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Diffstat (limited to 'src/libui_sdl/libui/windows/main.cpp')
-rw-r--r--src/libui_sdl/libui/windows/main.cpp130
1 files changed, 130 insertions, 0 deletions
diff --git a/src/libui_sdl/libui/windows/main.cpp b/src/libui_sdl/libui/windows/main.cpp
new file mode 100644
index 0000000..eb6d849
--- /dev/null
+++ b/src/libui_sdl/libui/windows/main.cpp
@@ -0,0 +1,130 @@
+// 6 april 2015
+#include "uipriv_windows.hpp"
+
+static HHOOK filter;
+
+static LRESULT CALLBACK filterProc(int code, WPARAM wParam, LPARAM lParam)
+{
+ MSG *msg = (MSG *) lParam;
+
+ if (code < 0)
+ goto callNext;
+
+ if (areaFilter(msg)) // don't continue to our IsDialogMessage() hack if the area handled it
+ goto discard;
+
+ // TODO IsDialogMessage() hack here
+
+ // otherwise keep going
+ goto callNext;
+
+discard:
+ // we handled it; discard the message so the dialog manager doesn't see it
+ return 1;
+
+callNext:
+ return CallNextHookEx(filter, code, wParam, lParam);
+}
+
+int registerMessageFilter(void)
+{
+ filter = SetWindowsHookExW(WH_MSGFILTER,
+ filterProc,
+ hInstance,
+ GetCurrentThreadId());
+ return filter != NULL;
+}
+
+void unregisterMessageFilter(void)
+{
+ if (UnhookWindowsHookEx(filter) == 0)
+ logLastError(L"error unregistering libui message filter");
+}
+
+// LONGTERM http://blogs.msdn.com/b/oldnewthing/archive/2005/04/08/406509.aspx when adding accelerators, TranslateAccelerators() before IsDialogMessage()
+
+static void processMessage(MSG *msg)
+{
+ HWND correctParent;
+
+ if (msg->hwnd != NULL)
+ correctParent = parentToplevel(msg->hwnd);
+ else // just to be safe
+ correctParent = GetActiveWindow();
+ if (correctParent != NULL)
+ // this calls our mesage filter above for us
+ if (IsDialogMessage(correctParent, msg) != 0)
+ return;
+ TranslateMessage(msg);
+ DispatchMessageW(msg);
+}
+
+static int waitMessage(MSG *msg)
+{
+ int res;
+
+ res = GetMessageW(msg, NULL, 0, 0);
+ if (res < 0) {
+ logLastError(L"error calling GetMessage()");
+ return 0; // bail out on error
+ }
+ return res != 0; // returns false on WM_QUIT
+}
+
+void uiMain(void)
+{
+ while (uiMainStep(1))
+ ;
+}
+
+void uiMainSteps(void)
+{
+ // don't need to do anything here
+}
+
+static int peekMessage(MSG *msg)
+{
+ BOOL res;
+
+ res = PeekMessageW(msg, NULL, 0, 0, PM_REMOVE);
+ if (res == 0)
+ return 2; // no message available
+ if (msg->message != WM_QUIT)
+ return 1; // a message
+ return 0; // WM_QUIT
+}
+
+int uiMainStep(int wait)
+{
+ MSG msg;
+
+ if (wait) {
+ if (!waitMessage(&msg))
+ return 0;
+ processMessage(&msg);
+ return 1;
+ }
+
+ // don't wait for a message
+ switch (peekMessage(&msg)) {
+ case 0: // quit
+ // TODO PostQuitMessage() again?
+ return 0;
+ case 1: // process a message
+ processMessage(&msg);
+ // fall out to the case for no message
+ }
+ return 1; // no message
+}
+
+void uiQuit(void)
+{
+ PostQuitMessage(0);
+}
+
+void uiQueueMain(void (*f)(void *data), void *data)
+{
+ if (PostMessageW(utilWindow, msgQueued, (WPARAM) f, (LPARAM) data) == 0)
+ // LONGTERM this is likely not safe to call across threads (allocates memory)
+ logLastError(L"error queueing function to run on main thread");
+}