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-rw-r--r--src/GPU.cpp94
1 files changed, 69 insertions, 25 deletions
diff --git a/src/GPU.cpp b/src/GPU.cpp
index f272129..636c430 100644
--- a/src/GPU.cpp
+++ b/src/GPU.cpp
@@ -71,9 +71,9 @@ u32 VRAMMap_TexPal[8];
u32 VRAMMap_ARM7[2];
-u32* Framebuffer;
-int FBScale;
-int FBScreenStride;
+int FrontBuffer;
+u32* Framebuffer[2][2];
+int FBScale[2];
GPU2D* GPU2D_A;
GPU2D* GPU2D_B;
@@ -85,8 +85,12 @@ bool Init()
GPU2D_B = new GPU2D(1);
if (!GPU3D::Init()) return false;
+ FrontBuffer = 0;
+ Framebuffer[0][0] = NULL; Framebuffer[0][1] = NULL;
+ Framebuffer[1][0] = NULL; Framebuffer[1][1] = NULL;
+ FBScale[0] = -1; FBScale[1] = -1;
//SetFramebufferScale(1);
- SetFramebufferScale(2);
+ SetFramebufferScale(1, 1);
return true;
}
@@ -97,7 +101,10 @@ void DeInit()
delete GPU2D_B;
GPU3D::DeInit();
- if (Framebuffer) delete[] Framebuffer;
+ if (Framebuffer[0][0]) delete[] Framebuffer[0][0];
+ if (Framebuffer[0][1]) delete[] Framebuffer[0][1];
+ if (Framebuffer[1][0]) delete[] Framebuffer[1][0];
+ if (Framebuffer[1][1]) delete[] Framebuffer[1][1];
}
void Reset()
@@ -145,22 +152,32 @@ void Reset()
VRAMMap_ARM7[0] = 0;
VRAMMap_ARM7[1] = 0;
- for (int i = 0; i < 256*192*2; i++)
+ for (int i = 0; i < (256*192)<<(FBScale[0]*2); i++)
{
- Framebuffer[i] = 0xFFFFFFFF;
+ Framebuffer[0][0][i] = 0xFFFFFFFF;
+ Framebuffer[1][0][i] = 0xFFFFFFFF;
+ }
+ for (int i = 0; i < (256*192)<<(FBScale[1]*2); i++)
+ {
+ Framebuffer[0][1][i] = 0xFFFFFFFF;
+ Framebuffer[1][1][i] = 0xFFFFFFFF;
}
GPU2D_A->Reset();
GPU2D_B->Reset();
GPU3D::Reset();
- GPU2D_A->SetFramebuffer(&Framebuffer[FBScreenStride]);
- GPU2D_B->SetFramebuffer(&Framebuffer[0]);
+ int backbuf = FrontBuffer ? 0 : 1;
+ GPU2D_A->SetFramebuffer(Framebuffer[backbuf][1]);
+ GPU2D_B->SetFramebuffer(Framebuffer[backbuf][0]);
}
void Stop()
{
- memset(Framebuffer, 0, FBScreenStride*2*sizeof(u32));
+ memset(Framebuffer[0][0], 0, (256*192)<<(FBScale[0]*2));
+ memset(Framebuffer[0][1], 0, (256*192)<<(FBScale[1]*2));
+ memset(Framebuffer[1][0], 0, (256*192)<<(FBScale[0]*2));
+ memset(Framebuffer[1][1], 0, (256*192)<<(FBScale[1]*2));
}
void DoSavestate(Savestate* file)
@@ -215,13 +232,46 @@ void DoSavestate(Savestate* file)
GPU3D::DoSavestate(file);
}
-void SetFramebufferScale(int scale)
+void AssignFramebuffers()
+{
+ int backbuf = FrontBuffer ? 0 : 1;
+ if (NDS::PowerControl9 & (1<<15))
+ {
+ GPU2D_A->SetFramebuffer(Framebuffer[backbuf][0]);
+ GPU2D_B->SetFramebuffer(Framebuffer[backbuf][1]);
+ }
+ else
+ {
+ GPU2D_A->SetFramebuffer(Framebuffer[backbuf][1]);
+ GPU2D_B->SetFramebuffer(Framebuffer[backbuf][0]);
+ }
+}
+
+void SetFramebufferScale(int top, int bottom)
{
- FBScale = scale;
- FBScreenStride = (256*scale) * (192*scale);
+ if (top != FBScale[0])
+ {
+ FBScale[0] = top;
- if (Framebuffer) delete[] Framebuffer;
- Framebuffer = new u32[FBScreenStride * 2];
+ int fbsize = (256 * 192) << (FBScale[0] * 2);
+ if (Framebuffer[0][0]) delete[] Framebuffer[0][0];
+ if (Framebuffer[1][0]) delete[] Framebuffer[1][0];
+ Framebuffer[0][0] = new u32[fbsize];
+ Framebuffer[1][0] = new u32[fbsize];
+ }
+
+ if (bottom != FBScale[1])
+ {
+ FBScale[1] = bottom;
+
+ int fbsize = (256 * 192) << (FBScale[1] * 2);
+ if (Framebuffer[0][1]) delete[] Framebuffer[0][1];
+ if (Framebuffer[1][1]) delete[] Framebuffer[1][1];
+ Framebuffer[0][1] = new u32[fbsize];
+ Framebuffer[1][1] = new u32[fbsize];
+ }
+
+ AssignFramebuffers();
}
@@ -682,16 +732,7 @@ void SetPowerCnt(u32 val)
GPU2D_B->SetEnabled(val & (1<<9));
GPU3D::SetEnabled(val & (1<<3), val & (1<<2));
- if (val & (1<<15))
- {
- GPU2D_A->SetFramebuffer(&Framebuffer[0]);
- GPU2D_B->SetFramebuffer(&Framebuffer[FBScreenStride]);
- }
- else
- {
- GPU2D_A->SetFramebuffer(&Framebuffer[FBScreenStride]);
- GPU2D_B->SetFramebuffer(&Framebuffer[0]);
- }
+ AssignFramebuffers();
}
@@ -762,6 +803,9 @@ void StartHBlank(u32 line)
void FinishFrame(u32 lines)
{
+ FrontBuffer = FrontBuffer ? 0 : 1;
+ AssignFramebuffers();
+
TotalScanlines = lines;
}