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-rw-r--r--src/libui_sdl/main_shaders.h72
1 files changed, 72 insertions, 0 deletions
diff --git a/src/libui_sdl/main_shaders.h b/src/libui_sdl/main_shaders.h
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+++ b/src/libui_sdl/main_shaders.h
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+/*
+ Copyright 2016-2019 Arisotura
+
+ This file is part of melonDS.
+
+ melonDS is free software: you can redistribute it and/or modify it under
+ the terms of the GNU General Public License as published by the Free
+ Software Foundation, either version 3 of the License, or (at your option)
+ any later version.
+
+ melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
+ WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License along
+ with melonDS. If not, see http://www.gnu.org/licenses/.
+*/
+
+#ifndef MAIN_SHADERS_H
+#define MAIN_SHADERS_H
+
+const char* kScreenVS = R"(#version 420
+
+layout(std140, binding=0) uniform uConfig
+{
+ vec2 uScreenSize;
+ uint uFilterMode;
+};
+
+layout(location=0) in vec2 vPosition;
+layout(location=1) in vec2 vTexcoord;
+
+smooth out vec2 fTexcoord;
+
+void main()
+{
+ vec4 fpos;
+ fpos.xy = ((vPosition.xy * 2.0) / uScreenSize) - 1.0;
+ fpos.y *= -1;
+ fpos.z = 0.0;
+ fpos.w = 1.0;
+
+ gl_Position = fpos;
+ fTexcoord = vTexcoord;
+}
+)";
+
+const char* kScreenFS = R"(#version 420
+
+layout(std140, binding=0) uniform uConfig
+{
+ vec2 uScreenSize;
+ uint uFilterMode;
+};
+
+layout(binding=0) uniform usampler2D ScreenTex;
+
+smooth in vec2 fTexcoord;
+
+layout(location=0) out vec4 oColor;
+
+void main()
+{
+ uvec4 pixel = texelFetch(ScreenTex, ivec2(fTexcoord), 0);
+
+ // TODO: filters
+
+ oColor = vec4(vec3(pixel.bgr) / 255.0, 1.0);
+}
+)";
+
+#endif // MAIN_SHADERS_H