diff options
Diffstat (limited to 'src/libui_sdl/libui/windows/grid.cpp')
-rw-r--r-- | src/libui_sdl/libui/windows/grid.cpp | 658 |
1 files changed, 658 insertions, 0 deletions
diff --git a/src/libui_sdl/libui/windows/grid.cpp b/src/libui_sdl/libui/windows/grid.cpp new file mode 100644 index 0000000..c63cd1e --- /dev/null +++ b/src/libui_sdl/libui/windows/grid.cpp @@ -0,0 +1,658 @@ +// 10 june 2016 +#include "uipriv_windows.hpp" + +// TODO compare with GTK+: +// - what happens if you call InsertAt() twice? +// - what happens if you call Append() twice? + +// TODOs +// - the Assorted page has clipping and repositioning issues + +struct gridChild { + uiControl *c; + int left; + int top; + int xspan; + int yspan; + int hexpand; + uiAlign halign; + int vexpand; + uiAlign valign; + + // have these here so they don't need to be reallocated each relayout + int finalx, finaly; + int finalwidth, finalheight; + int minwidth, minheight; +}; + +struct uiGrid { + uiWindowsControl c; + HWND hwnd; + std::vector<struct gridChild *> *children; + std::map<uiControl *, size_t> *indexof; + int padded; + + int xmin, ymin; + int xmax, ymax; +}; + +static bool gridRecomputeMinMax(uiGrid *g) +{ + bool first = true; + + for (struct gridChild *gc : *(g->children)) { + // this is important; we want g->xmin/g->ymin to satisfy gridLayoutData::visibleRow()/visibleColumn() + if (!uiControlVisible(gc->c)) + continue; + if (first) { + g->xmin = gc->left; + g->ymin = gc->top; + g->xmax = gc->left + gc->xspan; + g->ymax = gc->top + gc->yspan; + first = false; + continue; + } + if (g->xmin > gc->left) + g->xmin = gc->left; + if (g->ymin > gc->top) + g->ymin = gc->top; + if (g->xmax < (gc->left + gc->xspan)) + g->xmax = gc->left + gc->xspan; + if (g->ymax < (gc->top + gc->yspan)) + g->ymax = gc->top + gc->yspan; + } + return first != false; +} + +#define xcount(g) ((g)->xmax - (g)->xmin) +#define ycount(g) ((g)->ymax - (g)->ymin) +#define toxindex(g, x) ((x) - (g)->xmin) +#define toyindex(g, y) ((y) - (g)->ymin) + +class gridLayoutData { + int ycount; +public: + int **gg; // topological map gg[y][x] = control index + int *colwidths; + int *rowheights; + bool *hexpand; + bool *vexpand; + int nVisibleRows; + int nVisibleColumns; + + bool noVisible; + + gridLayoutData(uiGrid *g) + { + size_t i; + int x, y; + + this->noVisible = gridRecomputeMinMax(g); + + this->gg = new int *[ycount(g)]; + for (y = 0; y < ycount(g); y++) { + this->gg[y] = new int[xcount(g)]; + for (x = 0; x < xcount(g); x++) + this->gg[y][x] = -1; + } + + for (i = 0; i < g->children->size(); i++) { + struct gridChild *gc; + + gc = (*(g->children))[i]; + if (!uiControlVisible(gc->c)) + continue; + for (y = gc->top; y < gc->top + gc->yspan; y++) + for (x = gc->left; x < gc->left + gc->xspan; x++) + this->gg[toyindex(g, y)][toxindex(g, x)] = i; + } + + this->colwidths = new int[xcount(g)]; + ZeroMemory(this->colwidths, xcount(g) * sizeof (int)); + this->rowheights = new int[ycount(g)]; + ZeroMemory(this->rowheights, ycount(g) * sizeof (int)); + this->hexpand = new bool[xcount(g)]; + ZeroMemory(this->hexpand, xcount(g) * sizeof (bool)); + this->vexpand = new bool[ycount(g)]; + ZeroMemory(this->vexpand, ycount(g) * sizeof (bool)); + + this->ycount = ycount(g); + + // if a row or column only contains emptys and spanning cells of a opposite-direction spannings, it is invisible and should not be considered for padding amount calculations + // note that the first row and column will always be visible because gridRecomputeMinMax() computed a smallest fitting rectangle + if (this->noVisible) + return; + this->nVisibleRows = 0; + for (y = 0; y < this->ycount; y++) + if (this->visibleRow(g, y)) + this->nVisibleRows++; + this->nVisibleColumns = 0; + for (x = 0; x < xcount(g); x++) + if (this->visibleColumn(g, x)) + this->nVisibleColumns++; + } + + ~gridLayoutData() + { + size_t y; + + delete[] this->hexpand; + delete[] this->vexpand; + delete[] this->colwidths; + delete[] this->rowheights; + for (y = 0; y < this->ycount; y++) + delete[] this->gg[y]; + delete[] this->gg; + } + + bool visibleRow(uiGrid *g, int y) + { + int x; + struct gridChild *gc; + + for (x = 0; x < xcount(g); x++) + if (this->gg[y][x] != -1) { + gc = (*(g->children))[this->gg[y][x]]; + if (gc->yspan == 1 || gc->top - g->ymin == y) + return true; + } + return false; + } + + bool visibleColumn(uiGrid *g, int x) + { + int y; + struct gridChild *gc; + + for (y = 0; y < this->ycount; y++) + if (this->gg[y][x] != -1) { + gc = (*(g->children))[this->gg[y][x]]; + if (gc->xspan == 1 || gc->left - g->xmin == x) + return true; + } + return false; + } +}; + +static void gridPadding(uiGrid *g, int *xpadding, int *ypadding) +{ + uiWindowsSizing sizing; + + *xpadding = 0; + *ypadding = 0; + if (g->padded) { + uiWindowsGetSizing(g->hwnd, &sizing); + uiWindowsSizingStandardPadding(&sizing, xpadding, ypadding); + } +} + +static void gridRelayout(uiGrid *g) +{ + RECT r; + int x, y, width, height; + gridLayoutData *ld; + int xpadding, ypadding; + int ix, iy; + int iwidth, iheight; + int i; + struct gridChild *gc; + int nhexpand, nvexpand; + + if (g->children->size() == 0) + return; // nothing to do + + uiWindowsEnsureGetClientRect(g->hwnd, &r); + x = r.left; + y = r.top; + width = r.right - r.left; + height = r.bottom - r.top; + + gridPadding(g, &xpadding, &ypadding); + ld = new gridLayoutData(g); + if (ld->noVisible) { // nothing to do + delete ld; + return; + } + + // 0) discount padding from width/height + width -= (ld->nVisibleColumns - 1) * xpadding; + height -= (ld->nVisibleRows - 1) * ypadding; + + // 1) compute colwidths and rowheights before handling expansion + // we only count non-spanning controls to avoid weirdness + for (iy = 0; iy < ycount(g); iy++) + for (ix = 0; ix < xcount(g); ix++) { + i = ld->gg[iy][ix]; + if (i == -1) + continue; + gc = (*(g->children))[i]; + uiWindowsControlMinimumSize(uiWindowsControl(gc->c), &iwidth, &iheight); + if (gc->xspan == 1) + if (ld->colwidths[ix] < iwidth) + ld->colwidths[ix] = iwidth; + if (gc->yspan == 1) + if (ld->rowheights[iy] < iheight) + ld->rowheights[iy] = iheight; + // save these for step 6 + gc->minwidth = iwidth; + gc->minheight = iheight; + } + + // 2) figure out which rows/columns expand but not span + // we need to know which expanding rows/columns don't span before we can handle the ones that do + for (i = 0; i < g->children->size(); i++) { + gc = (*(g->children))[i]; + if (!uiControlVisible(gc->c)) + continue; + if (gc->hexpand && gc->xspan == 1) + ld->hexpand[toxindex(g, gc->left)] = true; + if (gc->vexpand && gc->yspan == 1) + ld->vexpand[toyindex(g, gc->top)] = true; + } + + // 3) figure out which rows/columns expand that do span + // the way we handle this is simple: if none of the spanned rows/columns expand, make all rows/columns expand + for (i = 0; i < g->children->size(); i++) { + gc = (*(g->children))[i]; + if (!uiControlVisible(gc->c)) + continue; + if (gc->hexpand && gc->xspan != 1) { + bool doit = true; + + for (ix = gc->left; ix < gc->left + gc->xspan; ix++) + if (ld->hexpand[toxindex(g, ix)]) { + doit = false; + break; + } + if (doit) + for (ix = gc->left; ix < gc->left + gc->xspan; ix++) + ld->hexpand[toxindex(g, ix)] = true; + } + if (gc->vexpand && gc->yspan != 1) { + bool doit = true; + + for (iy = gc->top; iy < gc->top + gc->yspan; iy++) + if (ld->vexpand[toyindex(g, iy)]) { + doit = false; + break; + } + if (doit) + for (iy = gc->top; iy < gc->top + gc->yspan; iy++) + ld->vexpand[toyindex(g, iy)] = true; + } + } + + // 4) compute and assign expanded widths/heights + nhexpand = 0; + nvexpand = 0; + for (i = 0; i < xcount(g); i++) + if (ld->hexpand[i]) + nhexpand++; + else + width -= ld->colwidths[i]; + for (i = 0; i < ycount(g); i++) + if (ld->vexpand[i]) + nvexpand++; + else + height -= ld->rowheights[i]; + for (i = 0; i < xcount(g); i++) + if (ld->hexpand[i]) + ld->colwidths[i] = width / nhexpand; + for (i = 0; i < ycount(g); i++) + if (ld->vexpand[i]) + ld->rowheights[i] = height / nvexpand; + + // 5) reset the final coordinates for the next step + for (i = 0; i < g->children->size(); i++) { + gc = (*(g->children))[i]; + if (!uiControlVisible(gc->c)) + continue; + gc->finalx = 0; + gc->finaly = 0; + gc->finalwidth = 0; + gc->finalheight = 0; + } + + // 6) compute cell positions and sizes + for (iy = 0; iy < ycount(g); iy++) { + int curx; + int prev; + + curx = 0; + prev = -1; + for (ix = 0; ix < xcount(g); ix++) { + if (!ld->visibleColumn(g, ix)) + continue; + i = ld->gg[iy][ix]; + if (i != -1) { + gc = (*(g->children))[i]; + if (iy == toyindex(g, gc->top)) { // don't repeat this step if the control spans vertically + if (i != prev) + gc->finalx = curx; + else + gc->finalwidth += xpadding; + gc->finalwidth += ld->colwidths[ix]; + } + } + curx += ld->colwidths[ix] + xpadding; + prev = i; + } + } + for (ix = 0; ix < xcount(g); ix++) { + int cury; + int prev; + + cury = 0; + prev = -1; + for (iy = 0; iy < ycount(g); iy++) { + if (!ld->visibleRow(g, iy)) + continue; + i = ld->gg[iy][ix]; + if (i != -1) { + gc = (*(g->children))[i]; + if (ix == toxindex(g, gc->left)) { // don't repeat this step if the control spans horizontally + if (i != prev) + gc->finaly = cury; + else + gc->finalheight += ypadding; + gc->finalheight += ld->rowheights[iy]; + } + } + cury += ld->rowheights[iy] + ypadding; + prev = i; + } + } + + // 7) everything as it stands now is set for xalign == Fill yalign == Fill; set the correct alignments + // this is why we saved minwidth/minheight above + for (i = 0; i < g->children->size(); i++) { + gc = (*(g->children))[i]; + if (!uiControlVisible(gc->c)) + continue; + if (gc->halign != uiAlignFill) { + switch (gc->halign) { + case uiAlignEnd: + gc->finalx += gc->finalwidth - gc->minwidth; + break; + case uiAlignCenter: + gc->finalx += (gc->finalwidth - gc->minwidth) / 2; + break; + } + gc->finalwidth = gc->minwidth; // for all three + } + if (gc->valign != uiAlignFill) { + switch (gc->valign) { + case uiAlignEnd: + gc->finaly += gc->finalheight - gc->minheight; + break; + case uiAlignCenter: + gc->finaly += (gc->finalheight - gc->minheight) / 2; + break; + } + gc->finalheight = gc->minheight; // for all three + } + } + + // 8) and FINALLY we resize + for (iy = 0; iy < ycount(g); iy++) + for (ix = 0; ix < xcount(g); ix++) { + i = ld->gg[iy][ix]; + if (i != -1) { // treat empty cells like spaces + gc = (*(g->children))[i]; + uiWindowsEnsureMoveWindowDuringResize( + (HWND) uiControlHandle(gc->c), + gc->finalx,//TODO + x, + gc->finaly,//TODO + y, + gc->finalwidth, + gc->finalheight); + } + } + + delete ld; +} + +static void uiGridDestroy(uiControl *c) +{ + uiGrid *g = uiGrid(c); + + for (struct gridChild *gc : *(g->children)) { + uiControlSetParent(gc->c, NULL); + uiControlDestroy(gc->c); + uiFree(gc); + } + delete g->indexof; + delete g->children; + uiWindowsEnsureDestroyWindow(g->hwnd); + uiFreeControl(uiControl(g)); +} + +uiWindowsControlDefaultHandle(uiGrid) +uiWindowsControlDefaultParent(uiGrid) +uiWindowsControlDefaultSetParent(uiGrid) +uiWindowsControlDefaultToplevel(uiGrid) +uiWindowsControlDefaultVisible(uiGrid) +uiWindowsControlDefaultShow(uiGrid) +uiWindowsControlDefaultHide(uiGrid) +uiWindowsControlDefaultEnabled(uiGrid) +uiWindowsControlDefaultEnable(uiGrid) +uiWindowsControlDefaultDisable(uiGrid) + +static void uiGridSyncEnableState(uiWindowsControl *c, int enabled) +{ + uiGrid *g = uiGrid(c); + + if (uiWindowsShouldStopSyncEnableState(uiWindowsControl(g), enabled)) + return; + for (const struct gridChild *gc : *(g->children)) + uiWindowsControlSyncEnableState(uiWindowsControl(gc->c), enabled); +} + +uiWindowsControlDefaultSetParentHWND(uiGrid) + +static void uiGridMinimumSize(uiWindowsControl *c, int *width, int *height) +{ + uiGrid *g = uiGrid(c); + int xpadding, ypadding; + gridLayoutData *ld; + int x, y; + int i; + struct gridChild *gc; + int minwid, minht; + int colwidth, rowheight; + + *width = 0; + *height = 0; + if (g->children->size() == 0) + return; // nothing to do + + gridPadding(g, &xpadding, &ypadding); + ld = new gridLayoutData(g); + if (ld->noVisible) { // nothing to do; return 0x0 + delete ld; + return; + } + + // 1) compute colwidths and rowheights before handling expansion + // TODO put this in its own function (but careful about the spanning calculation in gridRelayout()) + for (y = 0; y < ycount(g); y++) + for (x = 0; x < xcount(g); x++) { + i = ld->gg[y][x]; + if (i == -1) + continue; + gc = (*(g->children))[i]; + uiWindowsControlMinimumSize(uiWindowsControl(gc->c), &minwid, &minht); + // allot equal space in the presence of spanning to keep things sane + if (ld->colwidths[x] < minwid / gc->xspan) + ld->colwidths[x] = minwid / gc->xspan; + if (ld->rowheights[y] < minht / gc->yspan) + ld->rowheights[y] = minht / gc->yspan; + // save these for step 6 + gc->minwidth = minwid; + gc->minheight = minht; + } + + // 2) compute total column width/row height + colwidth = 0; + rowheight = 0; + for (x = 0; x < xcount(g); x++) + colwidth += ld->colwidths[x]; + for (y = 0; y < ycount(g); y++) + rowheight += ld->rowheights[y]; + + // and that's it; just account for padding + *width = colwidth + (ld->nVisibleColumns - 1) * xpadding; + *height = rowheight + (ld->nVisibleRows - 1) * ypadding; +} + +static void uiGridMinimumSizeChanged(uiWindowsControl *c) +{ + uiGrid *g = uiGrid(c); + + if (uiWindowsControlTooSmall(uiWindowsControl(g))) { + uiWindowsControlContinueMinimumSizeChanged(uiWindowsControl(g)); + return; + } + gridRelayout(g); +} + +uiWindowsControlDefaultLayoutRect(uiGrid) +uiWindowsControlDefaultAssignControlIDZOrder(uiGrid) + +static void uiGridChildVisibilityChanged(uiWindowsControl *c) +{ + // TODO eliminate the redundancy + uiWindowsControlMinimumSizeChanged(c); +} + +// must have called gridRecomputeMinMax() first +static void gridArrangeChildren(uiGrid *g) +{ + LONG_PTR controlID; + HWND insertAfter; + gridLayoutData *ld; + bool *visited; + int x, y; + int i; + struct gridChild *gc; + + if (g->children->size() == 0) + return; // nothing to do + ld = new gridLayoutData(g); + controlID = 100; + insertAfter = NULL; + visited = new bool[g->children->size()]; + ZeroMemory(visited, g->children->size() * sizeof (bool)); + for (y = 0; y < ycount(g); y++) + for (x = 0; x < xcount(g); x++) { + i = ld->gg[y][x]; + if (i == -1) + continue; + if (visited[i]) + continue; + visited[i] = true; + gc = (*(g->children))[i]; + uiWindowsControlAssignControlIDZOrder(uiWindowsControl(gc->c), &controlID, &insertAfter); + } + delete[] visited; + delete ld; +} + +static struct gridChild *toChild(uiControl *c, int xspan, int yspan, int hexpand, uiAlign halign, int vexpand, uiAlign valign) +{ + struct gridChild *gc; + + if (xspan < 0) + userbug("You cannot have a negative xspan in a uiGrid cell."); + if (yspan < 0) + userbug("You cannot have a negative yspan in a uiGrid cell."); + gc = uiNew(struct gridChild); + gc->c = c; + gc->xspan = xspan; + gc->yspan = yspan; + gc->hexpand = hexpand; + gc->halign = halign; + gc->vexpand = vexpand; + gc->valign = valign; + return gc; +} + +static void add(uiGrid *g, struct gridChild *gc) +{ + uiControlSetParent(gc->c, uiControl(g)); + uiWindowsControlSetParentHWND(uiWindowsControl(gc->c), g->hwnd); + g->children->push_back(gc); + (*(g->indexof))[gc->c] = g->children->size() - 1; + gridRecomputeMinMax(g); + gridArrangeChildren(g); + uiWindowsControlMinimumSizeChanged(uiWindowsControl(g)); +} + +void uiGridAppend(uiGrid *g, uiControl *c, int left, int top, int xspan, int yspan, int hexpand, uiAlign halign, int vexpand, uiAlign valign) +{ + struct gridChild *gc; + + gc = toChild(c, xspan, yspan, hexpand, halign, vexpand, valign); + gc->left = left; + gc->top = top; + add(g, gc); +} + +// TODO decide what happens if existing is NULL +void uiGridInsertAt(uiGrid *g, uiControl *c, uiControl *existing, uiAt at, int xspan, int yspan, int hexpand, uiAlign halign, int vexpand, uiAlign valign) +{ + struct gridChild *gc; + struct gridChild *other; + + gc = toChild(c, xspan, yspan, hexpand, halign, vexpand, valign); + other = (*(g->children))[(*(g->indexof))[existing]]; + switch (at) { + case uiAtLeading: + gc->left = other->left - gc->xspan; + gc->top = other->top; + break; + case uiAtTop: + gc->left = other->left; + gc->top = other->top - gc->yspan; + break; + case uiAtTrailing: + gc->left = other->left + other->xspan; + gc->top = other->top; + break; + case uiAtBottom: + gc->left = other->left; + gc->top = other->top + other->yspan; + break; + // TODO add error checks to ALL enums + } + add(g, gc); +} + +int uiGridPadded(uiGrid *g) +{ + return g->padded; +} + +void uiGridSetPadded(uiGrid *g, int padded) +{ + g->padded = padded; + uiWindowsControlMinimumSizeChanged(uiWindowsControl(g)); +} + +static void onResize(uiWindowsControl *c) +{ + gridRelayout(uiGrid(c)); +} + +uiGrid *uiNewGrid(void) +{ + uiGrid *g; + + uiWindowsNewControl(uiGrid, g); + + g->hwnd = uiWindowsMakeContainer(uiWindowsControl(g), onResize); + + g->children = new std::vector<struct gridChild *>; + g->indexof = new std::map<uiControl *, size_t>; + + return g; +} |