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-rw-r--r--src/GPU2D.cpp5
-rw-r--r--src/GPU3D.cpp416
-rw-r--r--src/GPU3D_Soft.cpp8
3 files changed, 190 insertions, 239 deletions
diff --git a/src/GPU2D.cpp b/src/GPU2D.cpp
index c688129..40f1c6e 100644
--- a/src/GPU2D.cpp
+++ b/src/GPU2D.cpp
@@ -32,6 +32,8 @@
// * VRAM/FIFO display modes convert colors the same way
// * 3D engine converts colors differently (18bit = 15bit * 2 + 1, except 0 = 0)
// * 'screen disabled' white is 63,63,63
+// * [Gericom] bit15 is used as bottom green bit for palettes. TODO: check where this applies.
+// tested on the normal BG palette and applies there
//
// oh also, changing DISPCNT bit16-17 midframe doesn't work (ignored? applied for next frame?)
// TODO, eventually: check whether other DISPCNT bits can be changed midframe
@@ -68,6 +70,9 @@
// * if BG0 is selected as 1st target, destination not selected as 2nd target:
// brightness up/down effect is applied if selected. if blending is selected, it doesn't apply.
// * 3D layer pixels with alpha=0 are always transparent.
+//
+// mosaic:
+// * mosaic grid starts at 0,0 regardless of the BG/sprite position
GPU2D::GPU2D(u32 num)
diff --git a/src/GPU3D.cpp b/src/GPU3D.cpp
index 7de5ad0..92b7c5d 100644
--- a/src/GPU3D.cpp
+++ b/src/GPU3D.cpp
@@ -164,6 +164,9 @@ u32 ExecParams[32];
u32 ExecParamCount;
s32 CycleCount;
+u32 NumPushPopCommands;
+u32 NumTestCommands;
+
u32 MatrixMode;
@@ -265,6 +268,9 @@ void Reset()
ParamCount = 0;
TotalParams = 0;
+ NumPushPopCommands = 0;
+ NumTestCommands = 0;
+
DispCnt = 0;
AlphaRef = 0;
@@ -448,44 +454,147 @@ void UpdateClipMatrix()
-template<int comp, s32 plane>
+template<int comp, s32 plane, bool attribs>
void ClipSegment(Vertex* outbuf, Vertex* vout, Vertex* vin)
{
s64 factor_num = vin->Position[3] - (plane*vin->Position[comp]);
s32 factor_den = factor_num - (vout->Position[3] - (plane*vout->Position[comp]));
- Vertex mid;
-#define INTERPOLATE(var) { mid.var = (vin->var + ((vout->var - vin->var) * factor_num) / factor_den); }
+#define INTERPOLATE(var) { outbuf->var = (vin->var + ((vout->var - vin->var) * factor_num) / factor_den); }
if (comp != 0) INTERPOLATE(Position[0]);
if (comp != 1) INTERPOLATE(Position[1]);
if (comp != 2) INTERPOLATE(Position[2]);
INTERPOLATE(Position[3]);
- mid.Position[comp] = plane*mid.Position[3];
+ outbuf->Position[comp] = plane*outbuf->Position[3];
- INTERPOLATE(Color[0]);
- INTERPOLATE(Color[1]);
- INTERPOLATE(Color[2]);
+ if (attribs)
+ {
+ INTERPOLATE(Color[0]);
+ INTERPOLATE(Color[1]);
+ INTERPOLATE(Color[2]);
- INTERPOLATE(TexCoords[0]);
- INTERPOLATE(TexCoords[1]);
+ INTERPOLATE(TexCoords[0]);
+ INTERPOLATE(TexCoords[1]);
+ }
- mid.Clipped = true;
+ outbuf->Clipped = true;
#undef INTERPOLATE
- *outbuf = mid;
+}
+
+template<int comp, bool attribs>
+int ClipAgainstPlane(Vertex* vertices, int nverts, int clipstart)
+{
+ Vertex temp[10];
+ int prev, next;
+ int c = clipstart;
+
+ if (clipstart == 2)
+ {
+ temp[0] = vertices[0];
+ temp[1] = vertices[1];
+ }
+
+ for (int i = clipstart; i < nverts; i++)
+ {
+ prev = i-1; if (prev < 0) prev = nverts-1;
+ next = i+1; if (next >= nverts) next = 0;
+
+ Vertex vtx = vertices[i];
+ if (vtx.Position[comp] > vtx.Position[3])
+ {
+ if ((comp == 2) && (!(CurPolygonAttr & (1<<12)))) return 0;
+
+ Vertex* vprev = &vertices[prev];
+ if (vprev->Position[comp] <= vprev->Position[3])
+ {
+ ClipSegment<comp, 1, attribs>(&temp[c], &vtx, vprev);
+ c++;
+ }
+
+ Vertex* vnext = &vertices[next];
+ if (vnext->Position[comp] <= vnext->Position[3])
+ {
+ ClipSegment<comp, 1, attribs>(&temp[c], &vtx, vnext);
+ c++;
+ }
+ }
+ else
+ temp[c++] = vtx;
+ }
+
+ nverts = c; c = clipstart;
+ for (int i = clipstart; i < nverts; i++)
+ {
+ prev = i-1; if (prev < 0) prev = nverts-1;
+ next = i+1; if (next >= nverts) next = 0;
+
+ Vertex vtx = temp[i];
+ if (vtx.Position[comp] < -vtx.Position[3])
+ {
+ Vertex* vprev = &temp[prev];
+ if (vprev->Position[comp] >= -vprev->Position[3])
+ {
+ ClipSegment<comp, -1, attribs>(&vertices[c], &vtx, vprev);
+ c++;
+ }
+
+ Vertex* vnext = &temp[next];
+ if (vnext->Position[comp] >= -vnext->Position[3])
+ {
+ ClipSegment<comp, -1, attribs>(&vertices[c], &vtx, vnext);
+ c++;
+ }
+ }
+ else
+ vertices[c++] = vtx;
+ }
+
+ for (int i = 0; i < c; i++)
+ {
+ Vertex* vtx = &vertices[i];
+
+ vtx->Color[0] &= ~0xFFF; vtx->Color[0] += 0xFFF;
+ vtx->Color[1] &= ~0xFFF; vtx->Color[1] += 0xFFF;
+ vtx->Color[2] &= ~0xFFF; vtx->Color[2] += 0xFFF;
+ }
+
+ return c;
+}
+
+template<bool attribs>
+int ClipPolygon(Vertex* vertices, int nverts, int clipstart)
+{
+ // clip.
+ // for each vertex:
+ // if it's outside, check if the previous and next vertices are inside
+ // if so, place a new vertex at the edge of the view volume
+
+ // TODO: check for 1-dot polygons
+ // TODO: the hardware seems to use a different algorithm. it reacts differently to vertices with W=0
+
+ // X clipping
+ nverts = ClipAgainstPlane<0, attribs>(vertices, nverts, clipstart);
+
+ // Y clipping
+ nverts = ClipAgainstPlane<1, attribs>(vertices, nverts, clipstart);
+
+ // Z clipping
+ nverts = ClipAgainstPlane<2, attribs>(vertices, nverts, clipstart);
+
+ return nverts;
}
void SubmitPolygon()
{
- Vertex clippedvertices[2][10];
+ Vertex clippedvertices[10];
Vertex* reusedvertices[2];
int clipstart = 0;
int lastpolyverts = 0;
int nverts = PolygonMode & 0x1 ? 4:3;
int prev, next;
- int c;
// culling
@@ -557,225 +666,21 @@ void SubmitPolygon()
reusedvertices[0] = LastStripPolygon->Vertices[id0];
reusedvertices[1] = LastStripPolygon->Vertices[id1];
- clippedvertices[0][0] = *reusedvertices[0];
- clippedvertices[0][1] = *reusedvertices[1];
- clippedvertices[1][0] = *reusedvertices[0];
- clippedvertices[1][1] = *reusedvertices[1];
+ clippedvertices[0] = *reusedvertices[0];
+ clippedvertices[1] = *reusedvertices[1];
clipstart = 2;
}
}
- // clip.
- // for each vertex:
- // if it's outside, check if the previous and next vertices are inside
- // if so, place a new vertex at the edge of the view volume
-
- // X clipping
-
- c = clipstart;
- for (int i = clipstart; i < nverts; i++)
- {
- prev = i-1; if (prev < 0) prev = nverts-1;
- next = i+1; if (next >= nverts) next = 0;
-
- Vertex vtx = TempVertexBuffer[i];
- if (vtx.Position[0] > vtx.Position[3])
- {
- Vertex* vprev = &TempVertexBuffer[prev];
- if (vprev->Position[0] <= vprev->Position[3])
- {
- ClipSegment<0, 1>(&clippedvertices[0][c], &vtx, vprev);
- c++;
- }
-
- Vertex* vnext = &TempVertexBuffer[next];
- if (vnext->Position[0] <= vnext->Position[3])
- {
- ClipSegment<0, 1>(&clippedvertices[0][c], &vtx, vnext);
- c++;
- }
- }
- else
- clippedvertices[0][c++] = vtx;
- }
-
- nverts = c; c = clipstart;
for (int i = clipstart; i < nverts; i++)
- {
- prev = i-1; if (prev < 0) prev = nverts-1;
- next = i+1; if (next >= nverts) next = 0;
+ clippedvertices[i] = TempVertexBuffer[i];
- Vertex vtx = clippedvertices[0][i];
- if (vtx.Position[0] < -vtx.Position[3])
- {
- Vertex* vprev = &clippedvertices[0][prev];
- if (vprev->Position[0] >= -vprev->Position[3])
- {
- ClipSegment<0, -1>(&clippedvertices[1][c], &vtx, vprev);
- c++;
- }
+ // clipping
- Vertex* vnext = &clippedvertices[0][next];
- if (vnext->Position[0] >= -vnext->Position[3])
- {
- ClipSegment<0, -1>(&clippedvertices[1][c], &vtx, vnext);
- c++;
- }
- }
- else
- clippedvertices[1][c++] = vtx;
- }
+ nverts = ClipPolygon<true>(clippedvertices, nverts, clipstart);
- for (int i = 0; i < c; i++)
- {
- Vertex* vtx = &clippedvertices[1][i];
-
- vtx->Color[0] &= ~0xFFF; vtx->Color[0] += 0xFFF;
- vtx->Color[1] &= ~0xFFF; vtx->Color[1] += 0xFFF;
- vtx->Color[2] &= ~0xFFF; vtx->Color[2] += 0xFFF;
- }
-
- // Y clipping
-
- nverts = c; c = clipstart;
- for (int i = clipstart; i < nverts; i++)
- {
- prev = i-1; if (prev < 0) prev = nverts-1;
- next = i+1; if (next >= nverts) next = 0;
-
- Vertex vtx = clippedvertices[1][i];
- if (vtx.Position[1] > vtx.Position[3])
- {
- Vertex* vprev = &clippedvertices[1][prev];
- if (vprev->Position[1] <= vprev->Position[3])
- {
- ClipSegment<1, 1>(&clippedvertices[0][c], &vtx, vprev);
- c++;
- }
-
- Vertex* vnext = &clippedvertices[1][next];
- if (vnext->Position[1] <= vnext->Position[3])
- {
- ClipSegment<1, 1>(&clippedvertices[0][c], &vtx, vnext);
- c++;
- }
- }
- else
- clippedvertices[0][c++] = vtx;
- }
-
- nverts = c; c = clipstart;
- for (int i = clipstart; i < nverts; i++)
- {
- prev = i-1; if (prev < 0) prev = nverts-1;
- next = i+1; if (next >= nverts) next = 0;
-
- Vertex vtx = clippedvertices[0][i];
- if (vtx.Position[1] < -vtx.Position[3])
- {
- Vertex* vprev = &clippedvertices[0][prev];
- if (vprev->Position[1] >= -vprev->Position[3])
- {
- ClipSegment<1, -1>(&clippedvertices[1][c], &vtx, vprev);
- c++;
- }
-
- Vertex* vnext = &clippedvertices[0][next];
- if (vnext->Position[1] >= -vnext->Position[3])
- {
- ClipSegment<1, -1>(&clippedvertices[1][c], &vtx, vnext);
- c++;
- }
- }
- else
- clippedvertices[1][c++] = vtx;
- }
-
- for (int i = 0; i < c; i++)
- {
- Vertex* vtx = &clippedvertices[1][i];
-
- vtx->Color[0] &= ~0xFFF; vtx->Color[0] += 0xFFF;
- vtx->Color[1] &= ~0xFFF; vtx->Color[1] += 0xFFF;
- vtx->Color[2] &= ~0xFFF; vtx->Color[2] += 0xFFF;
- }
-
- // Z clipping
-
- bool farplaneclip = false;
- nverts = c; c = clipstart;
- for (int i = clipstart; i < nverts; i++)
- {
- prev = i-1; if (prev < 0) prev = nverts-1;
- next = i+1; if (next >= nverts) next = 0;
-
- Vertex vtx = clippedvertices[1][i];
- if (vtx.Position[2] > vtx.Position[3])
- {
- farplaneclip = true;
-
- Vertex* vprev = &clippedvertices[1][prev];
- if (vprev->Position[2] <= vprev->Position[3])
- {
- ClipSegment<2, 1>(&clippedvertices[0][c], &vtx, vprev);
- c++;
- }
-
- Vertex* vnext = &clippedvertices[1][next];
- if (vnext->Position[2] <= vnext->Position[3])
- {
- ClipSegment<2, 1>(&clippedvertices[0][c], &vtx, vnext);
- c++;
- }
- }
- else
- clippedvertices[0][c++] = vtx;
- }
-
- if (farplaneclip && (!(CurPolygonAttr & (1<<12))))
- {
- LastStripPolygon = NULL;
- return;
- }
-
- nverts = c; c = clipstart;
- for (int i = clipstart; i < nverts; i++)
- {
- prev = i-1; if (prev < 0) prev = nverts-1;
- next = i+1; if (next >= nverts) next = 0;
-
- Vertex vtx = clippedvertices[0][i];
- if (vtx.Position[2] < -vtx.Position[3])
- {
- Vertex* vprev = &clippedvertices[0][prev];
- if (vprev->Position[2] >= -vprev->Position[3])
- {
- ClipSegment<2, -1>(&clippedvertices[1][c], &vtx, vprev);
- c++;
- }
-
- Vertex* vnext = &clippedvertices[0][next];
- if (vnext->Position[2] >= -vnext->Position[3])
- {
- ClipSegment<2, -1>(&clippedvertices[1][c], &vtx, vnext);
- c++;
- }
- }
- else
- clippedvertices[1][c++] = vtx;
- }
-
- for (int i = 0; i < c; i++)
- {
- Vertex* vtx = &clippedvertices[1][i];
-
- vtx->Color[0] &= ~0xFFF; vtx->Color[0] += 0xFFF;
- vtx->Color[1] &= ~0xFFF; vtx->Color[1] += 0xFFF;
- vtx->Color[2] &= ~0xFFF; vtx->Color[2] += 0xFFF;
- }
-
- if (c == 0)
+ if (nverts == 0)
{
LastStripPolygon = NULL;
return;
@@ -783,10 +688,10 @@ void SubmitPolygon()
// build the actual polygon
- if (NumPolygons >= 2048 || NumVertices+c > 6144)
+ if (NumPolygons >= 2048 || NumVertices+nverts > 6144)
{
LastStripPolygon = NULL;
- // TODO: set DISP3DCNT overflow flag
+ DispCnt |= (1<<13);
return;
}
@@ -805,7 +710,7 @@ void SubmitPolygon()
if (LastStripPolygon && clipstart > 0)
{
- if (c == lastpolyverts)
+ if (nverts == lastpolyverts)
{
poly->Vertices[0] = reusedvertices[0];
poly->Vertices[1] = reusedvertices[1];
@@ -825,10 +730,10 @@ void SubmitPolygon()
poly->NumVertices += 2;
}
- for (int i = clipstart; i < c; i++)
+ for (int i = clipstart; i < nverts; i++)
{
Vertex* vtx = &CurVertexRAM[NumVertices];
- *vtx = clippedvertices[1][i];
+ *vtx = clippedvertices[i];
poly->Vertices[i] = vtx;
NumVertices++;
@@ -878,7 +783,7 @@ void SubmitPolygon()
s32 ytop = 192, ybot = 0;
s32 xtop = 256, xbot = 0;
- for (int i = 0; i < c; i++)
+ for (int i = 0; i < nverts; i++)
{
Vertex* vtx = poly->Vertices[i];
@@ -1095,6 +1000,17 @@ void CmdFIFOWrite(CmdFIFOEntry& entry)
CmdFIFO->Write(entry);
}
+
+ if (entry.Command == 0x11 || entry.Command == 0x12)
+ {
+ GXStat |= (1<<14); // push/pop matrix
+ NumPushPopCommands++;
+ }
+ else if (entry.Command == 0x70 || entry.Command == 0x71 || entry.Command == 0x72)
+ {
+ GXStat |= (1<<0); // box/pos/vec test
+ NumTestCommands++;
+ }
}
CmdFIFOEntry CmdFIFORead()
@@ -1131,7 +1047,6 @@ void ExecuteCommand()
CycleCount += CmdNumCycles[entry.Command];
ExecParamCount = 0;
- GXStat &= ~(1<<14);
if (CycleCount > 0)
GXStat |= (1<<27);
@@ -1142,6 +1057,7 @@ void ExecuteCommand()
break;
case 0x11: // push matrix
+ NumPushPopCommands--;
if (MatrixMode == 0)
{
if (ProjMatrixStackPointer > 0)
@@ -1153,7 +1069,6 @@ void ExecuteCommand()
memcpy(ProjMatrixStack, ProjMatrix, 16*4);
ProjMatrixStackPointer++;
- GXStat |= (1<<14);
}
else if (MatrixMode == 3)
{
@@ -1166,7 +1081,6 @@ void ExecuteCommand()
memcpy(TexMatrixStack, TexMatrix, 16*4);
TexMatrixStackPointer++;
- GXStat |= (1<<14);
}
else
{
@@ -1180,11 +1094,11 @@ void ExecuteCommand()
memcpy(PosMatrixStack[PosMatrixStackPointer], PosMatrix, 16*4);
memcpy(VecMatrixStack[PosMatrixStackPointer], VecMatrix, 16*4);
PosMatrixStackPointer++;
- GXStat |= (1<<14);
}
break;
case 0x12: // pop matrix
+ NumPushPopCommands--;
if (MatrixMode == 0)
{
if (ProjMatrixStackPointer <= 0)
@@ -1196,7 +1110,6 @@ void ExecuteCommand()
ProjMatrixStackPointer--;
memcpy(ProjMatrix, ProjMatrixStack, 16*4);
- GXStat |= (1<<14);
ClipMatrixDirty = true;
}
else if (MatrixMode == 3)
@@ -1210,7 +1123,6 @@ void ExecuteCommand()
TexMatrixStackPointer--;
memcpy(TexMatrix, TexMatrixStack, 16*4);
- GXStat |= (1<<14);
}
else
{
@@ -1227,7 +1139,6 @@ void ExecuteCommand()
memcpy(PosMatrix, PosMatrixStack[PosMatrixStackPointer], 16*4);
memcpy(VecMatrix, VecMatrixStack[PosMatrixStackPointer], 16*4);
- GXStat |= (1<<14);
ClipMatrixDirty = true;
}
break;
@@ -1592,6 +1503,21 @@ void ExecuteCommand()
Viewport[3] = (ExecParams[0] >> 24) - Viewport[1] + 1;
break;
+ case 0x70: // box test
+ NumTestCommands -= 3;
+ // TODO
+ break;
+
+ case 0x71: // pos test
+ NumTestCommands -= 2;
+ //
+ break;
+
+ case 0x72: // vec test
+ NumTestCommands--;
+ //
+ break;
+
default:
//if (entry.Command != 0x41)
//printf("!! UNKNOWN GX COMMAND %02X %08X\n", entry.Command, entry.Param);
@@ -1612,13 +1538,21 @@ void Run(s32 cycles)
if (CycleCount <= 0)
{
while (CycleCount <= 0 && !CmdPIPE->IsEmpty())
+ {
+ if (NumPushPopCommands == 0) GXStat &= ~(1<<14);
+ if (NumTestCommands == 0) GXStat &= ~(1<<0);
+
ExecuteCommand();
+ }
}
if (CycleCount <= 0 && CmdPIPE->IsEmpty())
{
CycleCount = 0;
- GXStat &= ~((1<<27)|(1<<14));
+ GXStat &= ~(1<<27);
+
+ if (NumPushPopCommands == 0) GXStat &= ~(1<<14);
+ if (NumTestCommands == 0) GXStat &= ~(1<<0);
}
}
@@ -1777,7 +1711,9 @@ void Write16(u32 addr, u16 val)
switch (addr)
{
case 0x04000060:
- DispCnt = val;
+ DispCnt = (val & 0x4FFF) | (DispCnt & 0x3000);
+ if (val & (1<<12)) DispCnt &= ~(1<<12);
+ if (val & (1<<13)) DispCnt &= ~(1<<13);
return;
case 0x04000340:
@@ -1836,7 +1772,9 @@ void Write32(u32 addr, u32 val)
switch (addr)
{
case 0x04000060:
- DispCnt = val & 0xFFFF;
+ DispCnt = (val & 0x4FFF) | (DispCnt & 0x3000);
+ if (val & (1<<12)) DispCnt &= ~(1<<12);
+ if (val & (1<<13)) DispCnt &= ~(1<<13);
return;
case 0x04000340:
diff --git a/src/GPU3D_Soft.cpp b/src/GPU3D_Soft.cpp
index a981bd5..f15761c 100644
--- a/src/GPU3D_Soft.cpp
+++ b/src/GPU3D_Soft.cpp
@@ -769,6 +769,14 @@ void RenderPolygon(Polygon* polygon)
if (rslope > 0) dxr += rslope;
else dxr -= rslope;
}
+
+ /*for (int i = 0; i < polygon->NumVertices; i++)
+ {
+ Vertex* vtx = polygon->Vertices[i];
+ u32 addr = vtx->FinalPosition[0] + (vtx->FinalPosition[1]*256);
+ if (addr < 256*192)
+ ColorBuffer[addr] = 0x1F3F003F;
+ }*/
}
void RenderFrame(Vertex* vertices, Polygon* polygons, int npolys)