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-rw-r--r--GPU3D.cpp37
-rw-r--r--GPU3D.h2
-rw-r--r--GPU3D_Soft.cpp103
-rw-r--r--melonDS.depend10
4 files changed, 107 insertions, 45 deletions
diff --git a/GPU3D.cpp b/GPU3D.cpp
index e38f7c2..bb428cb 100644
--- a/GPU3D.cpp
+++ b/GPU3D.cpp
@@ -399,7 +399,7 @@ void ClipSegment(Vertex* outbuf, Vertex* vout, Vertex* vin)
s32 factor_den = factor_num - (vout->Position[3] - (plane*vout->Position[comp]));
Vertex mid;
-#define INTERPOLATE(var) mid.var = vin->var + (((vout->var - vin->var) * factor_num) / factor_den);
+#define INTERPOLATE(var) mid.var = (vin->var + ((vout->var - vin->var) * factor_num) / factor_den);
INTERPOLATE(Position[0]);
INTERPOLATE(Position[1]);
@@ -587,6 +587,15 @@ void SubmitPolygon()
clippedvertices[1][c++] = vtx;
}
+ for (int i = 0; i < c; i++)
+ {
+ Vertex* vtx = &clippedvertices[1][i];
+
+ vtx->Color[0] &= ~0xFFF; vtx->Color[0] += 0xFFF;
+ vtx->Color[1] &= ~0xFFF; vtx->Color[1] += 0xFFF;
+ vtx->Color[2] &= ~0xFFF; vtx->Color[2] += 0xFFF;
+ }
+
// Y clipping
nverts = c; c = clipstart;
@@ -643,6 +652,15 @@ void SubmitPolygon()
clippedvertices[1][c++] = vtx;
}
+ for (int i = 0; i < c; i++)
+ {
+ Vertex* vtx = &clippedvertices[1][i];
+
+ vtx->Color[0] &= ~0xFFF; vtx->Color[0] += 0xFFF;
+ vtx->Color[1] &= ~0xFFF; vtx->Color[1] += 0xFFF;
+ vtx->Color[2] &= ~0xFFF; vtx->Color[2] += 0xFFF;
+ }
+
// Z clipping
nverts = c; c = clipstart;
@@ -699,6 +717,15 @@ void SubmitPolygon()
clippedvertices[1][c++] = vtx;
}
+ for (int i = 0; i < c; i++)
+ {
+ Vertex* vtx = &clippedvertices[1][i];
+
+ vtx->Color[0] &= ~0xFFF; vtx->Color[0] += 0xFFF;
+ vtx->Color[1] &= ~0xFFF; vtx->Color[1] += 0xFFF;
+ vtx->Color[2] &= ~0xFFF; vtx->Color[2] += 0xFFF;
+ }
+
if (c == 0)
{
LastStripPolygon = NULL;
@@ -767,9 +794,9 @@ void SubmitVertex()
vertextrans->Position[2] = (vertex[0]*ClipMatrix[2] + vertex[1]*ClipMatrix[6] + vertex[2]*ClipMatrix[10] + vertex[3]*ClipMatrix[14]) >> 12;
vertextrans->Position[3] = (vertex[0]*ClipMatrix[3] + vertex[1]*ClipMatrix[7] + vertex[2]*ClipMatrix[11] + vertex[3]*ClipMatrix[15]) >> 12;
- vertextrans->Color[0] = VertexColor[0];
- vertextrans->Color[1] = VertexColor[1];
- vertextrans->Color[2] = VertexColor[2];
+ vertextrans->Color[0] = (VertexColor[0] << 12) + 0xFFF;
+ vertextrans->Color[1] = (VertexColor[1] << 12) + 0xFFF;
+ vertextrans->Color[2] = (VertexColor[2] << 12) + 0xFFF;
vertextrans->Clipped = false;
vertextrans->ViewportTransformDone = false;
@@ -1408,7 +1435,7 @@ void Write32(u32 addr, u32 val)
for (;;)
{
- if ((CurCommand & 0xFF) || (NumCommands == 4))
+ if ((CurCommand & 0xFF) || (NumCommands == 4 && CurCommand == 0))
{
CmdFIFOEntry entry;
entry.Command = CurCommand & 0xFF;
diff --git a/GPU3D.h b/GPU3D.h
index c95e3b7..d683cbe 100644
--- a/GPU3D.h
+++ b/GPU3D.h
@@ -25,7 +25,7 @@ namespace GPU3D
typedef struct
{
s32 Position[4];
- u8 Color[3];
+ s32 Color[3];
bool Clipped;
diff --git a/GPU3D_Soft.cpp b/GPU3D_Soft.cpp
index afc3187..e30950d 100644
--- a/GPU3D_Soft.cpp
+++ b/GPU3D_Soft.cpp
@@ -78,9 +78,11 @@ void RenderPixel(u32 attr, s32 x, s32 y, s32 z, u8 vr, u8 vg, u8 vb)
void RenderPolygon(Polygon* polygon)
{
int nverts = polygon->NumVertices;
+ bool isline = false;
int vtop = 0, vbot = 0;
- s32 ytop = 191, ybot = 0;
+ s32 ytop = 192, ybot = 0;
+ s32 xtop = 256, xbot = 0;
// process the vertices, transform to screen coordinates
// find the topmost and bottommost vertices of the polygon
@@ -112,34 +114,36 @@ void RenderPolygon(Polygon* polygon)
}
s32 scrX = (((posX + 0x1000) * Viewport[2]) >> 13) + Viewport[0];
- s32 scrY = (((posY + 0x1000) * Viewport[3]) >> 13) + Viewport[1];
+ s32 scrY = ((0x180000 - ((posY + 0x1000) * Viewport[3])) >> 13) + Viewport[1];
if (scrX < 0) scrX = 0;
- else if (scrX > 255) scrX = 255;
+ else if (scrX > 256) scrX = 256;
if (scrY < 0) scrY = 0;
- else if (scrY > 191) scrY = 191;
+ else if (scrY > 192) scrY = 192;
if (posZ < 0) posZ = 0;
else if (posZ > 0xFFFFFF) posZ = 0xFFFFFF;
vtx->FinalPosition[0] = scrX;
- vtx->FinalPosition[1] = 191 - scrY;
+ vtx->FinalPosition[1] = scrY;
vtx->FinalPosition[2] = posZ;
vtx->FinalPosition[3] = posW;
- vtx->FinalColor[0] = vtx->Color[0] ? ((vtx->Color[0] << 4) + 0xF) : 0;
- vtx->FinalColor[1] = vtx->Color[1] ? ((vtx->Color[1] << 4) + 0xF) : 0;
- vtx->FinalColor[2] = vtx->Color[2] ? ((vtx->Color[2] << 4) + 0xF) : 0;
+ vtx->FinalColor[0] = vtx->Color[0] ? (((vtx->Color[0] >> 12) << 4) + 0xF) : 0;
+ vtx->FinalColor[1] = vtx->Color[1] ? (((vtx->Color[1] >> 12) << 4) + 0xF) : 0;
+ vtx->FinalColor[2] = vtx->Color[2] ? (((vtx->Color[2] >> 12) << 4) + 0xF) : 0;
vtx->ViewportTransformDone = true;
}
- if (vtx->FinalPosition[1] < ytop)
+ if (vtx->FinalPosition[1] < ytop || (vtx->FinalPosition[1] == ytop && vtx->FinalPosition[0] < xtop))
{
+ xtop = vtx->FinalPosition[0];
ytop = vtx->FinalPosition[1];
vtop = i;
}
- if (vtx->FinalPosition[1] > ybot)
+ if (vtx->FinalPosition[1] > ybot || (vtx->FinalPosition[1] == ybot && vtx->FinalPosition[0] > xbot))
{
+ xbot = vtx->FinalPosition[0];
ybot = vtx->FinalPosition[1];
vbot = i;
}
@@ -150,26 +154,51 @@ void RenderPolygon(Polygon* polygon)
int lcur = vtop, rcur = vtop;
int lnext, rnext;
- if (polygon->FacingView)
+ if (ybot == ytop)
{
- lnext = lcur + 1;
- if (lnext >= nverts) lnext = 0;
- rnext = rcur - 1;
- if (rnext < 0) rnext = nverts - 1;
+ ybot++;
+ isline = true;
+
+ vtop = 0; vbot = 0;
+ xtop = 256; xbot = 0;
+ int i;
+
+ i = 1;
+ if (polygon->Vertices[i]->FinalPosition[0] < polygon->Vertices[vtop]->FinalPosition[0]) vtop = i;
+ if (polygon->Vertices[i]->FinalPosition[0] > polygon->Vertices[vbot]->FinalPosition[0]) vbot = i;
+
+ i = nverts - 1;
+ if (polygon->Vertices[i]->FinalPosition[0] < polygon->Vertices[vtop]->FinalPosition[0]) vtop = i;
+ if (polygon->Vertices[i]->FinalPosition[0] > polygon->Vertices[vbot]->FinalPosition[0]) vbot = i;
+
+ lcur = vtop; lnext = vtop;
+ rcur = vbot; rnext = vbot;
}
else
{
- lnext = lcur - 1;
- if (lnext < 0) lnext = nverts - 1;
- rnext = rcur + 1;
- if (rnext >= nverts) rnext = 0;
+ if (polygon->FacingView)
+ {
+ lnext = lcur + 1;
+ if (lnext >= nverts) lnext = 0;
+ rnext = rcur - 1;
+ if (rnext < 0) rnext = nverts - 1;
+ }
+ else
+ {
+ lnext = lcur - 1;
+ if (lnext < 0) lnext = nverts - 1;
+ rnext = rcur + 1;
+ if (rnext >= nverts) rnext = 0;
+ }
}
- for (s32 y = ytop; y <= ybot; y++)
+ for (s32 y = ytop; y < ybot; y++)
{
- if (y < ybot)
+ if (y > 191) break;
+
+ if (!isline)
{
- while (y == polygon->Vertices[lnext]->FinalPosition[1])
+ while (y >= polygon->Vertices[lnext]->FinalPosition[1] && lcur != vbot)
{
lcur = lnext;
@@ -183,11 +212,9 @@ void RenderPolygon(Polygon* polygon)
lnext = lcur - 1;
if (lnext < 0) lnext = nverts - 1;
}
-
- if (lcur == vbot) break;
}
- while (y == polygon->Vertices[rnext]->FinalPosition[1])
+ while (y >= polygon->Vertices[rnext]->FinalPosition[1] && rcur != vbot)
{
rcur = rnext;
@@ -201,8 +228,6 @@ void RenderPolygon(Polygon* polygon)
rnext = rcur + 1;
if (rnext >= nverts) rnext = 0;
}
-
- if (rcur == vbot) break;
}
}
@@ -226,7 +251,20 @@ void RenderPolygon(Polygon* polygon)
s32 xl = vlcur->FinalPosition[0] + (((vlnext->FinalPosition[0] - vlcur->FinalPosition[0]) * lfactor) >> 12);
s32 xr = vrcur->FinalPosition[0] + (((vrnext->FinalPosition[0] - vrcur->FinalPosition[0]) * rfactor) >> 12);
- if (xl<0 || xr>255)
+ if (xl > xr) // TODO: handle it in a more elegant way
+ {
+ Vertex* vtmp;
+ s32 tmp;
+
+ vtmp = vlcur; vlcur = vrcur; vrcur = vtmp;
+ vtmp = vlnext; vlnext = vrnext; vrnext = vtmp;
+
+ tmp = lfactor; lfactor = rfactor; rfactor = tmp;
+
+ tmp = xl; xl = xr; xr = tmp;
+ }
+
+ if (xl<0 || xr>256)
{
printf("!! BAD X %d %d\n", xl, xr);
continue; // hax
@@ -262,13 +300,10 @@ void RenderPolygon(Polygon* polygon)
s32 gr = ((perspfactorr1 * vrcur->FinalColor[1]) + (perspfactorr2 * vrnext->FinalColor[1])) / (perspfactorr1 + perspfactorr2);
s32 br = ((perspfactorr1 * vrcur->FinalColor[2]) + (perspfactorr2 * vrnext->FinalColor[2])) / (perspfactorr1 + perspfactorr2);
- s32 xdiv;
- if (xr == xl)
- xdiv = 0;
- else
- xdiv = 0x1000 / (xr - xl);
+ if (xr == xl) xr++;
+ s32 xdiv = 0x1000 / (xr - xl);
- for (s32 x = xl; x <= xr; x++)
+ for (s32 x = xl; x < xr; x++)
{
s32 xfactor = (x - xl) * xdiv;
diff --git a/melonDS.depend b/melonDS.depend
index e0cd1ce..0c1ddb0 100644
--- a/melonDS.depend
+++ b/melonDS.depend
@@ -1,5 +1,5 @@
# depslib dependency file v1.0
-1487292827 source:c:\documents\sources\melonds\main.cpp
+1487356459 source:c:\documents\sources\melonds\main.cpp
<stdio.h>
<windows.h>
"NDS.h"
@@ -10,7 +10,7 @@
1481161027 c:\documents\sources\melonds\types.h
-1487349286 source:c:\documents\sources\melonds\nds.cpp
+1487609259 source:c:\documents\sources\melonds\nds.cpp
<stdio.h>
<string.h>
"NDS.h"
@@ -146,16 +146,16 @@
"NDS.h"
"NDSCart.h"
-1487356069 c:\documents\sources\melonds\gpu3d.h
+1487610598 c:\documents\sources\melonds\gpu3d.h
-1487354054 source:c:\documents\sources\melonds\gpu3d.cpp
+1487612707 source:c:\documents\sources\melonds\gpu3d.cpp
<stdio.h>
<string.h>
"NDS.h"
"GPU.h"
"FIFO.h"
-1487300658 source:c:\documents\sources\melonds\gpu3d_soft.cpp
+1487611069 source:c:\documents\sources\melonds\gpu3d_soft.cpp
<stdio.h>
<string.h>
"NDS.h"