/src/SPI.cpp @@ -179,24 +179,25 @@ void Reset() //Firmware[userdata+0x64] &= 0xBF; *(u16*)&Firmware[userdata+0x72] = CRC16(&Firmware[userdata], 0x70, 0xFFFF); + + if (Config::RandomizeMAC) + { + // replace MAC address with random address + Firmware[0x36] = 0x00; + Firmware[0x37] = 0x09; + Firmware[0x38] = 0xBF; + Firmware[0x39] = rand()&0xFF; + Firmware[0x3A] = rand()&0xFF; + Firmware[0x3B] = rand()&0xFF; + + *(u16*)&Firmware[0x2A] = CRC16(&Firmware[0x2C], *(u16*)&Firmware[0x2C], 0x0000); + } } -#if 0 - // replace MAC address with random address - // TODO: make optional? - Firmware[0x36] = 0x00; - Firmware[0x37] = 0x09; - Firmware[0x38] = 0xBF; - Firmware[0x39] = rand()&0xFF; - Firmware[0x3A] = rand()&0xFF; - Firmware[0x3B] = rand()&0xFF; -#endif printf("MAC: %02X:%02X:%02X:%02X:%02X:%02X\n", Firmware[0x36], Firmware[0x37], Firmware[0x38], Firmware[0x39], Firmware[0x3A], Firmware[0x3B]); - //*(u16*)&Firmware[0x2A] = CRC16(&Firmware[0x2C], *(u16*)&Firmware[0x2C], 0x0000); - // verify shit printf("FW: WIFI CRC16 = %s\n", VerifyCRC16(0x0000, 0x2C, *(u16*)&Firmware[0x2C], 0x2A)?"GOOD":"BAD"); printf("FW: AP1 CRC16 = %s\n", VerifyCRC16(0x0000, 0x7FA00&FirmwareMask, 0xFE, 0x7FAFE&FirmwareMask)?"GOOD":"BAD"); @@ -241,6 +242,7 @@ void SetupDirectBoot() u8 GetConsoleType() { return Firmware[0x1D]; } u8 GetWifiVersion() { return Firmware[0x2F]; } +u8 GetNWifiVersion() { return Firmware[0x1FD]; } // for DSi; will return 0xFF on a DS u8 GetRFVersion() { return Firmware[0x40]; } u8* GetWifiMAC() { return &Firmware[0x36]; } @@ -28,6 +28,7 @@ void SetupDirectBoot(); u8 GetConsoleType(); u8 GetWifiVersion(); +u8 GetNWifiVersion(); u8 GetRFVersion(); u8* GetWifiMAC(); diff --git a/src/SPU.cpp b/src/SPU.cpp index cd5c5b8..5b74bda 100644 --- a/src/SPU.cpp +++ b/src/SPU.cpp @@ -420,6 +420,8 @@ void Channel::Run(s32* buf, u32 samples) { if (!(Cnt & (1<<31))) return; + if ((type < 3) && ((Length+LoopPos) < 16)) return; + if (KeyOn) { Start(); diff --git a/src/Wifi.cpp b/src/Wifi.cpp index 8188151..8a06041 100644 --- a/src/Wifi.cpp +++ b/src/Wifi.cpp @@ -816,6 +816,9 @@ bool CheckRX(bool block) if (!(IOPORT(W_RXCnt) & 0x8000)) return false; + if (IOPORT(W_RXBufBegin) == IOPORT(W_RXBufEnd)) + return false; + u16 framelen; u16 framectl; u8 txrate; @@ -1049,7 +1052,7 @@ void USTimer(u32 param) if (!(RXTime & RXHalfwordTimeMask)) { u16 addr = IOPORT(W_RXTXAddr) << 1; - *(u16*)&RAM[addr] = *(u16*)&RXBuffer[RXBufferPtr]; + if (addr < 0x1FFF) *(u16*)&RAM[addr] = *(u16*)&RXBuffer[RXBufferPtr]; IncrementRXAddr(addr); RXBufferPtr += 2; @@ -1146,7 +1149,7 @@ void RFTransfer_Type3() // TODO: wifi waitstates u16 Read(u32 addr) -{ +{//printf("WIFI READ %08X\n", addr); if (addr >= 0x04810000) return 0; @@ -1236,7 +1239,7 @@ u16 Read(u32 addr) } void Write(u32 addr, u16 val) -{ +{//printf("WIFI WRITE %08X %04X\n", addr, val); if (addr >= 0x04810000) return; diff --git a/src/frontend/qt_sdl/Platform.cpp b/src/frontend/qt_sdl/Platform.cpp index 05a0c2d..b9d3235 100644 --- a/src/frontend/qt_sdl/Platform.cpp +++ b/src/frontend/qt_sdl/Platform.cpp @@ -77,7 +77,7 @@ u8 PacketBuffer[2048]; void Init(int argc, char** argv) { -#if defined(__WIN32__) || defined(UNIX_PORTABLE) +#if defined(__WIN32__) || defined(PORTABLE) if (argc > 0 && strlen(argv[0]) > 0) { int len = strlen(argv[0]); @@ -167,7 +167,7 @@ FILE* OpenLocalFile(const char* path, const char* mode) else { #ifdef PORTABLE - fullpath = path; + fullpath = QString(EmuDirectory) + QDir::separator() + path; #else // Check user configuration directory QDir config(QStandardPaths::writableLocation(QStandardPaths::GenericConfigLocation)); diff --git a/src/frontend/qt_sdl/PlatformConfig.cpp b/src/frontend/qt_sdl/PlatformConfig.cpp index 76c5f4b..4468d0e 100644 --- a/src/frontend/qt_sdl/PlatformConfig.cpp +++ b/src/frontend/qt_sdl/PlatformConfig.cpp @@ -51,7 +51,7 @@ int _3DRenderer; int Threaded3D; int GL_ScaleFactor; -int GL_Antialias; +int GL_BetterPolygons; int LimitFPS; int AudioSync; @@ -135,15 +135,15 @@ ConfigEntry PlatformConfigFile[] = {"IntegerScaling", 0, &IntegerScaling, 0, NULL, 0}, {"ScreenFilter", 0, &ScreenFilter, 1, NULL, 0}, - {"ScreenUseGL", 0, &ScreenUseGL, 1, NULL, 0}, + {"ScreenUseGL", 0, &ScreenUseGL, 0, NULL, 0}, {"ScreenVSync", 0, &ScreenVSync, 0, NULL, 0}, {"ScreenVSyncInterval", 0, &ScreenVSyncInterval, 1, NULL, 0}, - {"3DRenderer", 0, &_3DRenderer, 1, NULL, 0}, + {"3DRenderer", 0, &_3DRenderer, 0, NULL, 0}, {"Threaded3D", 0, &Threaded3D, 1, NULL, 0}, {"GL_ScaleFactor", 0, &GL_ScaleFactor, 1, NULL, 0}, - {"GL_Antialias", 0, &GL_Antialias, 0, NULL, 0}, + {"GL_BetterPolygons", 0, &GL_BetterPolygons, 0, NULL, 0}, {"LimitFPS", 0, &LimitFPS, 0, NULL, 0}, {"AudioSync", 0, &AudioSync, 1, NULL, 0}, diff --git a/src/frontend/qt_sdl/PlatformConfig.h b/src/frontend/qt_sdl/PlatformConfig.h index bc9bba4..9deee7f 100644 --- a/src/frontend/qt_sdl/PlatformConfig.h +++ b/src/frontend/qt_sdl/PlatformConfig.h @@ -64,7 +64,7 @@ extern int _3DRenderer; extern int Threaded3D; extern int GL_ScaleFactor; -extern int GL_Antialias; +extern int GL_BetterPolygons; extern int LimitFPS; extern int AudioSync; diff --git a/src/frontend/qt_sdl/VideoSettingsDialog.cpp b/src/frontend/qt_sdl/VideoSettingsDialog.cpp index ba433c3..ac1ed7a 100644 --- a/src/frontend/qt_sdl/VideoSettingsDialog.cpp +++ b/src/frontend/qt_sdl/VideoSettingsDialog.cpp @@ -167,3 +167,10 @@ void VideoSettingsDialog::on_cbxGLResolution_currentIndexChanged(int idx) emit updateVideoSettings(false); } + +void VideoSettingsDialog::on_cbBetterPolygons_stateChanged(int state) +{ + Config::GL_BetterPolygons = (state != 0); + + emit updateVideoSettings(false); +} diff --git a/src/frontend/qt_sdl/VideoSettingsDialog.h b/src/frontend/qt_sdl/VideoSettingsDialog.h index 2311d4d..f18793c 100644 --- a/src/frontend/qt_sdl/VideoSettingsDialog.h +++ b/src/frontend/qt_sdl/VideoSettingsDialog.h @@ -64,6 +64,7 @@ private slots: void on_sbVSyncInterval_valueChanged(int val); void on_cbxGLResolution_currentIndexChanged(int idx); + void on_cbBetterPolygons_stateChanged(int state); void on_cbSoftwareThreaded_stateChanged(int state); diff --git a/src/frontend/qt_sdl/VideoSettingsDialog.ui b/src/frontend/qt_sdl/VideoSettingsDialog.ui index 6cdd5d8..6985304 100644 --- a/src/frontend/qt_sdl/VideoSettingsDialog.ui +++ b/src/frontend/qt_sdl/VideoSettingsDialog.ui @@ -7,7 +7,7 @@ <x>0</x> <y>0</y> <width>482</width> - <height>237</height> + <height>244</height> </rect> </property> <property name="sizePolicy"> @@ -43,6 +43,16 @@ </property> </widget> </item> + <item row="2" column="0"> + <widget class="QCheckBox" name="cbBetterPolygons"> + <property name="whatsThis"> + <string><html><head/><body><p>Enabling this may help reduce distortion on quads and more complex polygons, but may also reduce performance.</p></body></html></string> + </property> + <property name="text"> + <string>Improved polygon splitting</string> + </property> + </widget> + </item> </layout> </widget> </item> diff --git a/src/frontend/qt_sdl/WifiSettingsDialog.cpp b/src/frontend/qt_sdl/WifiSettingsDialog.cpp index 457a78d..67297ad 100644 --- a/src/frontend/qt_sdl/WifiSettingsDialog.cpp +++ b/src/frontend/qt_sdl/WifiSettingsDialog.cpp @@ -17,7 +17,7 @@ */ #include <stdio.h> -#include <QFileDialog> +#include <QMessageBox> #include "types.h" #include "Platform.h" @@ -41,6 +41,10 @@ WifiSettingsDialog* WifiSettingsDialog::currentDlg = nullptr; +bool WifiSettingsDialog::needsReset = false; + +extern bool RunningSomething; + WifiSettingsDialog::WifiSettingsDialog(QWidget* parent) : QDialog(parent), ui(new Ui::WifiSettingsDialog) { @@ -53,6 +57,7 @@ WifiSettingsDialog::WifiSettingsDialog(QWidget* parent) : QDialog(parent), ui(ne ui->cbDirectMode->setText("Direct mode (requires " PCAP_NAME " and ethernet connection)"); ui->cbBindAnyAddr->setChecked(Config::SocketBindAnyAddr != 0); + ui->cbRandomizeMAC->setChecked(Config::RandomizeMAC != 0); int sel = 0; for (int i = 0; i < LAN_PCap::NumAdapters; i++) @@ -77,33 +82,49 @@ WifiSettingsDialog::~WifiSettingsDialog() delete ui; } -void WifiSettingsDialog::on_WifiSettingsDialog_accepted() +void WifiSettingsDialog::done(int r) { - Config::SocketBindAnyAddr = ui->cbBindAnyAddr->isChecked() ? 1:0; - Config::DirectLAN = ui->cbDirectMode->isChecked() ? 1:0; + needsReset = false; - int sel = ui->cbxDirectAdapter->currentIndex(); - if (sel < 0 || sel >= LAN_PCap::NumAdapters) sel = 0; - if (LAN_PCap::NumAdapters < 1) - { - Config::LANDevice[0] = '\0'; - } - else + if (r == QDialog::Accepted) { - strncpy(Config::LANDevice, LAN_PCap::Adapters[sel].DeviceName, 127); - Config::LANDevice[127] = '\0'; + int randommac = ui->cbRandomizeMAC->isChecked() ? 1:0; + + if (randommac != Config::RandomizeMAC) + { + if (RunningSomething + && QMessageBox::warning(this, "Reset necessary to apply changes", + "The emulation will be reset for the changes to take place.", + QMessageBox::Ok, QMessageBox::Cancel) != QMessageBox::Ok) + return; + } + + Config::SocketBindAnyAddr = ui->cbBindAnyAddr->isChecked() ? 1:0; + Config::RandomizeMAC = randommac; + Config::DirectLAN = ui->cbDirectMode->isChecked() ? 1:0; + + int sel = ui->cbxDirectAdapter->currentIndex(); + if (sel < 0 || sel >= LAN_PCap::NumAdapters) sel = 0; + if (LAN_PCap::NumAdapters < 1) + { + Config::LANDevice[0] = '\0'; + } + else + { + strncpy(Config::LANDevice, LAN_PCap::Adapters[sel].DeviceName, 127); + Config::LANDevice[127] = '\0'; + } + + Config::Save(); + + needsReset = true; } - Config::Save(); + QDialog::done(r); closeDlg(); } -void WifiSettingsDialog::on_WifiSettingsDialog_rejected() -{ - closeDlg(); -} - void WifiSettingsDialog::on_cbDirectMode_stateChanged(int state) { updateAdapterControls(); diff --git a/src/frontend/qt_sdl/WifiSettingsDialog.h b/src/frontend/qt_sdl/WifiSettingsDialog.h index f8aad1b..6c1f863 100644 --- a/src/frontend/qt_sdl/WifiSettingsDialog.h +++ b/src/frontend/qt_sdl/WifiSettingsDialog.h @@ -42,7 +42,7 @@ public: } currentDlg = new WifiSettingsDialog(parent); - currentDlg->show(); + currentDlg->open(); return currentDlg; } static void closeDlg() @@ -50,9 +50,10 @@ public: currentDlg = nullptr; } + static bool needsReset; + private slots: - void on_WifiSettingsDialog_accepted(); - void on_WifiSettingsDialog_rejected(); + void done(int r); void on_cbDirectMode_stateChanged(int state); void on_cbxDirectAdapter_currentIndexChanged(int sel); diff --git a/src/frontend/qt_sdl/WifiSettingsDialog.ui b/src/frontend/qt_sdl/WifiSettingsDialog.ui index bfee1fd..6668d88 100644 --- a/src/frontend/qt_sdl/WifiSettingsDialog.ui +++ b/src/frontend/qt_sdl/WifiSettingsDialog.ui @@ -7,7 +7,7 @@ <x>0</x> <y>0</y> <width>479</width> - <height>217</height> + <height>240</height> </rect> </property> <property name="sizePolicy"> @@ -39,6 +39,16 @@ </property> </widget> </item> + <item row="1" column="0"> + <widget class="QCheckBox" name="cbRandomizeMAC"> + <property name="whatsThis"> + <string><html><head/><body><p>Randomizes the console's MAC address upon reset. Required for local multiplayer if each melonDS instance uses the same firmware file.</p></body></html></string> + </property> + <property name="text"> + <string>Randomize MAC address</string> + </property> + </widget> + </item> </layout> </widget> </item> diff --git a/src/frontend/qt_sdl/main.cpp b/src/frontend/qt_sdl/main.cpp index f91f879..f8cdd24 100644 --- a/src/frontend/qt_sdl/main.cpp +++ b/src/frontend/qt_sdl/main.cpp @@ -405,8 +405,11 @@ void EmuThread::run() videoRenderer = hasOGL ? Config::_3DRenderer : 0; videoSettingsDirty = false; + videoSettings.Soft_Threaded = Config::Threaded3D != 0; videoSettings.GL_ScaleFactor = Config::GL_ScaleFactor; + videoSettings.GL_BetterPolygons = Config::GL_BetterPolygons; + GPU::SetRenderSettings(videoRenderer, videoSettings); } @@ -1333,7 +1336,7 @@ void MainWindow::dragEnterEvent(QDragEnterEvent* event) QString filename = urls.at(0).toLocalFile(); QString ext = filename.right(3); - if (ext == "nds" || ext == "srl" || (ext == "gba" && RunningSomething)) + if (ext == "nds" || ext == "srl" || ext == "dsi" || (ext == "gba" && RunningSomething)) event->acceptProposedAction(); } @@ -1747,14 +1750,14 @@ void MainWindow::onAudioSettingsFinished(int res) void MainWindow::onOpenWifiSettings() { + emuThread->emuPause(); + WifiSettingsDialog* dlg = WifiSettingsDialog::openDlg(this); connect(dlg, &WifiSettingsDialog::finished, this, &MainWindow::onWifiSettingsFinished); } void MainWindow::onWifiSettingsFinished(int res) { - emuThread->emuPause(); - if (Wifi::MPInited) { Platform::MP_DeInit(); @@ -1764,6 +1767,9 @@ void MainWindow::onWifiSettingsFinished(int res) Platform::LAN_DeInit(); Platform::LAN_Init(); + if (WifiSettingsDialog::needsReset) + onReset(); + emuThread->emuUnpause(); } @@ -1874,14 +1880,27 @@ void MainWindow::onTitleUpdate(QString title) void MainWindow::onEmuStart() { - for (int i = 1; i < 9; i++) + // TODO: make savestates work in DSi mode!! + if (Config::ConsoleType == 1) { - actSaveState[i]->setEnabled(true); - actLoadState[i]->setEnabled(Frontend::SavestateExists(i)); + for (int i = 0; i < 9; i++) + { + actSaveState[i]->setEnabled(false); + actLoadState[i]->setEnabled(false); + } + actUndoStateLoad->setEnabled(false); + } + else + { + for (int i = 1; i < 9; i++) + { + actSaveState[i]->setEnabled(true); + actLoadState[i]->setEnabled(Frontend::SavestateExists(i)); + } + actSaveState[0]->setEnabled(true); + actLoadState[0]->setEnabled(true); + actUndoStateLoad->setEnabled(false); } - actSaveState[0]->setEnabled(true); - actLoadState[0]->setEnabled(true); - actUndoStateLoad->setEnabled(false); actPause->setEnabled(true); actPause->setChecked(false); @@ -2066,7 +2085,7 @@ int main(int argc, char** argv) char* file = argv[1]; char* ext = &file[strlen(file)-3]; - if (!strcasecmp(ext, "nds") || !strcasecmp(ext, "srl")) + if (!strcasecmp(ext, "nds") || !strcasecmp(ext, "srl") || !strcasecmp(ext, "dsi")) { int res = Frontend::LoadROM(file, Frontend::ROMSlot_NDS); |