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-rw-r--r--src/GPU2D.cpp4
-rw-r--r--src/GPU3D.cpp16
-rw-r--r--src/GPU3D.h3
-rw-r--r--src/GPU3D_OpenGL.cpp (renamed from src/GPU3D_OpenGL43.cpp)8
-rw-r--r--src/GPU3D_OpenGL_shaders.h (renamed from src/GPU3D_OpenGL43_shaders.h)6
5 files changed, 16 insertions, 21 deletions
diff --git a/src/GPU2D.cpp b/src/GPU2D.cpp
index e810275..fe1645e 100644
--- a/src/GPU2D.cpp
+++ b/src/GPU2D.cpp
@@ -663,7 +663,7 @@ void GPU2D::DrawScanline(u32 line)
else if ((CaptureCnt & (1<<31)) && (((CaptureCnt >> 29) & 0x3) != 1))
{
_3DLine = GPU3D::GetLine(n3dline);
- //GPU3D::GLRenderer43::PrepareCaptureFrame();
+ //GPU3D::GLRenderer::PrepareCaptureFrame();
}
}
@@ -825,7 +825,7 @@ void GPU2D::VBlankEnd()
// TODO: make optional
if ((Num == 0) && (CaptureCnt & (1<<31)) && (((CaptureCnt >> 29) & 0x3) != 1))
{
- GPU3D::GLRenderer43::PrepareCaptureFrame();
+ GPU3D::GLRenderer::PrepareCaptureFrame();
}
}
diff --git a/src/GPU3D.cpp b/src/GPU3D.cpp
index ec395ad..04ec55e 100644
--- a/src/GPU3D.cpp
+++ b/src/GPU3D.cpp
@@ -276,7 +276,7 @@ bool Init()
CmdStallQueue = new FIFO<CmdFIFOEntry>(64);
//if (!SoftRenderer::Init()) return false;
- if (!GLRenderer43::Init()) return false;
+ if (!GLRenderer::Init()) return false;
return true;
}
@@ -284,7 +284,7 @@ bool Init()
void DeInit()
{
//SoftRenderer::DeInit();
- GLRenderer43::DeInit();
+ GLRenderer::DeInit();
delete CmdFIFO;
delete CmdPIPE;
@@ -385,7 +385,7 @@ void Reset()
ResetRenderingState();
//SoftRenderer::Reset();
- GLRenderer43::Reset();
+ GLRenderer::Reset();
}
void DoSavestate(Savestate* file)
@@ -609,12 +609,12 @@ void SetEnabled(bool geometry, bool rendering)
void SetDisplaySettings(int scale, bool accel)
{
- GLRenderer43::SetDisplaySettings(scale, accel);
+ GLRenderer::SetDisplaySettings(scale, accel);
}
int GetScale()
{
- return GLRenderer43::GetScale();
+ return GLRenderer::GetScale();
}
@@ -2437,18 +2437,18 @@ void VBlank()
void VCount215()
{
//SoftRenderer::RenderFrame();
- GLRenderer43::RenderFrame();
+ GLRenderer::RenderFrame();
}
u32* GetLine(int line)
{
//return SoftRenderer::GetLine(line);
- return GLRenderer43::GetLine(line);
+ return GLRenderer::GetLine(line);
}
void SetupAccelFrame()
{
- GLRenderer43::SetupAccelFrame();
+ GLRenderer::SetupAccelFrame();
}
diff --git a/src/GPU3D.h b/src/GPU3D.h
index 708811f..280b99e 100644
--- a/src/GPU3D.h
+++ b/src/GPU3D.h
@@ -141,7 +141,7 @@ void SetupAccelFrame();
}
-namespace GLRenderer43
+namespace GLRenderer
{
bool Init();
@@ -151,7 +151,6 @@ void Reset();
void SetDisplaySettings(int scale, bool accel);
int GetScale();
-void VCount144();
void RenderFrame();
void PrepareCaptureFrame();
u32* GetLine(int line);
diff --git a/src/GPU3D_OpenGL43.cpp b/src/GPU3D_OpenGL.cpp
index f6e6312..0bb7e42 100644
--- a/src/GPU3D_OpenGL43.cpp
+++ b/src/GPU3D_OpenGL.cpp
@@ -21,11 +21,11 @@
#include "NDS.h"
#include "GPU.h"
#include "OpenGLSupport.h"
-#include "GPU3D_OpenGL43_shaders.h"
+#include "GPU3D_OpenGL_shaders.h"
namespace GPU3D
{
-namespace GLRenderer43
+namespace GLRenderer
{
// GL version requirements
@@ -768,10 +768,6 @@ void RenderSceneChunk(int y, int h)
}
-void VCount144()
-{
-}
-
void RenderFrame()
{
ShaderConfig.uScreenSize[0] = ScreenW;
diff --git a/src/GPU3D_OpenGL43_shaders.h b/src/GPU3D_OpenGL_shaders.h
index 5be7060..e436544 100644
--- a/src/GPU3D_OpenGL43_shaders.h
+++ b/src/GPU3D_OpenGL_shaders.h
@@ -16,8 +16,8 @@
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
-#ifndef GPU3D_OPENGL43_SHADERS_H
-#define GPU3D_OPENGL43_SHADERS_H
+#ifndef GPU3D_OPENGL_SHADERS_H
+#define GPU3D_OPENGL_SHADERS_H
#define kShaderHeader "#version 140"
@@ -599,4 +599,4 @@ void main()
}
)";
-#endif // GPU3D_OPENGL43_SHADERS_H
+#endif // GPU3D_OPENGL_SHADERS_H