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Diffstat (limited to 'src/NDSCart.cpp')
-rw-r--r--src/NDSCart.cpp51
1 files changed, 19 insertions, 32 deletions
diff --git a/src/NDSCart.cpp b/src/NDSCart.cpp
index 8ced842..a8c6549 100644
--- a/src/NDSCart.cpp
+++ b/src/NDSCart.cpp
@@ -23,6 +23,7 @@
#include "ARM.h"
#include "CRC32.h"
#include "Platform.h"
+#include "ROMList.h"
namespace NDSCart_SRAM
@@ -808,34 +809,21 @@ void ApplyDLDIPatch()
}
-bool ReadROMParams(u32 gamecode, u32* params)
+bool ReadROMParams(u32 gamecode, ROMListEntry* params)
{
- // format for romlist.bin:
- // [gamecode] [ROM size] [save type] [reserved]
- // list must be sorted by gamecode
-
- FILE* f = Platform::OpenDataFile("romlist.bin");
- if (!f) return false;
-
- fseek(f, 0, SEEK_END);
- u32 len = (u32)ftell(f);
- u32 maxlen = len;
- len >>= 4; // 16 bytes per entry
+ u32 len = sizeof(ROMList) / sizeof(ROMListEntry);
u32 offset = 0;
u32 chk_size = len >> 1;
for (;;)
{
u32 key = 0;
- fseek(f, offset + (chk_size << 4), SEEK_SET);
- fread(&key, 4, 1, f);
-
- printf("chk_size=%d, key=%08X, wanted=%08X, offset=%08X\n", chk_size, key, gamecode, offset);
+ ROMListEntry* curentry = &ROMList[offset + chk_size];
+ key = curentry->GameCode;
if (key == gamecode)
{
- fread(params, 4, 3, f);
- fclose(f);
+ memcpy(params, curentry, sizeof(ROMListEntry));
return true;
}
else
@@ -843,22 +831,20 @@ bool ReadROMParams(u32 gamecode, u32* params)
if (key < gamecode)
{
if (chk_size == 0)
- offset += 0x10;
+ offset++;
else
- offset += (chk_size << 4);
+ offset += chk_size;
}
else if (chk_size == 0)
{
- fclose(f);
return false;
}
chk_size >>= 1;
}
- if (offset >= maxlen)
+ if (offset >= len)
{
- fclose(f);
return false;
}
}
@@ -936,22 +922,23 @@ bool LoadROM(const char* path, const char* sram, bool direct)
CartCRC = CRC32(CartROM, CartROMSize);
printf("ROM CRC32: %08X\n", CartCRC);
- u32 romparams[3];
- if (!ReadROMParams(gamecode, romparams))
+ ROMListEntry romparams;
+ if (!ReadROMParams(gamecode, &romparams))
{
// set defaults
printf("ROM entry not found\n");
- romparams[0] = CartROMSize;
+ romparams.GameCode = gamecode;
+ romparams.ROMSize = CartROMSize;
if (*(u32*)&CartROM[0x20] < 0x4000)
- romparams[1] = 0; // no saveRAM for homebrew
+ romparams.SaveMemType = 0; // no saveRAM for homebrew
else
- romparams[1] = 2; // assume EEPROM 64k (TODO FIXME)
+ romparams.SaveMemType = 2; // assume EEPROM 64k (TODO FIXME)
}
else
- printf("ROM entry: %08X %08X %08X\n", romparams[0], romparams[1], romparams[2]);
+ printf("ROM entry: %08X %08X\n", romparams.ROMSize, romparams.SaveMemType);
- if (romparams[0] != len) printf("!! bad ROM size %d (expected %d) rounded to %d\n", len, romparams[0], CartROMSize);
+ if (romparams.ROMSize != len) printf("!! bad ROM size %d (expected %d) rounded to %d\n", len, romparams.ROMSize, CartROMSize);
// generate a ROM ID
// note: most games don't check the actual value
@@ -963,7 +950,7 @@ bool LoadROM(const char* path, const char* sram, bool direct)
else
CartID |= (0x100 - (CartROMSize >> 28)) << 8;
- if (romparams[1] == 8)
+ if (romparams.SaveMemType == 8)
CartID |= 0x08000000; // NAND flag
printf("Cart ID: %08X\n", CartID);
@@ -1018,7 +1005,7 @@ bool LoadROM(const char* path, const char* sram, bool direct)
// save
printf("Save file: %s\n", sram);
- NDSCart_SRAM::LoadSave(sram, romparams[1]);
+ NDSCart_SRAM::LoadSave(sram, romparams.SaveMemType);
return true;
}