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<title>melonDS/res, branch master</title>
<subtitle>modified version of melonDS used for school/vsr</subtitle>
<id>https://git.pipeframe.xyz/fork/melonDS/atom?h=master</id>
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<updated>2023-11-03T23:21:46+00:00</updated>
<entry>
<title>update copyright years</title>
<updated>2023-11-03T23:21:46+00:00</updated>
<author>
<name>Arisotura</name>
<email>thetotalworm@gmail.com</email>
</author>
<published>2023-11-03T23:21:46+00:00</published>
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<id>urn:sha1:ac38faef1409553c016a2a8c9a8cf74f2e5e0249</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update macOS icon (#1609)</title>
<updated>2023-08-27T11:37:42+00:00</updated>
<author>
<name>xenticore</name>
<email>xenticore@icloud.com</email>
</author>
<published>2023-08-27T11:37:42+00:00</published>
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<id>urn:sha1:b4756c59441d83469d875ab96d6636c33707c0da</id>
<content type='text'>
* Add SVG icon

* Update macOS icon

* Don't force change the application icon at runtime on macOS</content>
</entry>
<entry>
<title>Support loading Zstandard-compressed ROMs (#1667)</title>
<updated>2023-04-28T17:19:58+00:00</updated>
<author>
<name>Nadia Holmquist Pedersen</name>
<email>nadia@nhp.sh</email>
</author>
<published>2023-04-28T17:19:58+00:00</published>
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<id>urn:sha1:38b0d21c22cb246ebaa1f099fc0d3cd4261fa983</id>
<content type='text'>
This is different from the archive support in that the compressed ROMs
are standalone files, rather than archives, making it possible to use
them exactly as if they were regular ROMs, while saving a bunch of space
on disk. This is supported both for DS and GBA ROMs, though given GBA
ROMs' generally small size it's mostly useful for the former.</content>
</entry>
<entry>
<title>Add the missing extensions we support to the macOS app info</title>
<updated>2023-04-15T19:02:35+00:00</updated>
<author>
<name>Nadia Holmquist Pedersen</name>
<email>nadia@nhp.sh</email>
</author>
<published>2023-04-15T18:59:27+00:00</published>
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<id>urn:sha1:3ada5b9bc832cc612a569664de00520f00f7e558</id>
<content type='text'>
macOS seems to require that we declare the extensions we want to
consider those files to be droppable on the window. Additionally this is
of course needed to show melonDS as a selectable option in the "Open
with" menu and such.

Setting LSHandlerRank to Alternate appears to stop it from suggesting
melonDS as a primary handler for a file type, so we set this for GBA
ROMs and archives as the user would most likely want them always to be
associated with a more relevant app.
</content>
</entry>
<entry>
<title>Set LSApplicationCategoryType to games</title>
<updated>2023-01-20T11:17:41+00:00</updated>
<author>
<name>UltraHDR</name>
<email>108294295+UltraHDR@users.noreply.github.com</email>
</author>
<published>2023-01-10T21:09:52+00:00</published>
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<id>urn:sha1:00edeb3c3c053bc2b3c9ac83e33688626498f2cc</id>
<content type='text'>
https://developer.apple.com/documentation/bundleresources/information_property_list/lsapplicationcategorytype
Adds it to the games folder in the macOS Launchpad</content>
</entry>
<entry>
<title>Explicitly include the build/res directory so windres will find it when</title>
<updated>2022-11-09T18:44:07+00:00</updated>
<author>
<name>Nadia Holmquist Pedersen</name>
<email>nadia@nhp.sh</email>
</author>
<published>2022-11-09T18:44:07+00:00</published>
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<id>urn:sha1:726fde4e8de3ae50df0373476ba1d952c04b7b67</id>
<content type='text'>
using the CMake Makefile generator
</content>
</entry>
<entry>
<title>For some reason this didn't get renamed</title>
<updated>2022-11-09T18:02:53+00:00</updated>
<author>
<name>Nadia Holmquist Pedersen</name>
<email>nadia@nhp.sh</email>
</author>
<published>2022-11-09T18:02:53+00:00</published>
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<id>urn:sha1:9587d35d1d14e94c0996261111a17576d72b56b9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Windows resource/manifest fixes</title>
<updated>2022-11-06T01:53:51+00:00</updated>
<author>
<name>Nadia Holmquist Pedersen</name>
<email>nadia@nhp.sh</email>
</author>
<published>2022-11-06T01:53:51+00:00</published>
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<id>urn:sha1:ca19ea1ce8535428d7cc969302c61bfda735c353</id>
<content type='text'>
* Report correct Windows architecture for the build in the manifest
* Output processed .rc/.manifest in the CMake binary dir to prevent
  potential issues with the files conflicting if cross compiling melonDS
  on the same Windows machine
* Make the original file name actually make sense
</content>
</entry>
<entry>
<title>macOS: Add NSPrincipalClass value to the Info.plist</title>
<updated>2022-10-08T17:10:50+00:00</updated>
<author>
<name>Nadia Holmquist Pedersen</name>
<email>nadia@nhp.sh</email>
</author>
<published>2022-10-08T17:10:50+00:00</published>
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<id>urn:sha1:5b867eb7a766fb19b9925d01d2bc53e80842c986</id>
<content type='text'>
According to the Qt documentation we should have this for proper
high-DPI support on macOS. Whether or not it's still relevant I'm not
sure, but if it isn't it might at least help on older macOS or Qt.
</content>
</entry>
<entry>
<title>actual DSi camera support (#1520)</title>
<updated>2022-10-02T14:47:57+00:00</updated>
<author>
<name>Arisotura</name>
<email>thetotalworm@gmail.com</email>
</author>
<published>2022-10-02T14:47:57+00:00</published>
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<id>urn:sha1:3f4573574a581da849408ebc376ca97d5e82bc7d</id>
<content type='text'>
basically feeding something that isn't a fixed stripe pattern, and emulating enough of the camera hardware to make this work</content>
</entry>
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