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Diffstat (limited to 'src/libui_sdl/libui/windows/areautil.cpp')
-rw-r--r--src/libui_sdl/libui/windows/areautil.cpp37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/libui_sdl/libui/windows/areautil.cpp b/src/libui_sdl/libui/windows/areautil.cpp
new file mode 100644
index 0000000..9dc72fb
--- /dev/null
+++ b/src/libui_sdl/libui/windows/areautil.cpp
@@ -0,0 +1,37 @@
+// 18 december 2015
+#include "uipriv_windows.hpp"
+#include "area.hpp"
+
+void loadAreaSize(uiArea *a, ID2D1RenderTarget *rt, double *width, double *height)
+{
+ D2D1_SIZE_F size;
+
+ *width = 0;
+ *height = 0;
+ if (!a->scrolling) {
+ if (rt == NULL)
+ rt = a->rt;
+ size = realGetSize(rt);
+ *width = size.width;
+ *height = size.height;
+ }
+}
+
+void pixelsToDIP(uiArea *a, double *x, double *y)
+{
+ FLOAT dpix, dpiy;
+
+ a->rt->GetDpi(&dpix, &dpiy);
+ // see https://msdn.microsoft.com/en-us/library/windows/desktop/dd756649%28v=vs.85%29.aspx (and others; search "direct2d mouse")
+ *x = (*x * 96) / dpix;
+ *y = (*y * 96) / dpiy;
+}
+
+void dipToPixels(uiArea *a, double *x, double *y)
+{
+ FLOAT dpix, dpiy;
+
+ a->rt->GetDpi(&dpix, &dpiy);
+ *x = (*x * dpix) / 96;
+ *y = (*y * dpiy) / 96;
+}