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-rw-r--r--src/GPU3D.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/GPU3D.cpp b/src/GPU3D.cpp
index de2916c..0f700d9 100644
--- a/src/GPU3D.cpp
+++ b/src/GPU3D.cpp
@@ -1001,6 +1001,7 @@ s32 CalculateLighting()
// according to some hardware tests
// * diffuse level is saturated to 255
// * shininess level mirrors back to 0 and is ANDed with 0xFF, that before being squared
+ // TODO: check how it behaves when the computed shininess is >=0x200
s32 difflevel = (-(LightDirection[i][0]*normaltrans[0] +
LightDirection[i][1]*normaltrans[1] +