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-rw-r--r--src/dolphin/MathUtil.h121
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diff --git a/src/dolphin/MathUtil.h b/src/dolphin/MathUtil.h
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+// Copyright 2008 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <algorithm>
+#include <vector>
+
+#include "Compat.h"
+
+#include "../types.h"
+
+#ifdef _MSC_VER
+#include <intrin.h>
+#endif
+
+namespace MathUtil
+{
+constexpr double TAU = 6.2831853071795865;
+constexpr double PI = TAU / 2;
+
+template <typename T>
+constexpr auto Sign(const T& val) -> decltype((T{} < val) - (val < T{}))
+{
+ return (T{} < val) - (val < T{});
+}
+
+template <typename T, typename F>
+constexpr auto Lerp(const T& x, const T& y, const F& a) -> decltype(x + (y - x) * a)
+{
+ return x + (y - x) * a;
+}
+
+template <typename T>
+constexpr bool IsPow2(T imm)
+{
+ return imm > 0 && (imm & (imm - 1)) == 0;
+}
+
+constexpr u32 NextPowerOf2(u32 value)
+{
+ --value;
+ value |= value >> 1;
+ value |= value >> 2;
+ value |= value >> 4;
+ value |= value >> 8;
+ value |= value >> 16;
+ ++value;
+
+ return value;
+}
+
+template <class T>
+struct Rectangle
+{
+ T left{};
+ T top{};
+ T right{};
+ T bottom{};
+
+ constexpr Rectangle() = default;
+
+ constexpr Rectangle(T theLeft, T theTop, T theRight, T theBottom)
+ : left(theLeft), top(theTop), right(theRight), bottom(theBottom)
+ {
+ }
+
+ constexpr bool operator==(const Rectangle& r) const
+ {
+ return left == r.left && top == r.top && right == r.right && bottom == r.bottom;
+ }
+
+ T GetWidth() const { return abs(right - left); }
+ T GetHeight() const { return abs(bottom - top); }
+ // If the rectangle is in a coordinate system with a lower-left origin, use
+ // this Clamp.
+ void ClampLL(T x1, T y1, T x2, T y2)
+ {
+ left = std::clamp(left, x1, x2);
+ right = std::clamp(right, x1, x2);
+ top = std::clamp(top, y2, y1);
+ bottom = std::clamp(bottom, y2, y1);
+ }
+
+ // If the rectangle is in a coordinate system with an upper-left origin,
+ // use this Clamp.
+ void ClampUL(T x1, T y1, T x2, T y2)
+ {
+ left = std::clamp(left, x1, x2);
+ right = std::clamp(right, x1, x2);
+ top = std::clamp(top, y1, y2);
+ bottom = std::clamp(bottom, y1, y2);
+ }
+};
+
+} // namespace MathUtil
+
+float MathFloatVectorSum(const std::vector<float>&);
+
+// Rounds down. 0 -> undefined
+inline int IntLog2(u64 val)
+{
+#if defined(__GNUC__)
+ return 63 - __builtin_clzll(val);
+
+#elif defined(_MSC_VER)
+ unsigned long result = ULONG_MAX;
+ _BitScanReverse64(&result, val);
+ return result;
+
+#else
+ int result = -1;
+ while (val != 0)
+ {
+ val >>= 1;
+ ++result;
+ }
+ return result;
+#endif
+}