diff options
Diffstat (limited to 'src/libui_sdl/libui')
-rw-r--r-- | src/libui_sdl/libui/unix/gl.c | 71 |
1 files changed, 25 insertions, 46 deletions
diff --git a/src/libui_sdl/libui/unix/gl.c b/src/libui_sdl/libui/unix/gl.c index dbb30fa..0511639 100644 --- a/src/libui_sdl/libui/unix/gl.c +++ b/src/libui_sdl/libui/unix/gl.c @@ -115,67 +115,46 @@ void freeGLContext(uiGLContext* glctx) static void areaAllocRenderbuffer(uiGLContext* glctx) { - _glGenRenderbuffers(4, &glctx->renderbuffer[0][0]);printf("ylarg0 %04X, %d %d\n", glGetError(), glctx->width, glctx->height); - //glGenTextures(2, &glctx->renderbuffer[0]); - _glGenFramebuffers(2, &glctx->framebuffer[0]);printf("ylarg1 %04X\n", glGetError()); - printf("FB %08X created under ctx %p (%p %p)\n", glctx?glctx->framebuffer[0]:0, gdk_gl_context_get_current(), glctx?glctx->gctx:NULL, glctx); - /*glBindTexture(GL_TEXTURE_2D, glctx->renderbuffer[0]); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + // TODO: create textures as a fallback if GL_RGB renderbuffer isn't supported? + // they say GL implementations aren't required to support a GL_RGB renderbuffer + // however, a GL_RGBA one would cause gdk_cairo_draw_from_gl() to fall back to glReadPixels() - glBindTexture(GL_TEXTURE_2D, glctx->renderbuffer[1]); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);*/ - - _glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[0][0]);printf("ylarg1 %04X\n", glGetError()); - _glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB, glctx->width*glctx->scale, glctx->height*glctx->scale);printf("ylarg1 %04X\n", glGetError()); - _glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[0][1]);printf("ylarg1 %04X\n", glGetError()); - _glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, glctx->width*glctx->scale, glctx->height*glctx->scale);printf("ylarg1 %04X\n", glGetError()); - - _glBindFramebuffer(GL_FRAMEBUFFER, glctx->framebuffer[0]);printf("ylarg2 %04X\n", glGetError()); - /*_glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, glctx->renderbuffer[0], 0); - _glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, glctx->renderbuffer[1], 0);*/ - _glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, glctx->renderbuffer[0][0]);printf("ylarg3 %04X\n", glGetError()); - _glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, glctx->renderbuffer[0][1]);printf("ylarg4 %04X\n", glGetError()); - //printf("ylarg: %08X, %04X, %08X %08X\n", glctx->framebuffer, glGetError(), glctx->renderbuffer[0], glctx->renderbuffer[1]); + _glGenRenderbuffers(4, &glctx->renderbuffer[0][0]); + _glGenFramebuffers(2, &glctx->framebuffer[0]); + _glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[0][0]); + _glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB, glctx->width*glctx->scale, glctx->height*glctx->scale); + //_glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[0][1]); + //_glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, glctx->width*glctx->scale, glctx->height*glctx->scale); - _glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[1][0]);printf("ylarg1 %04X\n", glGetError()); - _glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB, glctx->width*glctx->scale, glctx->height*glctx->scale);printf("ylarg1 %04X\n", glGetError()); - _glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[1][1]);printf("ylarg1 %04X\n", glGetError()); - _glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, glctx->width*glctx->scale, glctx->height*glctx->scale);printf("ylarg1 %04X\n", glGetError()); + _glBindFramebuffer(GL_FRAMEBUFFER, glctx->framebuffer[0]); + _glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, glctx->renderbuffer[0][0]); + _glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, glctx->renderbuffer[0][1]); - _glBindFramebuffer(GL_FRAMEBUFFER, glctx->framebuffer[1]);printf("ylarg2 %04X\n", glGetError()); - /*_glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, glctx->renderbuffer[0], 0); - _glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, glctx->renderbuffer[1], 0);*/ - _glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, glctx->renderbuffer[1][0]);printf("ylarg3 %04X\n", glGetError()); - _glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, glctx->renderbuffer[1][1]);printf("ylarg4 %04X\n", glGetError()); - //printf("ylarg: %08X, %04X, %08X %08X\n", glctx->framebuffer, glGetError(), glctx->renderbuffer[0], glctx->renderbuffer[1]); + _glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[1][0]); + _glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB, glctx->width*glctx->scale, glctx->height*glctx->scale); + //_glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[1][1]); + //_glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, glctx->width*glctx->scale, glctx->height*glctx->scale); - if(_glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) - printf("FRAMEBUFFER IS BAD!! %04X\n", _glCheckFramebufferStatus(GL_FRAMEBUFFER)); + _glBindFramebuffer(GL_FRAMEBUFFER, glctx->framebuffer[1]); + _glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, glctx->renderbuffer[1][0]); + _glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, glctx->renderbuffer[1][1]); - int alpha_size; - _glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[0][0]); - _glGetRenderbufferParameteriv (GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, &alpha_size); - printf("FRAMEBUFFER GOOD. ALPHA SIZE IS %d\n", alpha_size); + //if (_glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) + // printf("FRAMEBUFFER IS BAD!! %04X\n", _glCheckFramebufferStatus(GL_FRAMEBUFFER)); } static void areaRellocRenderbuffer(uiGLContext* glctx) { _glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[0][0]); _glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB, glctx->width*glctx->scale, glctx->height*glctx->scale); - _glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[0][1]); - _glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, glctx->width*glctx->scale, glctx->height*glctx->scale); + //_glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[0][1]); + //_glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, glctx->width*glctx->scale, glctx->height*glctx->scale); _glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[1][0]); _glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB, glctx->width*glctx->scale, glctx->height*glctx->scale); - _glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[1][1]); - _glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, glctx->width*glctx->scale, glctx->height*glctx->scale); + //_glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[1][1]); + //_glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, glctx->width*glctx->scale, glctx->height*glctx->scale); } void areaPreRedrawGL(uiGLContext* glctx) |