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-rw-r--r--src/libui_sdl/libui/ui_darwin.h224
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diff --git a/src/libui_sdl/libui/ui_darwin.h b/src/libui_sdl/libui/ui_darwin.h
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+++ b/src/libui_sdl/libui/ui_darwin.h
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+// 7 april 2015
+
+/*
+This file assumes that you have imported <Cocoa/Cocoa.h> and "ui.h" beforehand. It provides API-specific functions for interfacing with foreign controls on Mac OS X.
+*/
+
+#ifndef __LIBUI_UI_DARWIN_H__
+#define __LIBUI_UI_DARWIN_H__
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct uiDarwinControl uiDarwinControl;
+struct uiDarwinControl {
+ uiControl c;
+ uiControl *parent;
+ BOOL enabled;
+ BOOL visible;
+ void (*SyncEnableState)(uiDarwinControl *, int);
+ void (*SetSuperview)(uiDarwinControl *, NSView *);
+ BOOL (*HugsTrailingEdge)(uiDarwinControl *);
+ BOOL (*HugsBottom)(uiDarwinControl *);
+ void (*ChildEdgeHuggingChanged)(uiDarwinControl *);
+ NSLayoutPriority (*HuggingPriority)(uiDarwinControl *, NSLayoutConstraintOrientation);
+ void (*SetHuggingPriority)(uiDarwinControl *, NSLayoutPriority, NSLayoutConstraintOrientation);
+ void (*ChildVisibilityChanged)(uiDarwinControl *);
+};
+#define uiDarwinControl(this) ((uiDarwinControl *) (this))
+// TODO document
+_UI_EXTERN void uiDarwinControlSyncEnableState(uiDarwinControl *, int);
+_UI_EXTERN void uiDarwinControlSetSuperview(uiDarwinControl *, NSView *);
+_UI_EXTERN BOOL uiDarwinControlHugsTrailingEdge(uiDarwinControl *);
+_UI_EXTERN BOOL uiDarwinControlHugsBottom(uiDarwinControl *);
+_UI_EXTERN void uiDarwinControlChildEdgeHuggingChanged(uiDarwinControl *);
+_UI_EXTERN NSLayoutPriority uiDarwinControlHuggingPriority(uiDarwinControl *, NSLayoutConstraintOrientation);
+_UI_EXTERN void uiDarwinControlSetHuggingPriority(uiDarwinControl *, NSLayoutPriority, NSLayoutConstraintOrientation);
+_UI_EXTERN void uiDarwinControlChildVisibilityChanged(uiDarwinControl *);
+
+#define uiDarwinControlDefaultDestroy(type, handlefield) \
+ static void type ## Destroy(uiControl *c) \
+ { \
+ [type(c)->handlefield release]; \
+ uiFreeControl(c); \
+ }
+#define uiDarwinControlDefaultHandle(type, handlefield) \
+ static uintptr_t type ## Handle(uiControl *c) \
+ { \
+ return (uintptr_t) (type(c)->handlefield); \
+ }
+#define uiDarwinControlDefaultParent(type, handlefield) \
+ static uiControl *type ## Parent(uiControl *c) \
+ { \
+ return uiDarwinControl(c)->parent; \
+ }
+#define uiDarwinControlDefaultSetParent(type, handlefield) \
+ static void type ## SetParent(uiControl *c, uiControl *parent) \
+ { \
+ uiControlVerifySetParent(c, parent); \
+ uiDarwinControl(c)->parent = parent; \
+ }
+#define uiDarwinControlDefaultToplevel(type, handlefield) \
+ static int type ## Toplevel(uiControl *c) \
+ { \
+ return 0; \
+ }
+#define uiDarwinControlDefaultVisible(type, handlefield) \
+ static int type ## Visible(uiControl *c) \
+ { \
+ return uiDarwinControl(c)->visible; \
+ }
+#define uiDarwinControlDefaultShow(type, handlefield) \
+ static void type ## Show(uiControl *c) \
+ { \
+ uiDarwinControl(c)->visible = YES; \
+ [type(c)->handlefield setHidden:NO]; \
+ uiDarwinNotifyVisibilityChanged(uiDarwinControl(c)); \
+ }
+#define uiDarwinControlDefaultHide(type, handlefield) \
+ static void type ## Hide(uiControl *c) \
+ { \
+ uiDarwinControl(c)->visible = NO; \
+ [type(c)->handlefield setHidden:YES]; \
+ uiDarwinNotifyVisibilityChanged(uiDarwinControl(c)); \
+ }
+#define uiDarwinControlDefaultEnabled(type, handlefield) \
+ static int type ## Enabled(uiControl *c) \
+ { \
+ return uiDarwinControl(c)->enabled; \
+ }
+#define uiDarwinControlDefaultEnable(type, handlefield) \
+ static void type ## Enable(uiControl *c) \
+ { \
+ uiDarwinControl(c)->enabled = YES; \
+ uiDarwinControlSyncEnableState(uiDarwinControl(c), uiControlEnabledToUser(c)); \
+ }
+#define uiDarwinControlDefaultDisable(type, handlefield) \
+ static void type ## Disable(uiControl *c) \
+ { \
+ uiDarwinControl(c)->enabled = NO; \
+ uiDarwinControlSyncEnableState(uiDarwinControl(c), uiControlEnabledToUser(c)); \
+ }
+#define uiDarwinControlDefaultSyncEnableState(type, handlefield) \
+ static void type ## SyncEnableState(uiDarwinControl *c, int enabled) \
+ { \
+ if (uiDarwinShouldStopSyncEnableState(c, enabled)) \
+ return; \
+ if ([type(c)->handlefield respondsToSelector:@selector(setEnabled:)]) \
+ [((id) (type(c)->handlefield)) setEnabled:enabled]; /* id cast to make compiler happy; thanks mikeash in irc.freenode.net/#macdev */ \
+ }
+#define uiDarwinControlDefaultSetSuperview(type, handlefield) \
+ static void type ## SetSuperview(uiDarwinControl *c, NSView *superview) \
+ { \
+ [type(c)->handlefield setTranslatesAutoresizingMaskIntoConstraints:NO]; \
+ if (superview == nil) \
+ [type(c)->handlefield removeFromSuperview]; \
+ else \
+ [superview addSubview:type(c)->handlefield]; \
+ }
+#define uiDarwinControlDefaultHugsTrailingEdge(type, handlefield) \
+ static BOOL type ## HugsTrailingEdge(uiDarwinControl *c) \
+ { \
+ return YES; /* always hug by default */ \
+ }
+#define uiDarwinControlDefaultHugsBottom(type, handlefield) \
+ static BOOL type ## HugsBottom(uiDarwinControl *c) \
+ { \
+ return YES; /* always hug by default */ \
+ }
+#define uiDarwinControlDefaultChildEdgeHuggingChanged(type, handlefield) \
+ static void type ## ChildEdgeHuggingChanged(uiDarwinControl *c) \
+ { \
+ /* do nothing */ \
+ }
+#define uiDarwinControlDefaultHuggingPriority(type, handlefield) \
+ static NSLayoutPriority type ## HuggingPriority(uiDarwinControl *c, NSLayoutConstraintOrientation orientation) \
+ { \
+ return [type(c)->handlefield contentHuggingPriorityForOrientation:orientation]; \
+ }
+#define uiDarwinControlDefaultSetHuggingPriority(type, handlefield) \
+ static void type ## SetHuggingPriority(uiDarwinControl *c, NSLayoutPriority priority, NSLayoutConstraintOrientation orientation) \
+ { \
+ [type(c)->handlefield setContentHuggingPriority:priority forOrientation:orientation]; \
+ }
+#define uiDarwinControlDefaultChildVisibilityChanged(type, handlefield) \
+ static void type ## ChildVisibilityChanged(uiDarwinControl *c) \
+ { \
+ /* do nothing */ \
+ }
+
+#define uiDarwinControlAllDefaultsExceptDestroy(type, handlefield) \
+ uiDarwinControlDefaultHandle(type, handlefield) \
+ uiDarwinControlDefaultParent(type, handlefield) \
+ uiDarwinControlDefaultSetParent(type, handlefield) \
+ uiDarwinControlDefaultToplevel(type, handlefield) \
+ uiDarwinControlDefaultVisible(type, handlefield) \
+ uiDarwinControlDefaultShow(type, handlefield) \
+ uiDarwinControlDefaultHide(type, handlefield) \
+ uiDarwinControlDefaultEnabled(type, handlefield) \
+ uiDarwinControlDefaultEnable(type, handlefield) \
+ uiDarwinControlDefaultDisable(type, handlefield) \
+ uiDarwinControlDefaultSyncEnableState(type, handlefield) \
+ uiDarwinControlDefaultSetSuperview(type, handlefield) \
+ uiDarwinControlDefaultHugsTrailingEdge(type, handlefield) \
+ uiDarwinControlDefaultHugsBottom(type, handlefield) \
+ uiDarwinControlDefaultChildEdgeHuggingChanged(type, handlefield) \
+ uiDarwinControlDefaultHuggingPriority(type, handlefield) \
+ uiDarwinControlDefaultSetHuggingPriority(type, handlefield) \
+ uiDarwinControlDefaultChildVisibilityChanged(type, handlefield)
+
+#define uiDarwinControlAllDefaults(type, handlefield) \
+ uiDarwinControlDefaultDestroy(type, handlefield) \
+ uiDarwinControlAllDefaultsExceptDestroy(type, handlefield)
+
+// TODO document
+#define uiDarwinNewControl(type, var) \
+ var = type(uiDarwinAllocControl(sizeof (type), type ## Signature, #type)); \
+ uiControl(var)->Destroy = type ## Destroy; \
+ uiControl(var)->Handle = type ## Handle; \
+ uiControl(var)->Parent = type ## Parent; \
+ uiControl(var)->SetParent = type ## SetParent; \
+ uiControl(var)->Toplevel = type ## Toplevel; \
+ uiControl(var)->Visible = type ## Visible; \
+ uiControl(var)->Show = type ## Show; \
+ uiControl(var)->Hide = type ## Hide; \
+ uiControl(var)->Enabled = type ## Enabled; \
+ uiControl(var)->Enable = type ## Enable; \
+ uiControl(var)->Disable = type ## Disable; \
+ uiDarwinControl(var)->SyncEnableState = type ## SyncEnableState; \
+ uiDarwinControl(var)->SetSuperview = type ## SetSuperview; \
+ uiDarwinControl(var)->HugsTrailingEdge = type ## HugsTrailingEdge; \
+ uiDarwinControl(var)->HugsBottom = type ## HugsBottom; \
+ uiDarwinControl(var)->ChildEdgeHuggingChanged = type ## ChildEdgeHuggingChanged; \
+ uiDarwinControl(var)->HuggingPriority = type ## HuggingPriority; \
+ uiDarwinControl(var)->SetHuggingPriority = type ## SetHuggingPriority; \
+ uiDarwinControl(var)->ChildVisibilityChanged = type ## ChildVisibilityChanged; \
+ uiDarwinControl(var)->visible = YES; \
+ uiDarwinControl(var)->enabled = YES;
+// TODO document
+_UI_EXTERN uiDarwinControl *uiDarwinAllocControl(size_t n, uint32_t typesig, const char *typenamestr);
+
+// Use this function as a shorthand for setting control fonts.
+_UI_EXTERN void uiDarwinSetControlFont(NSControl *c, NSControlSize size);
+
+// You can use this function from within your control implementations to return text strings that can be freed with uiFreeText().
+_UI_EXTERN char *uiDarwinNSStringToText(NSString *);
+
+// TODO document
+_UI_EXTERN BOOL uiDarwinShouldStopSyncEnableState(uiDarwinControl *, BOOL);
+
+// TODO document
+_UI_EXTERN void uiDarwinNotifyEdgeHuggingChanged(uiDarwinControl *);
+_UI_EXTERN void uiDarwinNotifyVisibilityChanged(uiDarwinControl *c);
+
+// TODO document
+// TODO document that values should not be cached
+_UI_EXTERN CGFloat uiDarwinMarginAmount(void *reserved);
+_UI_EXTERN CGFloat uiDarwinPaddingAmount(void *reserved);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif