diff options
Diffstat (limited to 'src/GPU3D_Soft.cpp')
-rw-r--r-- | src/GPU3D_Soft.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/GPU3D_Soft.cpp b/src/GPU3D_Soft.cpp index 03c6265..894ac94 100644 --- a/src/GPU3D_Soft.cpp +++ b/src/GPU3D_Soft.cpp @@ -112,7 +112,7 @@ void SoftRenderer::SetThreaded(bool threaded) noexcept } } -void SoftRenderer::TextureLookup(u32 texparam, u32 texpal, s16 s, s16 t, u16* color, u8* alpha) +void SoftRenderer::TextureLookup(u32 texparam, u32 texpal, s16 s, s16 t, u16* color, u8* alpha) const { u32 vramaddr = (texparam & 0xFFFF) << 3; @@ -388,7 +388,7 @@ bool DepthTest_LessThan_FrontFacing(s32 dstz, s32 z, u32 dstattr) return false; } -u32 SoftRenderer::AlphaBlend(u32 srccolor, u32 dstcolor, u32 alpha) noexcept +u32 SoftRenderer::AlphaBlend(u32 srccolor, u32 dstcolor, u32 alpha) const noexcept { u32 dstalpha = dstcolor >> 24; @@ -418,7 +418,7 @@ u32 SoftRenderer::AlphaBlend(u32 srccolor, u32 dstcolor, u32 alpha) noexcept return srcR | (srcG << 8) | (srcB << 16) | (dstalpha << 24); } -u32 SoftRenderer::RenderPixel(Polygon* polygon, u8 vr, u8 vg, u8 vb, s16 s, s16 t) +u32 SoftRenderer::RenderPixel(const Polygon* polygon, u8 vr, u8 vg, u8 vb, s16 s, s16 t) const { u8 r, g, b, a; @@ -565,7 +565,7 @@ void SoftRenderer::PlotTranslucentPixel(u32 pixeladdr, u32 color, u32 z, u32 pol AttrBuffer[pixeladdr] = attr; } -void SoftRenderer::SetupPolygonLeftEdge(SoftRenderer::RendererPolygon* rp, s32 y) +void SoftRenderer::SetupPolygonLeftEdge(SoftRenderer::RendererPolygon* rp, s32 y) const { Polygon* polygon = rp->PolyData; @@ -592,7 +592,7 @@ void SoftRenderer::SetupPolygonLeftEdge(SoftRenderer::RendererPolygon* rp, s32 y polygon->FinalW[rp->CurVL], polygon->FinalW[rp->NextVL], y); } -void SoftRenderer::SetupPolygonRightEdge(SoftRenderer::RendererPolygon* rp, s32 y) +void SoftRenderer::SetupPolygonRightEdge(SoftRenderer::RendererPolygon* rp, s32 y) const { Polygon* polygon = rp->PolyData; @@ -619,7 +619,7 @@ void SoftRenderer::SetupPolygonRightEdge(SoftRenderer::RendererPolygon* rp, s32 polygon->FinalW[rp->CurVR], polygon->FinalW[rp->NextVR], y); } -void SoftRenderer::SetupPolygon(SoftRenderer::RendererPolygon* rp, Polygon* polygon) +void SoftRenderer::SetupPolygon(SoftRenderer::RendererPolygon* rp, Polygon* polygon) const { u32 nverts = polygon->NumVertices; @@ -1375,7 +1375,7 @@ void SoftRenderer::RenderScanline(s32 y, int npolys) } } -u32 SoftRenderer::CalculateFogDensity(u32 pixeladdr) +u32 SoftRenderer::CalculateFogDensity(u32 pixeladdr) const { u32 z = DepthBuffer[pixeladdr]; u32 densityid, densityfrac; |