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-rw-r--r--src/libui_sdl/libui/darwin/main.m239
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diff --git a/src/libui_sdl/libui/darwin/main.m b/src/libui_sdl/libui/darwin/main.m
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+++ b/src/libui_sdl/libui/darwin/main.m
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+// 6 april 2015
+#import "uipriv_darwin.h"
+
+static BOOL canQuit = NO;
+static NSAutoreleasePool *globalPool;
+static applicationClass *app;
+static appDelegate *delegate;
+
+static BOOL (^isRunning)(void);
+static BOOL stepsIsRunning;
+
+@implementation applicationClass
+
+- (void)sendEvent:(NSEvent *)e
+{
+ if (sendAreaEvents(e) != 0)
+ return;
+ [super sendEvent:e];
+}
+
+// NSColorPanel always sends changeColor: to the first responder regardless of whether there's a target set on it
+// we can override it here (see colorbutton.m)
+// thanks to mikeash in irc.freenode.net/#macdev for informing me this is how the first responder chain is initiated
+// it turns out NSFontManager also sends changeFont: through this; let's inhibit that here too (see fontbutton.m)
+- (BOOL)sendAction:(SEL)sel to:(id)to from:(id)from
+{
+ if (colorButtonInhibitSendAction(sel, from, to))
+ return NO;
+ if (fontButtonInhibitSendAction(sel, from, to))
+ return NO;
+ return [super sendAction:sel to:to from:from];
+}
+
+// likewise, NSFontManager also sends NSFontPanelValidation messages to the first responder, however it does NOT use sendAction:from:to:!
+// instead, it uses this one (thanks swillits in irc.freenode.net/#macdev)
+// we also need to override it (see fontbutton.m)
+- (id)targetForAction:(SEL)sel to:(id)to from:(id)from
+{
+ id override;
+
+ if (fontButtonOverrideTargetForAction(sel, from, to, &override))
+ return override;
+ return [super targetForAction:sel to:to from:from];
+}
+
+// hey look! we're overriding terminate:!
+// we're going to make sure we can go back to main() whether Cocoa likes it or not!
+// and just how are we going to do that, hm?
+// (note: this is called after applicationShouldTerminate:)
+- (void)terminate:(id)sender
+{
+ // yes that's right folks: DO ABSOLUTELY NOTHING.
+ // the magic is [NSApp run] will just... stop.
+
+ // well let's not do nothing; let's actually quit our graceful way
+ NSEvent *e;
+
+ if (!canQuit)
+ implbug("call to [NSApp terminate:] when not ready to terminate; definitely contact andlabs");
+
+ [realNSApp() stop:realNSApp()];
+ // stop: won't register until another event has passed; let's synthesize one
+ e = [NSEvent otherEventWithType:NSApplicationDefined
+ location:NSZeroPoint
+ modifierFlags:0
+ timestamp:[[NSProcessInfo processInfo] systemUptime]
+ windowNumber:0
+ context:[NSGraphicsContext currentContext]
+ subtype:0
+ data1:0
+ data2:0];
+ [realNSApp() postEvent:e atStart:NO]; // let pending events take priority (this is what PostQuitMessage() on Windows does so we have to do it here too for parity; thanks to mikeash in irc.freenode.net/#macdev for confirming that this parameter should indeed be NO)
+
+ // and in case uiMainSteps() was called
+ stepsIsRunning = NO;
+}
+
+@end
+
+@implementation appDelegate
+
+- (void)dealloc
+{
+ // Apple docs: "Don't Use Accessor Methods in Initializer Methods and dealloc"
+ [_menuManager release];
+ [super dealloc];
+}
+
+- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)app
+{
+ // for debugging
+ NSLog(@"in applicationShouldTerminate:");
+ if (shouldQuit()) {
+ canQuit = YES;
+ // this will call terminate:, which is the same as uiQuit()
+ return NSTerminateNow;
+ }
+ return NSTerminateCancel;
+}
+
+- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)app
+{
+ return NO;
+}
+
+@end
+
+uiInitOptions options;
+
+const char *uiInit(uiInitOptions *o)
+{
+ @autoreleasepool {
+ options = *o;
+ app = [[applicationClass sharedApplication] retain];
+ // don't check for a NO return; something (launch services?) causes running from application bundles to always return NO when asking to change activation policy, even if the change is to the same activation policy!
+ // see https://github.com/andlabs/ui/issues/6
+ [realNSApp() setActivationPolicy:NSApplicationActivationPolicyRegular];
+ delegate = [appDelegate new];
+ [realNSApp() setDelegate:delegate];
+
+ initAlloc();
+
+ // always do this so we always have an application menu
+ appDelegate().menuManager = [[menuManager new] autorelease];
+ [realNSApp() setMainMenu:[appDelegate().menuManager makeMenubar]];
+
+ setupFontPanel();
+ }
+
+ globalPool = [[NSAutoreleasePool alloc] init];
+
+ return NULL;
+}
+
+void uiUninit(void)
+{
+ if (!globalPool) {
+ userbug("You must call uiInit() first!");
+ }
+ [globalPool release];
+
+ @autoreleasepool {
+ [delegate release];
+ [realNSApp() setDelegate:nil];
+ [app release];
+ uninitAlloc();
+ }
+}
+
+void uiFreeInitError(const char *err)
+{
+}
+
+void uiMain(void)
+{
+ isRunning = ^{
+ return [realNSApp() isRunning];
+ };
+ [realNSApp() run];
+}
+
+void uiMainSteps(void)
+{
+ // SDL does this and it seems to be necessary for the menubar to work (see #182)
+ [realNSApp() finishLaunching];
+ isRunning = ^{
+ return stepsIsRunning;
+ };
+ stepsIsRunning = YES;
+}
+
+int uiMainStep(int wait)
+{
+ struct nextEventArgs nea;
+
+ nea.mask = NSAnyEventMask;
+
+ // ProPuke did this in his original PR requesting this
+ // I'm not sure if this will work, but I assume it will...
+ nea.duration = [NSDate distantPast];
+ if (wait) // but this is normal so it will work
+ nea.duration = [NSDate distantFuture];
+
+ nea.mode = NSDefaultRunLoopMode;
+ nea.dequeue = YES;
+
+ return mainStep(&nea, ^(NSEvent *e) {
+ return NO;
+ });
+}
+
+// see also:
+// - http://www.cocoawithlove.com/2009/01/demystifying-nsapplication-by.html
+// - https://github.com/gnustep/gui/blob/master/Source/NSApplication.m
+int mainStep(struct nextEventArgs *nea, BOOL (^interceptEvent)(NSEvent *e))
+{
+ NSDate *expire;
+ NSEvent *e;
+ NSEventType type;
+
+ @autoreleasepool {
+ if (!isRunning())
+ return 0;
+
+ e = [realNSApp() nextEventMatchingMask:nea->mask
+ untilDate:nea->duration
+ inMode:nea->mode
+ dequeue:nea->dequeue];
+ if (e == nil)
+ return 1;
+
+ type = [e type];
+ if (!interceptEvent(e))
+ [realNSApp() sendEvent:e];
+ [realNSApp() updateWindows];
+
+ // GNUstep does this
+ // it also updates the Services menu but there doesn't seem to be a public API for that so
+ if (type != NSPeriodic && type != NSMouseMoved)
+ [[realNSApp() mainMenu] update];
+
+ return 1;
+ }
+}
+
+void uiQuit(void)
+{
+ canQuit = YES;
+ [realNSApp() terminate:realNSApp()];
+}
+
+// thanks to mikeash in irc.freenode.net/#macdev for suggesting the use of Grand Central Dispatch for this
+// LONGTERM will dispatch_get_main_queue() break after _CFRunLoopSetCurrent()?
+void uiQueueMain(void (*f)(void *data), void *data)
+{
+ // dispatch_get_main_queue() is a serial queue so it will not execute multiple uiQueueMain() functions concurrently
+ // the signature of f matches dispatch_function_t
+ dispatch_async_f(dispatch_get_main_queue(), data, f);
+}