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-rw-r--r--src/OpenGLSupport.cpp119
1 files changed, 119 insertions, 0 deletions
diff --git a/src/OpenGLSupport.cpp b/src/OpenGLSupport.cpp
new file mode 100644
index 0000000..0204835
--- /dev/null
+++ b/src/OpenGLSupport.cpp
@@ -0,0 +1,119 @@
+/*
+ Copyright 2016-2019 Arisotura
+
+ This file is part of melonDS.
+
+ melonDS is free software: you can redistribute it and/or modify it under
+ the terms of the GNU General Public License as published by the Free
+ Software Foundation, either version 3 of the License, or (at your option)
+ any later version.
+
+ melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
+ WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License along
+ with melonDS. If not, see http://www.gnu.org/licenses/.
+*/
+
+#include "OpenGLSupport.h"
+
+
+DO_PROCLIST(DECLPROC);
+
+
+bool OpenGL_Init()
+{
+ DO_PROCLIST(LOADPROC);
+
+ return true;
+}
+
+bool OpenGL_BuildShaderProgram(const char* vs, const char* fs, GLuint* ids, const char* name)
+{
+ int len;
+ int res;
+
+ ids[0] = glCreateShader(GL_VERTEX_SHADER);
+ len = strlen(vs);
+ glShaderSource(ids[0], 1, &vs, &len);
+ glCompileShader(ids[0]);
+
+ glGetShaderiv(ids[0], GL_COMPILE_STATUS, &res);
+ if (res != GL_TRUE)
+ {
+ glGetShaderiv(ids[0], GL_INFO_LOG_LENGTH, &res);
+ if (res < 1) res = 1024;
+ char* log = new char[res+1];
+ glGetShaderInfoLog(ids[0], res+1, NULL, log);
+ printf("OpenGL: failed to compile vertex shader %s: %s\n", name, log);
+ printf("shader source:\n--\n%s\n--\n", vs);
+ delete[] log;
+
+ glDeleteShader(ids[0]);
+
+ return false;
+ }
+
+ ids[1] = glCreateShader(GL_FRAGMENT_SHADER);
+ len = strlen(fs);
+ glShaderSource(ids[1], 1, &fs, &len);
+ glCompileShader(ids[1]);
+
+ glGetShaderiv(ids[1], GL_COMPILE_STATUS, &res);
+ if (res != GL_TRUE)
+ {
+ glGetShaderiv(ids[1], GL_INFO_LOG_LENGTH, &res);
+ if (res < 1) res = 1024;
+ char* log = new char[res+1];
+ glGetShaderInfoLog(ids[1], res+1, NULL, log);
+ printf("OpenGL: failed to compile fragment shader %s: %s\n", name, log);
+ //printf("shader source:\n--\n%s\n--\n", fs);
+ delete[] log;
+
+ FILE* logf = fopen("shaderfail.log", "w");
+ fwrite(fs, len+1, 1, logf);
+ fclose(logf);
+
+ glDeleteShader(ids[0]);
+ glDeleteShader(ids[1]);
+
+ return false;
+ }
+
+ ids[2] = glCreateProgram();
+ glAttachShader(ids[2], ids[0]);
+ glAttachShader(ids[2], ids[1]);
+ glLinkProgram(ids[2]);
+
+ glGetProgramiv(ids[2], GL_LINK_STATUS, &res);
+ if (res != GL_TRUE)
+ {
+ glGetProgramiv(ids[2], GL_INFO_LOG_LENGTH, &res);
+ if (res < 1) res = 1024;
+ char* log = new char[res+1];
+ glGetProgramInfoLog(ids[2], res+1, NULL, log);
+ printf("OpenGL: failed to link program %s: %s\n", name, log);
+ delete[] log;
+
+ glDeleteShader(ids[0]);
+ glDeleteShader(ids[1]);
+ glDeleteProgram(ids[2]);
+
+ return false;
+ }
+
+ return true;
+}
+
+void OpenGL_DeleteShaderProgram(GLuint* ids)
+{
+ glDeleteShader(ids[0]);
+ glDeleteShader(ids[1]);
+ glDeleteProgram(ids[2]);
+}
+
+void OpenGL_UseShaderProgram(GLuint* ids)
+{
+ glUseProgram(ids[2]);
+}