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Diffstat (limited to 'GPU2D.cpp')
-rw-r--r--GPU2D.cpp35
1 files changed, 31 insertions, 4 deletions
diff --git a/GPU2D.cpp b/GPU2D.cpp
index 6c73d94..2d048db 100644
--- a/GPU2D.cpp
+++ b/GPU2D.cpp
@@ -265,6 +265,7 @@ void GPU2D::DrawBG_Text_4bpp(u32 line, u16* dst, u32 bgnum)
u8* tileset;
u16* tilemap;
u16* pal;
+ u32 extpal;
u16 xoff = BGXPos[bgnum];
u16 yoff = BGYPos[bgnum] + line;
@@ -272,6 +273,8 @@ void GPU2D::DrawBG_Text_4bpp(u32 line, u16* dst, u32 bgnum)
u32 widexmask = (bgcnt & 0x4000) ? 0x100 : 0;
//u32 ymask = (bgcnt & 0x8000) ? 0x1FF : 0xFF;
+ extpal = (bgcnt & 0x0080) && (DispCnt & 0x40000000);
+
if (Num)
{
tileset = (u8*)GPU::VRAM_BBG[((bgcnt & 0x003C) >> 2)];
@@ -279,7 +282,18 @@ void GPU2D::DrawBG_Text_4bpp(u32 line, u16* dst, u32 bgnum)
if (!tileset || !tilemap) return;
tilemap += ((bgcnt & 0x0700) << 2);
- pal = (u16*)&GPU::Palette[0x400];
+ if (extpal)
+ {
+ if ((bgnum<2) && (bgcnt&0x2000))
+ pal = (u16*)GPU::VRAM_BBGExtPal[2+bgnum];
+ else
+ pal = (u16*)GPU::VRAM_BBGExtPal[bgnum];
+
+ // derp
+ if (!pal) pal = (u16*)&GPU::Palette[0x400];
+ }
+ else
+ pal = (u16*)&GPU::Palette[0x400];
}
else
{
@@ -288,7 +302,18 @@ void GPU2D::DrawBG_Text_4bpp(u32 line, u16* dst, u32 bgnum)
if (!tileset || !tilemap) return;
tilemap += ((bgcnt & 0x0700) << 2);
- pal = (u16*)&GPU::Palette[0];
+ if (extpal)
+ {
+ if ((bgnum<2) && (bgcnt&0x2000))
+ pal = (u16*)GPU::VRAM_ABGExtPal[2+bgnum];
+ else
+ pal = (u16*)GPU::VRAM_ABGExtPal[bgnum];
+
+ // derp
+ if (!pal) pal = (u16*)&GPU::Palette[0];
+ }
+ else
+ pal = (u16*)&GPU::Palette[0];
}
// adjust Y position in tilemap
@@ -314,7 +339,8 @@ void GPU2D::DrawBG_Text_4bpp(u32 line, u16* dst, u32 bgnum)
{
// load a new tile
curtile = tilemap[((xoff & 0xFF) >> 3) + ((xoff & widexmask) << 2)];
- curpal = pal;// + ((curtile & 0xF000) >> 8); // TODO: this applies to ext palettes
+ curpal = pal;
+ if (extpal) curpal += ((curtile & 0xF000) >> 4);
pixels = tileset + ((curtile & 0x03FF) << 6);
pixels += (((curtile & 0x0800) ? (7-(yoff&0x7)) : (yoff&0x7)) << 3);
}
@@ -325,7 +351,8 @@ void GPU2D::DrawBG_Text_4bpp(u32 line, u16* dst, u32 bgnum)
{
// load a new tile
curtile = tilemap[((xoff & 0xFF) >> 3) + ((xoff & widexmask) << 2)];
- curpal = pal;// + ((curtile & 0xF000) >> 8);
+ curpal = pal;
+ if (extpal) curpal += ((curtile & 0xF000) >> 4);
pixels = tileset + ((curtile & 0x03FF) << 6);
pixels += (((curtile & 0x0800) ? (7-(yoff&0x7)) : (yoff&0x7)) << 3);
}