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-rw-r--r--src/GPU2D.h77
1 files changed, 50 insertions, 27 deletions
diff --git a/src/GPU2D.h b/src/GPU2D.h
index db15adc..04dcd10 100644
--- a/src/GPU2D.h
+++ b/src/GPU2D.h
@@ -19,11 +19,14 @@
#ifndef GPU2D_H
#define GPU2D_H
+#include "types.h"
+#include "Savestate.h"
+
class GPU2D
{
public:
GPU2D(u32 num);
- ~GPU2D();
+ virtual ~GPU2D() {}
void Reset();
@@ -31,7 +34,7 @@ public:
void SetEnabled(bool enable) { Enabled = enable; }
void SetFramebuffer(u32* buf);
- void SetRenderSettings(bool accel);
+ virtual void SetRenderSettings(bool accel) = 0;
u8 Read8(u32 addr);
u16 Read16(u32 addr);
@@ -52,33 +55,24 @@ public:
void SampleFIFO(u32 offset, u32 num);
- void DrawScanline(u32 line);
- void DrawSprites(u32 line);
+ virtual void DrawScanline(u32 line) = 0;
+ virtual void DrawSprites(u32 line) = 0;
void VBlank();
- void VBlankEnd();
+ virtual void VBlankEnd();
void CheckWindows(u32 line);
u16* GetBGExtPal(u32 slot, u32 pal);
u16* GetOBJExtPal();
-private:
+ void GetBGVRAM(u8*& data, u32& mask);
+ void GetOBJVRAM(u8*& data, u32& mask);
+
+protected:
u32 Num;
bool Enabled;
u32* Framebuffer;
- bool Accelerated;
-
- u32 BGOBJLine[256*3] __attribute__((aligned (8)));
- u32* _3DLine;
-
- u8 WindowMask[256] __attribute__((aligned (8)));
- u32 OBJLine[256] __attribute__((aligned (8)));
- u8 OBJWindow[256] __attribute__((aligned (8)));
- u8 OBJIndex[256] __attribute__((aligned (8)));
-
- u32 NumSprites;
-
u16 DispFIFO[16];
u32 DispFIFOReadPtr;
u32 DispFIFOWritePtr;
@@ -111,10 +105,6 @@ private:
u8 BGMosaicY, BGMosaicYMax;
u8 OBJMosaicYCount, OBJMosaicY, OBJMosaicYMax;
- u8 MosaicTable[16][256];
- u8* CurBGXMosaicTable;
- u8* CurOBJXMosaicTable;
-
u16 BlendCnt;
u16 BlendAlpha;
u8 EVA, EVB;
@@ -124,16 +114,51 @@ private:
u16 MasterBrightness;
- u16 BGExtPalCache[4][16*256];
+ u8 WindowMask[256] __attribute__((aligned (8)));
+ u8 OBJWindow[256] __attribute__((aligned (8)));
+
+ void UpdateMosaicCounters(u32 line);
+ void CalculateWindowMask(u32 line);
+
+ virtual void MosaicXSizeChanged() = 0;
+};
+class GPU2DSoft : public GPU2D
+{
+public:
+ GPU2DSoft(u32 num);
+ ~GPU2DSoft() override {}
+
+ void SetRenderSettings(bool accel) override;
+
+ void DrawScanline(u32 line) override;
+ void DrawSprites(u32 line) override;
+ void VBlankEnd() override;
+
+protected:
+ void MosaicXSizeChanged() override;
+
+private:
+ bool Accelerated;
+
+ u32 BGOBJLine[256*3] __attribute__((aligned (8)));
+ u32* _3DLine;
+
+ u32 OBJLine[256] __attribute__((aligned (8)));
+ u8 OBJIndex[256] __attribute__((aligned (8)));
+
+ u32 NumSprites;
+
+ u8 MosaicTable[16][256];
+ u8* CurBGXMosaicTable;
+ u8* CurOBJXMosaicTable;
+
u32 ColorBlend4(u32 val1, u32 val2, u32 eva, u32 evb);
u32 ColorBlend5(u32 val1, u32 val2);
u32 ColorBrightnessUp(u32 val, u32 factor);
u32 ColorBrightnessDown(u32 val, u32 factor);
u32 ColorComposite(int i, u32 val1, u32 val2);
- void UpdateMosaicCounters(u32 line);
-
template<u32 bgmode> void DrawScanlineBGMode(u32 line);
void DrawScanlineBGMode6(u32 line);
void DrawScanlineBGMode7(u32 line);
@@ -157,8 +182,6 @@ private:
template<bool window> void DrawSprite_Normal(u32 num, u32 width, u32 height, s32 xpos, s32 ypos);
void DoCapture(u32 line, u32 width);
-
- void CalculateWindowMask(u32 line);
};
#endif