diff options
Diffstat (limited to 'src/GPU3D_OpenGL43.cpp')
-rw-r--r-- | src/GPU3D_OpenGL43.cpp | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/src/GPU3D_OpenGL43.cpp b/src/GPU3D_OpenGL43.cpp new file mode 100644 index 0000000..acb1436 --- /dev/null +++ b/src/GPU3D_OpenGL43.cpp @@ -0,0 +1,138 @@ +/* + Copyright 2016-2019 Arisotura + + This file is part of melonDS. + + melonDS is free software: you can redistribute it and/or modify it under + the terms of the GNU General Public License as published by the Free + Software Foundation, either version 3 of the License, or (at your option) + any later version. + + melonDS is distributed in the hope that it will be useful, but WITHOUT ANY + WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. + + You should have received a copy of the GNU General Public License along + with melonDS. If not, see http://www.gnu.org/licenses/. +*/ + +#include <GL/gl.h> +#include <GL/glext.h> + +#include <stdio.h> +#include <string.h> +#include "NDS.h" +#include "GPU.h" +#include "Platform.h" + +namespace GPU3D +{ +namespace GLRenderer43 +{ + +PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers; +PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer; +PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture; + + +GLuint FramebufferID; +u8 Framebuffer[256*192*4]; +u8 CurLine[256*4]; + + +bool InitGLExtensions() +{ +#define LOADPROC(type, name) \ + name = (PFN##type##PROC)Platform::GL_GetProcAddress(#name); \ + if (!name) return false; + + LOADPROC(GLGENFRAMEBUFFERS, glGenFramebuffers); + LOADPROC(GLBINDFRAMEBUFFER, glBindFramebuffer); + LOADPROC(GLFRAMEBUFFERTEXTURE, glFramebufferTexture); + +#undef LOADPROC + return true; +} + +bool Init() +{ + if (!InitGLExtensions()) return false; + + u8* test_tex = new u8[256*192*4]; + u8* ptr = test_tex; + for (int y = 0; y < 192; y++) + { + for (int x = 0; x < 256; x++) + { + if ((x & 0x10) ^ (y & 0x10)) + { + *ptr++ = 0x00; + *ptr++ = 0x00; + *ptr++ = 0x3F; + *ptr++ = 0x1F; + } + else + { + *ptr++ = 0; + *ptr++ = y>>2; + *ptr++ = 0x3F; + *ptr++ = 0x1F; + } + } + } + + glGenFramebuffers(1, &FramebufferID); + glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID); + + GLuint frametex; + glGenTextures(1, &frametex); + glBindTexture(GL_TEXTURE_2D, frametex); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 192, 0, GL_RGBA, GL_UNSIGNED_BYTE, test_tex); + glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, frametex, 0); + + return true; +} + +void DeInit() +{ + // +} + +void Reset() +{ + // +} + + +void VCount144() +{ +} + +void RenderFrame() +{ + // +} + +void RequestLine(int line) +{ + // +} + +u32* GetLine(int line) +{ + if (line == 0) + { + glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID); + glReadBuffer(GL_COLOR_ATTACHMENT0); + glReadPixels(0, 0, 256, 192, GL_RGBA, GL_UNSIGNED_BYTE, Framebuffer); + } + + return (u32*)&Framebuffer[256*4 * line]; +} + +} +} |