diff options
-rw-r--r-- | src/GPU3D_Soft.cpp | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/src/GPU3D_Soft.cpp b/src/GPU3D_Soft.cpp index c6b4631..809bd59 100644 --- a/src/GPU3D_Soft.cpp +++ b/src/GPU3D_Soft.cpp @@ -747,7 +747,7 @@ void SoftRenderer::RenderShadowMaskScanline(RendererPolygon* rp, s32 y) std::swap(zl, zr); // CHECKME: edge fill rules for swapped opaque shadow mask polygons - if ((polyalpha < 31) || (GPU.GPU3D.RenderDispCnt & (3<<4))) + if ((GPU.GPU3D.RenderDispCnt & ((1<<4)|(1<<5))) || ((polyalpha < 31) && (GPU.GPU3D.RenderDispCnt & (1<<3))) || wireframe) { l_filledge = true; r_filledge = true; @@ -775,7 +775,7 @@ void SoftRenderer::RenderShadowMaskScanline(RendererPolygon* rp, s32 y) rp->SlopeR.EdgeParams<false>(&r_edgelen, &r_edgecov); // CHECKME: edge fill rules for unswapped opaque shadow mask polygons - if ((polyalpha < 31) || (GPU.GPU3D.RenderDispCnt & (3<<4))) + if ((GPU.GPU3D.RenderDispCnt & ((1<<4)|(1<<5))) || ((polyalpha < 31) && (GPU.GPU3D.RenderDispCnt & (1<<3))) || wireframe) { l_filledge = true; r_filledge = true; @@ -979,9 +979,10 @@ void SoftRenderer::RenderPolygonScanline(RendererPolygon* rp, s32 y) // * right edge is filled if slope > 1, or if the left edge = 0, but is never filled if it is < -1 // * left edge is filled if slope <= 1 // * the bottom-most pixel of negative x-major slopes are filled if they are next to a flat bottom edge - // edges are always filled if antialiasing/edgemarking are enabled or if the pixels are translucent + // edges are always filled if antialiasing/edgemarking are enabled, + // if the pixels are translucent and alpha blending is enabled, or if the polygon is wireframe // checkme: do swapped line polygons exist? - if ((polyalpha < 31) || wireframe || (GPU.GPU3D.RenderDispCnt & ((1<<4)|(1<<5)))) + if ((GPU.GPU3D.RenderDispCnt & ((1<<4)|(1<<5))) || ((polyalpha < 31) && (GPU.GPU3D.RenderDispCnt & (1<<3))) || wireframe) { l_filledge = true; r_filledge = true; @@ -1014,8 +1015,9 @@ void SoftRenderer::RenderPolygonScanline(RendererPolygon* rp, s32 y) // * edges with slope = 0 are always filled // * the bottom-most pixel of negative x-major slopes are filled if they are next to a flat bottom edge // * edges are filled if both sides are identical and fully overlapping - // edges are always filled if antialiasing/edgemarking are enabled or if the pixels are translucent - if ((polyalpha < 31) || wireframe || (GPU.GPU3D.RenderDispCnt & ((1<<4)|(1<<5)))) + // edges are always filled if antialiasing/edgemarking are enabled, + // if the pixels are translucent and alpha blending is enabled, or if the polygon is wireframe + if ((GPU.GPU3D.RenderDispCnt & ((1<<4)|(1<<5))) || ((polyalpha < 31) && (GPU.GPU3D.RenderDispCnt & (1<<3))) || wireframe) { l_filledge = true; r_filledge = true; |