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Diffstat (limited to 'src/libui_sdl/libui/windows/d2dscratch.cpp')
-rw-r--r--src/libui_sdl/libui/windows/d2dscratch.cpp166
1 files changed, 0 insertions, 166 deletions
diff --git a/src/libui_sdl/libui/windows/d2dscratch.cpp b/src/libui_sdl/libui/windows/d2dscratch.cpp
deleted file mode 100644
index 6dc2ba5..0000000
--- a/src/libui_sdl/libui/windows/d2dscratch.cpp
+++ /dev/null
@@ -1,166 +0,0 @@
-// 17 april 2016
-#include "uipriv_windows.hpp"
-
-// The Direct2D scratch window is a utility for libui internal use to do quick things with Direct2D.
-// To use, call newD2DScratch() passing in a subclass procedure. This subclass procedure should handle the msgD2DScratchPaint message, which has the following usage:
-// - wParam - 0
-// - lParam - ID2D1RenderTarget *
-// - lResult - 0
-// You can optionally also handle msgD2DScratchLButtonDown, which is sent when the left mouse button is either pressed for the first time or held while the mouse is moving.
-// - wParam - position in DIPs, as D2D1_POINT_2F *
-// - lParam - size of render target in DIPs, as D2D1_SIZE_F *
-// - lResult - 0
-// Other messages can also be handled here.
-
-// TODO allow resize
-
-#define d2dScratchClass L"libui_d2dScratchClass"
-
-// TODO clip rect
-static HRESULT d2dScratchDoPaint(HWND hwnd, ID2D1RenderTarget *rt)
-{
- COLORREF bgcolorref;
- D2D1_COLOR_F bgcolor;
-
- rt->BeginDraw();
-
- // TODO only clear the clip area
- // TODO clear with actual background brush
- bgcolorref = GetSysColor(COLOR_BTNFACE);
- bgcolor.r = ((float) GetRValue(bgcolorref)) / 255.0;
- // due to utter apathy on Microsoft's part, GetGValue() does not work with MSVC's Run-Time Error Checks
- // it has not worked since 2008 and they have *never* fixed it
- // TODO now that -RTCc has just been deprecated entirely, should we switch back?
- bgcolor.g = ((float) ((BYTE) ((bgcolorref & 0xFF00) >> 8))) / 255.0;
- bgcolor.b = ((float) GetBValue(bgcolorref)) / 255.0;
- bgcolor.a = 1.0;
- rt->Clear(&bgcolor);
-
- SendMessageW(hwnd, msgD2DScratchPaint, 0, (LPARAM) rt);
-
- return rt->EndDraw(NULL, NULL);
-}
-
-static void d2dScratchDoLButtonDown(HWND hwnd, ID2D1RenderTarget *rt, LPARAM lParam)
-{
- double xpix, ypix;
- FLOAT dpix, dpiy;
- D2D1_POINT_2F pos;
- D2D1_SIZE_F size;
-
- xpix = (double) GET_X_LPARAM(lParam);
- ypix = (double) GET_Y_LPARAM(lParam);
- // these are in pixels; we need points
- // TODO separate the function from areautil.cpp?
- rt->GetDpi(&dpix, &dpiy);
- pos.x = (xpix * 96) / dpix;
- pos.y = (ypix * 96) / dpiy;
-
- size = realGetSize(rt);
-
- SendMessageW(hwnd, msgD2DScratchLButtonDown, (WPARAM) (&pos), (LPARAM) (&size));
-}
-
-static LRESULT CALLBACK d2dScratchWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
-{
- LONG_PTR init;
- ID2D1HwndRenderTarget *rt;
- ID2D1DCRenderTarget *dcrt;
- RECT client;
- HRESULT hr;
-
- init = GetWindowLongPtrW(hwnd, 0);
- if (!init) {
- if (uMsg == WM_CREATE)
- SetWindowLongPtrW(hwnd, 0, (LONG_PTR) TRUE);
- return DefWindowProcW(hwnd, uMsg, wParam, lParam);
- }
-
- rt = (ID2D1HwndRenderTarget *) GetWindowLongPtrW(hwnd, GWLP_USERDATA);
- if (rt == NULL) {
- rt = makeHWNDRenderTarget(hwnd);
- SetWindowLongPtrW(hwnd, GWLP_USERDATA, (LONG_PTR) rt);
- }
-
- switch (uMsg) {
- case WM_DESTROY:
- rt->Release();
- SetWindowLongPtrW(hwnd, 0, (LONG_PTR) FALSE);
- break;
- case WM_PAINT:
- hr = d2dScratchDoPaint(hwnd, rt);
- switch (hr) {
- case S_OK:
- if (ValidateRect(hwnd, NULL) == 0)
- logLastError(L"error validating D2D scratch control rect");
- break;
- case D2DERR_RECREATE_TARGET:
- // DON'T validate the rect
- // instead, simply drop the render target
- // we'll get another WM_PAINT and make the render target again
- // TODO would this require us to invalidate the entire client area?
- rt->Release();
- SetWindowLongPtrW(hwnd, GWLP_USERDATA, (LONG_PTR) NULL);
- break;
- default:
- logHRESULT(L"error drawing D2D scratch window", hr);
- }
- return 0;
- case WM_PRINTCLIENT:
- uiWindowsEnsureGetClientRect(hwnd, &client);
- dcrt = makeHDCRenderTarget((HDC) wParam, &client);
- hr = d2dScratchDoPaint(hwnd, dcrt);
- if (hr != S_OK)
- logHRESULT(L"error printing D2D scratch window client area", hr);
- dcrt->Release();
- return 0;
- case WM_LBUTTONDOWN:
- d2dScratchDoLButtonDown(hwnd, rt, lParam);
- return 0;
- case WM_MOUSEMOVE:
- // also send LButtonDowns when dragging
- if ((wParam & MK_LBUTTON) != 0)
- d2dScratchDoLButtonDown(hwnd, rt, lParam);
- return 0;
- }
- return DefWindowProcW(hwnd, uMsg, wParam, lParam);
-}
-
-ATOM registerD2DScratchClass(HICON hDefaultIcon, HCURSOR hDefaultCursor)
-{
- WNDCLASSW wc;
-
- ZeroMemory(&wc, sizeof (WNDCLASSW));
- wc.lpszClassName = d2dScratchClass;
- wc.lpfnWndProc = d2dScratchWndProc;
- wc.hInstance = hInstance;
- wc.hIcon = hDefaultIcon;
- wc.hCursor = hDefaultCursor;
- wc.hbrBackground = (HBRUSH) (COLOR_BTNFACE + 1);
- wc.cbWndExtra = sizeof (LONG_PTR); // for the init status
- return RegisterClassW(&wc);
-}
-
-void unregisterD2DScratchClass(void)
-{
- if (UnregisterClassW(d2dScratchClass, hInstance) == 0)
- logLastError(L"error unregistering D2D scratch window class");
-}
-
-HWND newD2DScratch(HWND parent, RECT *rect, HMENU controlID, SUBCLASSPROC subclass, DWORD_PTR subclassData)
-{
- HWND hwnd;
-
- hwnd = CreateWindowExW(0,
- d2dScratchClass, L"",
- WS_CHILD | WS_VISIBLE,
- rect->left, rect->top,
- rect->right - rect->left, rect->bottom - rect->top,
- parent, controlID, hInstance, NULL);
- if (hwnd == NULL)
- // TODO return decoy window
- logLastError(L"error creating D2D scratch window");
- if (SetWindowSubclass(hwnd, subclass, 0, subclassData) == FALSE)
- logLastError(L"error subclassing D2D scratch window");
- return hwnd;
-}