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-rw-r--r--README.md35
1 files changed, 17 insertions, 18 deletions
diff --git a/README.md b/README.md
index 1b3e5fe..928b589 100644
--- a/README.md
+++ b/README.md
@@ -1,14 +1,12 @@
# melonDS
-DS emulator, sorta
+DS emulator, sorta
The goal is to do things right and fast, akin to blargSNES (but hopefully better). But also to, you know, have a fun challenge :)
-
The source code is provided under the GPLv3 license.
-
-How to use:
+## How to use
melonDS requires BIOS/firmware copies from a DS. Files required:
* bios7.bin, 16KB: ARM7 BIOS
@@ -18,7 +16,8 @@ melonDS requires BIOS/firmware copies from a DS. Files required:
Firmware boot requires a firmware dump from an original DS or DS Lite.
DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly.
-Possible firmware sizes:
+### Possible firmware sizes
+
* 128KB: DSi/3DS DS-mode firmware (reduced size due to lacking bootcode)
* 256KB: regular DS firmware
* 512KB: iQue DS firmware
@@ -27,31 +26,32 @@ DS BIOS dumps from a 3DS can be used with no compatibility issues. DSi BIOS dump
As for the rest, the interface should be pretty straightforward. If you have a question, don't hesitate to ask, though!
+## How to build
-How to build:
+### Linux:
-Linux:
- * mkdir -p build
- * cd build
- * cmake ..
- * make
+```sh
+mkdir -p build
+cd build
+cmake ..
+make
+```
+
+### Windows:
-Windows:
* use CodeBlocks
* or receive golden cookies if you get Cmake to work
Build system is not set in stone.
-
-TODO LIST
+## TODO LIST
* UI that doesn't suck
* better sound emulation
* emulating some fancy addons
* other non-core shit (debugger, graphics viewers, cheat crapo, etc)
-
-TODO LIST FOR LATER
+### TODO LIST FOR LATER
* hardware renderer for 3D (w/ upscaling and fancy shit)
* better wifi
@@ -60,8 +60,7 @@ TODO LIST FOR LATER
* LCD refresh time (used by some games for blending effects)
* any feature you can eventually ask for that isn't outright stupid
-
-CREDITS
+## Credits
* Martin for GBAtek, a good piece of documentation
* Cydrak for the extra 3D GPU research