aboutsummaryrefslogtreecommitdiff
path: root/src/libui_sdl/OSD.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/libui_sdl/OSD.cpp')
-rw-r--r--src/libui_sdl/OSD.cpp136
1 files changed, 99 insertions, 37 deletions
diff --git a/src/libui_sdl/OSD.cpp b/src/libui_sdl/OSD.cpp
index a13ff44..851f9c5 100644
--- a/src/libui_sdl/OSD.cpp
+++ b/src/libui_sdl/OSD.cpp
@@ -35,7 +35,7 @@ namespace OSD
const u32 kOSDMargin = 6;
-typedef struct
+struct Item
{
Uint32 Timestamp;
char Text[256];
@@ -50,13 +50,45 @@ typedef struct
bool GLTextureLoaded;
GLuint GLTexture;
-} Item;
+};
-std::deque<Item*> ItemQueue;
+std::deque<Item> ItemQueue;
+
+GLint uOSDPos, uOSDSize;
+GLuint OSDVertexArray;
+GLuint OSDVertexBuffer;
+
+volatile bool Rendering;
bool Init(bool opengl)
{
+ if (opengl)
+ {
+ GLuint prog; glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*)&prog);
+ uOSDPos = glGetUniformLocation(prog, "uOSDPos");
+ uOSDSize = glGetUniformLocation(prog, "uOSDSize");
+
+ float vertices[6*2] =
+ {
+ 0, 0,
+ 1, 1,
+ 1, 0,
+ 0, 0,
+ 0, 1,
+ 1, 1
+ };
+
+ glGenBuffers(1, &OSDVertexBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, OSDVertexBuffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
+
+ glGenVertexArrays(1, &OSDVertexArray);
+ glBindVertexArray(OSDVertexArray);
+ glEnableVertexAttribArray(0); // position
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, (void*)(0));
+ }
+
return true;
}
@@ -64,15 +96,13 @@ void DeInit(bool opengl)
{
for (auto it = ItemQueue.begin(); it != ItemQueue.end(); )
{
- Item* item = *it;
-
- if (item->DrawBitmapLoaded && item->DrawBitmap) uiDrawFreeBitmap(item->DrawBitmap);
- if (item->GLTextureLoaded && opengl) glDeleteTextures(1, &item->GLTexture);
- if (item->Bitmap) delete[] item->Bitmap;
+ Item& item = *it;
- delete item;
+ if (item.DrawBitmapLoaded && item.DrawBitmap) uiDrawFreeBitmap(item.DrawBitmap);
+ if (item.GLTextureLoaded && opengl) glDeleteTextures(1, &item.GLTexture);
+ if (item.Bitmap) delete[] item.Bitmap;
- ItemQueue.erase(it);
+ it = ItemQueue.erase(it);
}
}
@@ -276,15 +306,17 @@ void RenderText(u32 color, const char* text, Item* item)
void AddMessage(u32 color, const char* text)
{
- Item* item = new Item;
+ while (Rendering);
+
+ Item item;
- item->Timestamp = SDL_GetTicks();
- strncpy(item->Text, text, 255); item->Text[255] = '\0';
- item->Color = color;
- item->Bitmap = NULL;
+ item.Timestamp = SDL_GetTicks();
+ strncpy(item.Text, text, 255); item.Text[255] = '\0';
+ item.Color = color;
+ item.Bitmap = NULL;
- item->DrawBitmapLoaded = false;
- item->GLTextureLoaded = false;
+ item.DrawBitmapLoaded = false;
+ item.GLTextureLoaded = false;
ItemQueue.push_back(item);
}
@@ -293,7 +325,7 @@ void WindowResized(bool opengl)
{
/*for (auto it = ItemQueue.begin(); it != ItemQueue.end(); )
{
- Item* item = *it;
+ Item& item = *it;
if (item->DrawBitmapLoaded && item->DrawBitmap) uiDrawFreeBitmap(item->DrawBitmap);
//if (item->GLTextureLoaded && opengl) glDeleteTextures(1, &item->GLTexture);
@@ -309,53 +341,83 @@ void WindowResized(bool opengl)
void Update(bool opengl, uiAreaDrawParams* params)
{
+ Rendering = true;
+
Uint32 tick_now = SDL_GetTicks();
Uint32 tick_min = tick_now - 2500;
u32 y = kOSDMargin;
+ if (opengl)
+ {
+ glBindBuffer(GL_ARRAY_BUFFER, OSDVertexBuffer);
+ glBindVertexArray(OSDVertexArray);
+
+ glActiveTexture(GL_TEXTURE0);
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ }
+
for (auto it = ItemQueue.begin(); it != ItemQueue.end(); )
{
- Item* item = *it;
+ Item& item = *it;
- if (item->Timestamp < tick_min)
+ if (item.Timestamp < tick_min)
{
- if (item->DrawBitmapLoaded && item->DrawBitmap) uiDrawFreeBitmap(item->DrawBitmap);
- if (item->GLTextureLoaded && opengl) glDeleteTextures(1, &item->GLTexture);
- if (item->Bitmap) delete[] item->Bitmap;
-
- delete item;
+ if (item.DrawBitmapLoaded && item.DrawBitmap) uiDrawFreeBitmap(item.DrawBitmap);
+ if (item.GLTextureLoaded && opengl) glDeleteTextures(1, &item.GLTexture);
+ if (item.Bitmap) delete[] item.Bitmap;
- ItemQueue.erase(it);
+ it = ItemQueue.erase(it);
continue;
}
- if (!item->Bitmap)
+ if (!item.Bitmap)
{
- RenderText(item->Color, item->Text, item);
+ RenderText(item.Color, item.Text, &item);
}
if (opengl)
{
- //
+ if (!item.GLTextureLoaded)
+ {
+ glGenTextures(1, &item.GLTexture);
+ glBindTexture(GL_TEXTURE_2D, item.GLTexture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, item.Width, item.Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, item.Bitmap);
+
+ item.GLTextureLoaded = true;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, item.GLTexture);
+ glUniform2i(uOSDPos, kOSDMargin, y);
+ glUniform2i(uOSDSize, item.Width, item.Height);
+ glDrawArrays(GL_TRIANGLES, 0, 2*3);
}
else
{
- if (!item->DrawBitmapLoaded)
+ if (!item.DrawBitmapLoaded)
{
- item->DrawBitmap = uiDrawNewBitmap(params->Context, item->Width, item->Height, 1);
- uiDrawBitmapUpdate(item->DrawBitmap, item->Bitmap);
- item->DrawBitmapLoaded = true;
+ item.DrawBitmap = uiDrawNewBitmap(params->Context, item.Width, item.Height, 1);
+ uiDrawBitmapUpdate(item.DrawBitmap, item.Bitmap);
+
+ item.DrawBitmapLoaded = true;
}
- uiRect rc_src = {0, 0, item->Width, item->Height};
- uiRect rc_dst = {kOSDMargin, y, item->Width, item->Height};
+ uiRect rc_src = {0, 0, item.Width, item.Height};
+ uiRect rc_dst = {kOSDMargin, y, item.Width, item.Height};
- uiDrawBitmapDraw(params->Context, item->DrawBitmap, &rc_src, &rc_dst, 0);
+ uiDrawBitmapDraw(params->Context, item.DrawBitmap, &rc_src, &rc_dst, 0);
}
- y += item->Height;
+ y += item.Height;
it++;
}
+
+ Rendering = false;
}
}