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-rw-r--r--src/GPU2D.cpp157
1 files changed, 137 insertions, 20 deletions
diff --git a/src/GPU2D.cpp b/src/GPU2D.cpp
index 799714a..27de6ce 100644
--- a/src/GPU2D.cpp
+++ b/src/GPU2D.cpp
@@ -698,7 +698,7 @@ void GPU2D::DrawScanlineBGMode(u32 line, u32* spritebuf, u32* dst)
if (bgmode >= 3)
DrawBG_Extended(line, dst, 3);
else if (bgmode >= 1)
- {} // todo: rotscale
+ DrawBG_Affine(line, dst, 3);
else
DrawBG_Text(line, dst, 3);
}
@@ -710,7 +710,7 @@ void GPU2D::DrawScanlineBGMode(u32 line, u32* spritebuf, u32* dst)
if (bgmode == 5)
DrawBG_Extended(line, dst, 2);
else if (bgmode == 4 || bgmode == 2)
- {} // todo: rotscale
+ DrawBG_Affine(line, dst, 2);
else
DrawBG_Text(line, dst, 2);
}
@@ -1071,6 +1071,79 @@ void GPU2D::DrawBG_Text(u32 line, u32* dst, u32 bgnum)
}
}
+void GPU2D::DrawBG_Affine(u32 line, u32* dst, u32 bgnum)
+{
+ u16 bgcnt = BGCnt[bgnum];
+
+ u32 tilesetaddr, tilemapaddr;
+ u16* pal;
+
+ u32 coordmask;
+ u32 yshift;
+ switch (bgcnt & 0xC000)
+ {
+ case 0x0000: coordmask = 0x07800; yshift = 7; break;
+ case 0x4000: coordmask = 0x0F800; yshift = 8; break;
+ case 0x8000: coordmask = 0x1F800; yshift = 9; break;
+ case 0xC000: coordmask = 0x3F800; yshift = 10; break;
+ }
+
+ u32 overflowmask;
+ if (bgcnt & 0x2000) overflowmask = 0;
+ else overflowmask = ~(coordmask | 0x7FF);
+
+ s16 rotA = BGRotA[bgnum-2];
+ s16 rotB = BGRotB[bgnum-2];
+ s16 rotC = BGRotC[bgnum-2];
+ s16 rotD = BGRotD[bgnum-2];
+
+ s32 rotX = BGXRefInternal[bgnum-2];
+ s32 rotY = BGYRefInternal[bgnum-2];
+
+ if (Num)
+ {
+ tilesetaddr = 0x06200000 + ((bgcnt & 0x003C) << 12);
+ tilemapaddr = 0x06200000 + ((bgcnt & 0x1F00) << 3);
+
+ pal = (u16*)&GPU::Palette[0x400];
+ }
+ else
+ {
+ tilesetaddr = 0x06000000 + ((DispCnt & 0x07000000) >> 8) + ((bgcnt & 0x003C) << 12);
+ tilemapaddr = 0x06000000 + ((DispCnt & 0x38000000) >> 11) + ((bgcnt & 0x1F00) << 3);
+
+ pal = (u16*)&GPU::Palette[0];
+ }
+
+ u16 curtile;
+
+ yshift -= 3;
+
+ for (int i = 0; i < 256; i++)
+ {
+ if (!((rotX|rotY) & overflowmask))
+ {
+ curtile = GPU::ReadVRAM_BG<u8>(tilemapaddr + ((((rotY & coordmask) >> 11) << yshift) + ((rotX & coordmask) >> 11)));
+
+ // draw pixel
+ u8 color;
+ u32 tilexoff = (rotX >> 8) & 0x7;
+ u32 tileyoff = (rotY >> 8) & 0x7;
+
+ color = GPU::ReadVRAM_BG<u8>(tilesetaddr + (curtile << 6) + (tileyoff << 3) + tilexoff);
+
+ if (color)
+ DrawPixel(&dst[i], pal[color], 0x01000000<<bgnum);
+ }
+
+ rotX += rotA;
+ rotY += rotC;
+ }
+
+ BGXRefInternal[bgnum-2] += rotB;
+ BGYRefInternal[bgnum-2] += rotD;
+}
+
void GPU2D::DrawBG_Extended(u32 line, u32* dst, u32 bgnum)
{
u16 bgcnt = BGCnt[bgnum];
@@ -1310,15 +1383,6 @@ void GPU2D::DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32
u32 spritemode = (attrib[0] >> 10) & 0x3;
u32 ytilefactor;
- if (DispCnt & 0x10)
- {
- tilenum <<= ((DispCnt >> 20) & 0x3);
- ytilefactor = (width >> 3) << ((attrib[0] & 0x2000) ? 1:0);
- }
- else
- {
- ytilefactor = 0x20;
- }
s32 centerX = boundwidth >> 1;
s32 centerY = boundheight >> 1;
@@ -1349,18 +1413,71 @@ void GPU2D::DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32
if (spritemode == 3)
{
- // TODO
-
u32 alpha = attrib[2] >> 12;
if (!alpha) return;
alpha++;
prio |= (0xC0000000 | (alpha << 24));
- // TODO
+ if (DispCnt & 0x40)
+ {
+ if (DispCnt & 0x20)
+ {
+ // TODO ("reserved")
+ }
+ else
+ {
+ tilenum <<= (7 + ((DispCnt >> 22) & 0x1));
+ ytilefactor = ((width >> 8) * 2);
+ }
+ }
+ else
+ {
+ if (DispCnt & 0x20)
+ {
+ tilenum = ((tilenum & 0x01F) << 4) + ((tilenum & 0x3E0) << 7);
+ ytilefactor = (256 * 2);
+ }
+ else
+ {
+ tilenum = ((tilenum & 0x00F) << 4) + ((tilenum & 0x3F0) << 7);
+ ytilefactor = (128 * 2);
+ }
+ }
+
+ u32 pixelsaddr = (Num ? 0x06600000 : 0x06400000) + tilenum;
+
+ for (; xoff < boundwidth;)
+ {
+ if ((u32)rotX < width && (u32)rotY < height)
+ {
+ u8 color;
+
+ // blaaaarg
+ color = GPU::ReadVRAM_OBJ<u16>(pixelsaddr + ((rotY >> 8) * ytilefactor) + ((rotX >> 8) << 1));
+
+ if (color & 0x8000)
+ dst[xpos] = color | prio;
+ }
+
+ rotX += rotA;
+ rotY += rotC;
+ xoff++;
+ xpos++;
+ }
}
else
{
+ if (DispCnt & 0x10)
+ {
+ tilenum <<= ((DispCnt >> 20) & 0x3);
+ ytilefactor = (width >> 11) << ((attrib[0] & 0x2000) ? 1:0);
+ }
+ else
+ {
+ ytilefactor = 0x20;
+ }
+
if (spritemode == 1) prio |= 0x80000000;
else prio |= 0x10000000;
@@ -1459,6 +1576,12 @@ void GPU2D::DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, u32 ypos, u32* d
{
// bitmap sprite
+ u32 alpha = attrib[2] >> 12;
+ if (!alpha) return;
+ alpha++;
+
+ prio |= (0xC0000000 | (alpha << 24));
+
if (DispCnt & 0x40)
{
if (DispCnt & 0x20)
@@ -1485,12 +1608,6 @@ void GPU2D::DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, u32 ypos, u32* d
}
}
- u32 alpha = attrib[2] >> 12;
- if (!alpha) return;
- alpha++;
-
- prio |= (0xC0000000 | (alpha << 24));
-
u32 pixelsaddr = (Num ? 0x06600000 : 0x06400000) + tilenum;
pixelsaddr += (xoff << 1);