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-rw-r--r--src/frontend/FrontendUtil.h90
1 files changed, 1 insertions, 89 deletions
diff --git a/src/frontend/FrontendUtil.h b/src/frontend/FrontendUtil.h
index f52dced..a0085a8 100644
--- a/src/frontend/FrontendUtil.h
+++ b/src/frontend/FrontendUtil.h
@@ -21,100 +21,12 @@
#include "types.h"
+#include <string>
#include <vector>
namespace Frontend
{
-enum
-{
- ROMSlot_NDS = 0,
- ROMSlot_GBA,
-
- ROMSlot_MAX
-};
-
-enum
-{
- Load_OK = 0,
-
- Load_BIOS9Missing,
- Load_BIOS9Bad,
-
- Load_BIOS7Missing,
- Load_BIOS7Bad,
-
- Load_FirmwareMissing,
- Load_FirmwareBad,
- Load_FirmwareNotBootable,
-
- Load_DSiBIOS9Missing,
- Load_DSiBIOS9Bad,
-
- Load_DSiBIOS7Missing,
- Load_DSiBIOS7Bad,
-
- Load_DSiNANDMissing,
- Load_DSiNANDBad,
-
- // TODO: more precise errors for ROM loading
- Load_ROMLoadError,
-};
-
-extern char ROMPath [ROMSlot_MAX][1024];
-extern char SRAMPath[ROMSlot_MAX][1024];
-extern bool SavestateLoaded;
-
-// Stores type of nds rom i.e. nds/srl/dsi. Should be updated everytime an NDS rom is loaded from an archive
-extern char NDSROMExtension[4];
-
-// initialize the ROM handling utility
-void Init_ROM();
-
-// deinitialize the ROM handling utility
-void DeInit_ROM();
-
-// load the BIOS/firmware and boot from it
-int LoadBIOS();
-
-// load a ROM file to the specified cart slot
-// note: loading a ROM to the NDS slot resets emulation
-int LoadROM(const char* file, int slot);
-int LoadROM(const u8 *romdata, u32 romlength, const char *archivefilename, const char *romfilename, const char *sramfilename, int slot);
-
-// unload the ROM loaded in the specified cart slot
-// simulating ejection of the cartridge
-void UnloadROM(int slot);
-
-void ROMIcon(u8 (&data)[512], u16 (&palette)[16], u32* iconRef);
-void AnimatedROMIcon(u8 (&data)[8][512], u16 (&palette)[8][16], u16 (&sequence)[64], u32 (&animatedTexRef)[32 * 32 * 64], std::vector<int> &animatedSequenceRef);
-
-// reset execution of the current ROM
-int Reset();
-
-// get the filename associated with the given savestate slot (1-8)
-void GetSavestateName(int slot, char* filename, int len);
-
-// determine whether the given savestate slot does contain a savestate
-bool SavestateExists(int slot);
-
-// load the given savestate file
-// if successful, emulation will continue from the savestate's point
-bool LoadState(const char* filename);
-
-// save the current emulator state to the given file
-bool SaveState(const char* filename);
-
-// undo the latest savestate load
-void UndoStateLoad();
-
-// imports savedata from an external file. Returns the difference between the filesize and the SRAM size
-int ImportSRAM(const char* filename);
-
-// enable or disable cheats
-void EnableCheats(bool enable);
-
-
// setup the display layout based on the provided display size and parameters
// * screenWidth/screenHeight: size of the host display
// * screenLayout: how the DS screens are laid out